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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Artillery & War Machines /
War Machine / wh2_dlc15_grn_veh_snotling_pump_wagon_0 Snotling Pump Wagons No two Pump Wagons are ever built the same, but all crash into the foe with the same devastating, bone-breaking crunch! |
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500 | 500 | 125 | 12 | 5088 | 1200 | 50 | 50 | 60 | 20 | 22 | 25 | 35 | ||||||||||
2 |
Artillery & War Machines /
Catapult / wh_main_grn_art_goblin_rock_lobber Goblin Rock Lobbers Greenskins love chucking fings at the enemy; the rock lobber allows them to throw bigger fings further. |
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600 | 600 | 150 | 4 | 4212 | 3090 | 15 | 40 | 20 | 10 | 6 | 24 | 5 | 22 | 400 | 147 | |||||||
3 |
Artillery & War Machines /
War Machine / wh2_dlc15_grn_veh_snotling_pump_wagon_flappas_0 Snotling Pump Wagons (Flappas) With the aid of rudimentary ‘flappas’, Pump Wagons use their bouncing momentum to collide into enemy battle lines with greater bone-shattering speed. |
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650 | 650 | 163 | 12 | 5088 | 1200 | 50 | 55 | 70 | 26 | 24 | 25 | 60 | ||||||||||
4 |
Artillery & War Machines /
War Machine / wh2_dlc15_grn_veh_snotling_pump_wagon_roller_0 Snotling Pump Wagons (Spiky Rollers) The murderous simplicity of 'da rollas with lotsa spikes' make them a familiar sight in many a Greenskin Waaagh! |
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900 | 900 | 225 | 12 | 6288 | 1600 | 60 | 60 | 60 | 30 | 22 | 30 | 35 | ||||||||||
5 |
Artillery & War Machines /
Catapult / wh_main_grn_art_doom_diver_catapult Doom Diver Catapults Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact. |
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1000 | 1000 | 250 | 4 | 4212 | 3090 | 15 | 40 | 20 | 10 | 6 | 24 | 5 | 22 | 400 | 164 | |||||||
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