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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Spear Infantry / wh2_dlc09_skv_cha_tretch_craventail Tretch Craventail Tretch's formidable repertoire of underhanded skills, combined with his famously good luck, has led to a number of legendary deeds! |
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750 | 900 | 225 | 1 | 4288 | 450 | 90 | 65 | 42 | 40 | 70 | 400 | 40 | ||||||||||
2 |
Lords /
Triple Sword Infantry / wh2_dlc14_skv_cha_deathmaster_snikch_0 Deathmaster Snikch Eshin’s supreme operative is a potent instrument of murder and sabotage, unseen until the fleeting moment of his victim's death. |
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1050 | 1050 | 263 | 1 | 3920 | 550 | 30 | 70 | 54 | 70 | 50 | 460 | 60 | ||||||||||
3 |
Lords /
Hybrid-Weapon Infantry / wh2_dlc14_skv_cha_master_assassin_0 Master Assassin Only after surviving the Nightlord’s toughest trials can an Eshin warrior consider himself a master in the methodologies of murder and sabotage. |
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900 | 900 | 225 | 1 | 3688 | 500 | 30 | 65 | 54 | 60 | 45 | 380 | 60 | 40 | 125 | 375 | |||||||
4 |
Lords /
Wizard / wh2_main_skv_cha_grey_seer_plague_0 Grey Seer (Plague) The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies. |
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350 | 1000 | 250 | 1 | 3688 | 300 | 20 | 55 | 42 | 30 | 34 | 310 | 15 | ||||||||||
5 |
Lords /
Wizard / wh2_main_skv_cha_grey_seer_plague_1 Grey Seer (Plague) (Screaming Bell) The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies. |
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1150 | 1150 | 287 | 1 | 6276 | 2100 | 100 | 85 | 44 | 30 | 34 | 200 | 15 | ||||||||||
6 |
Lords /
Wizard / wh2_main_skv_cha_lord_skrolk Lord Skrolk The Great Horned Rat breathes pestilence through Skrolk, infecting the very world beneath his fetid feet. |
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850 | 1000 | 250 | 1 | 4672 | 400 | 30 | 65 | 42 | 54 | 45 | 400 | 30 | ||||||||||
7 |
Lords /
Sword Infantry / wh2_main_skv_cha_queek_headtaker Queek Headtaker Queek is unscrupulous, vicious and without mercy. The Skaven, therefore, consider him most admirable. |
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950 | 1100 | 263 | 1 | 4288 | 650 | 110 | 70 | 40 | 66 | 46 | 420 | 50 | ||||||||||
8 |
Lords /
Sword Infantry / wh2_main_skv_cha_warlord_0 Warlord Their titles acquired by taking them from others, their savagery against the foe is just as unremitting. |
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550 | 700 | 300 | 1 | 4068 | 650 | 90 | 60 | 40 | 50 | 55 | 400 | 35 | ||||||||||
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