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HomeHome / Total War: WARHAMMER II / Nagarythe / Units / Ithilmar Chariot
Ithilmar Chariot NagarytheNagarythe Chariot

Ithilmar Chariot

Chariots are best employed to deliver destructive charges to the enemy lines - over and over again.

The High Elves of Tiranoc are an adventurous people, proud of their fighting traditions, and deeply embittered by the wars that have ravaged their realm. When the Phoenix King calls his subjects to war, the fiery knights of Tiranoc are always among the first to answer, riding to battle at the head of a mighty chariot host. Spear-points and helms gleam in the light of the rising sun, and the ground trembles beneath thundering hooves. Banners of white, gold and blue stream in the wind. As one, the charioteers give voice to the battle hymn of Tiranoc, a rousing and beautiful anthem, sung at the mustering of the host since ancient times. In battle, the Tiranoc Charioteers fight with incredible skill, deft reactions complementing the speed of their straining Elven steeds. Only when the enemy is sufficiently weakened do the Tiranoc Charioteers crash into the press of melee in a glorious massed charge, the steeds biting and kicking, the riders thrusting their spears into the black hearts of their foes.

Ithilmar Chariot

Unit Name

Ithilmar Chariot

Main Unit Key

wh2_main_hef_cav_ithilmar_chariot

Land Unit Key

wh2_main_hef_cav_ithilmar_chariot

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Chariot

Naval Unit Group

Chariot

Soldiers

8

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Engine Missile Damage

0

├ Engine

wh2_main_hef_ithilmar_chariot

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

0

Melee Attack

32

Weapon Strength (Weapon Damage)

54

├ Melee Weapon

wh2_main_hef_ithilmar_chariot

├ Melee Damage Base

38

├ Melee Damage Ap

16

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

24

Charge Bonus

70

Melee Defence

34

├ Base Defence

34

├ Shield

none

└ Shield Defence

0

Armour

110

├ Armour

wh2_main_plate_110

├ Armour Defence

110

└ Shield Armour

0

Health

1402

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

1386

├ Mount

wh2_main_hef_mnt_barded_steed_chariot

├ Mount Entity

wh2_main_hef_ithilmar_chariot_draught

├ Mount Speed

78

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

No Ability

Attributes

No Attribute

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Ithilmar Chariot Lv. 0 Ithilmar Smith
Ithilmar Smith
(wh2_main_hef_smith_2)
Level 1
Hall of Charioteers
Hall of Charioteers
(wh2_main_special_tiranoc_palace)
Level 0
Palace of Tiranoc
Palace of Tiranoc
(wh2_main_special_tiranoc_palace_1)
Level 1
Garrison Buildings
Ithilmar Chariot x 1 Palace of Tiranoc
Palace of Tiranoc
(wh2_main_special_tiranoc_palace_1)
Level 1