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HomeHome / Total War: WARHAMMER II / Nagarythe / Units / Princess (Moon Dragon)
Princess (Moon Dragon) NagarytheNagarythe Command

Princess (Moon Dragon)

High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.

The noble families of Ulthuan have led the High Elves through times of peace and conflict for thousands of years. They pride themselves on a deep sense of honour, as well as the mastery of both diplomacy and war as art forms. The High Elves believe an existence lived without precision to be hollow, and scarcely preferable to death. Any Elven aristocrat is just at home fighting with sword in bloody melee as he is loosing deathly-accurate arrows from afar, or even dictating the strategy from a greater distance still. Depending on their wealth and the kingdom of their birth, the princes and princesses of Ulthuan fight in many different ways. Those of Tiranoc typically do battle from the back of swift-wheeled chariots, while the lords of Lothern often stand, spear and bow in hand, amidst the ranks of the Sea Guard. Those with the greatest wealth might ride upon a Great Eagle or Griffon or, in the case of the mightiest princes and princesses of Caledor, a Dragon. Such steeds are invariably a symbol of status, as well as lending a brutal advantage in the midst of battle.

Princess (Moon Dragon)

Unit Name

Princess (Moon Dragon)

Main Unit Key

wh2_main_hef_cha_princess_4

Land Unit Key

wh2_main_hef_cha_princess_4

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

2200

Recruitment Cost

2200

Upkeep Cost

550

Missile Damage

270

├ Missile Weapon

wh2_main_hef_longbow_arrow_princess

├ Projectile

wh2_main_hef_longbow_arrow_princess

├ Missile Damage

190

├ Missile Ap Damage

80

└ Base Reload Time

8

Accuracy

10

Range

180

Reload

10

Shots Per Minute

8.3

Ammunition

40

Melee Attack

46

Weapon Strength (Weapon Damage)

520

├ Melee Weapon

wh2_main_hef_moon_dragon

├ Melee Damage Base

140

├ Melee Damage Ap

380

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

48

├ Base Defence

48

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_body_50

├ Armour Defence

50

└ Shield Armour

0

Health

7444

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Speed

34

├ Man Health

8

├ Bonus Hit Points

7428

├ Mount

wh2_main_hef_mnt_moon_dragon

├ Mount Entity

wh2_main_hef_mon_moon_dragon_blood

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Volley of High Arrows
    By which an unexpected shower of pointy death rains down upon the unfortunate targets. Ouch!
  • Loose!
    The authorisation to loose arrows without adherence to drill makes for an irregular - and therefore far deadlier - hail of pointed death.
  • Moon Dragon's Breath
    No one wants to be on the receiving end of these Dragons' fiery breath attack, which surpasses that of their younger kin in both might and enlightenment.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Moon Dragon's Breath
    After a Moon Dragon’s fiery breath engulfs its victim, scorched armour is often all that remains.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.