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Home / Total War: WARHAMMER III / {{tr:grn_greenskin_rebels_screen_name}} Waaagh! / Units / Cavalry & Chariots
Cavalry & Chariots | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Cavalry & Chariots /
Cavalry / wh_main_grn_cav_goblin_wolf_riders_0 Goblin Wolf Riders A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened. |
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300 | 300 | 75 | 80 | 4080 | 90 | 25 | 44 | 33 | 22 | 22 | 24 | 20 | ||||||||||
2 |
Cavalry & Chariots /
Cavalry / wh_main_grn_cav_forest_goblin_spider_riders_0 Forest Goblin Spider Riders Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision. |
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425 | 425 | 106 | 60 | 5160 | 90 | 45 | 50 | 33 | 22 | 32 | 27 | 22 | ||||||||||
3 |
Cavalry & Chariots /
Shock Cavalry / wh_main_grn_cav_orc_boar_boyz Orc Boar Boyz Prideful - and all the more deadly for it - the Boar Boyz deal grizzly death from atop their mounts. |
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650 | 650 | 163 | 60 | 6360 | 130 | 65 | 60 | 33 | 22 | 24 | 30 | 48 | ||||||||||
4 |
Cavalry & Chariots /
Cavalry / wh_dlc06_grn_cav_squig_hoppers_0 Night Goblin Squig Hoppers It takes a certain kind of insanity to ride a rage-frothed Squig and bounce into the fray. |
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650 | 650 | 163 | 60 | 5400 | 90 | 25 | 60 | 33 | 28 | 20 | 32 | 32 | ||||||||||
5 |
Cavalry & Chariots /
Shock Cavalry / wh_main_grn_cav_savage_orc_boar_boyz Savage Orc Boar Boyz A Savage Orc, atop his boar, delivers a powerful charge then remains a mighty, fearful presence at the heart of the battle. |
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700 | 700 | 188 | 60 | 6360 | 130 | 35 | 60 | 33 | 26 | 20 | 30 | 56 | ||||||||||
6 |
Cavalry & Chariots /
Chariot / wh_main_grn_cav_orc_boar_chariot Orc Boar Chariots When these Chariots ride to war, there is little that can stand in the way of their terrific charge. |
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750 | 750 | 188 | 4 | 5672 | 1330 | 80 | 60 | 70 | 30 | 26 | 42 | 72 | ||||||||||
7 |
Cavalry & Chariots /
Shock Cavalry / wh_main_grn_cav_orc_boar_boy_big_uns Orc Boar Boy Big 'Uns Bigger than normal Orcs, and stronger too, the Orc Boar Big 'Uns ride their beasts into enemy lines, devastating all who face them. |
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850 | 850 | 214 | 60 | 7440 | 130 | 85 | 68 | 33 | 22 | 26 | 32 | 50 | ||||||||||
8 |
Cavalry & Chariots /
Shock Cavalry / wh_main_grn_cav_savage_orc_boar_boy_big_uns Savage Orc Boar Boy Big 'Uns A boar-mounted Savage Orc Big ‘Un has a powerful charge and a really unpleasant line in melee skills. |
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1000 | 1000 | 275 | 60 | 7440 | 130 | 35 | 68 | 33 | 28 | 22 | 36 | 58 | ||||||||||
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