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Cavalry & Chariots | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Cavalry & Chariots /
Monstrous Cavalry / wh3_main_ogr_cav_mournfang_cavalry_0 Mournfang Cavalry An Ogre rider can control his slavering Mournfang only by raining repeated blows upon its iron-hard skull. |
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1100 | 1100 | 275 | 12 | 7680 | 1500 | 90 | 60 | 54 | 36 | 30 | 120 | 68 | ||||||||||
2 |
Cavalry & Chariots /
Monstrous Cavalry / wh3_main_ogr_cav_mournfang_cavalry_1 Mournfang Cavalry (Ironfists) Spike-armoured Ogre and thunderous, indefatigable mountain beast: the heaviest shock cavalry in the known world. |
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1250 | 1250 | 313 | 12 | 7680 | 1500 | 100 | 60 | 54 | 36 | 38 | 120 | 68 | ||||||||||
3 |
Cavalry & Chariots /
Monstrous Cavalry / wh3_main_ogr_cav_mournfang_cavalry_2 Mournfang Cavalry (Great Weapons) To be flattened by the Mournfang's unstoppable charge is a more merciful death than being consumed by its ravenous rider. |
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1350 | 1350 | 338 | 12 | 7680 | 1500 | 90 | 60 | 54 | 36 | 30 | 120 | 68 | ||||||||||
4 |
Cavalry & Chariots /
Monstrous Cavalry / wh3_main_ogr_cav_crushers_0 Crushers (Ironfist) The belligerent Rhinox's near-blindness is no obstacle to the mindless destruction its Ogre rider demands. |
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1800 | 1800 | 450 | 12 | 8784 | 1500 | 130 | 70 | 54 | 44 | 38 | 144 | 80 | ||||||||||
5 |
Cavalry & Chariots /
Monstrous Cavalry / wh3_main_ogr_cav_crushers_1 Crushers (Great Weapons) The only sure way to escape the pulverising charge of a half-blind Rhinox is to make oneself smell like another Rhinox. |
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1900 | 1900 | 475 | 12 | 8784 | 1500 | 120 | 70 | 54 | 44 | 30 | 144 | 80 | ||||||||||
6 |
Cavalry & Chariots /
Monstrous Cavalry / wh3_twa07_ogr_cav_crushers_ror_0 Sky-Striders (Crushers - Great Weapons) What the Sky-Titans no longer need, the Sky-Striders will gladly pluck from the corpse of their abandoned mountain holds. |
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2100 | 2100 | 525 | 12 | 8784 | 1500 | 120 | 80 | 54 | 54 | 38 | 144 | 80 | ||||||||||
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