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HomeHome / Total War: WARHAMMER II / Nagarythe / Units / The Fireborn (Dragon Princes)
The Fireborn (Dragon Princes) NagarytheNagarythe Shock Cavalry

The Fireborn (Dragon Princes)

The mighty deeds of the Fireborn are spoken of in hushed tones by all the princes of Caledor.

Long ago, Ulthuan was dominated by the valorous deeds and wise rule of Caledor's Dragon Princes. Now, the royal bloodline has faded, and the power of Dragons has diminished, but Caledor's pride still shines bright. Where they once rode Dragons, today they ride to war upon swift horses. Both mount and rider wear crested ithilmar armour whose style echoes that of the Dragons riders of old. This Dragon armour is forged in the heart of Vaul's Anvil, where ancient enchantments are bound into the cooling ithilmar, ensuring that no lesser flame than the fires of Vaul can offer harm to the armour or its wearer.

The Fireborn (Dragon Princes)

Unit Name

The Fireborn (Dragon Princes)

Main Unit Key

wh2_dlc10_hef_cav_the_fireborn_ror_0

Land Unit Key

wh2_dlc10_hef_cav_the_fireborn_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Shock Cavalry

Naval Unit Group

Shock Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1900

Recruitment Cost

1900

Upkeep Cost

475

Melee Attack

43

Weapon Strength (Weapon Damage)

44

├ Melee Weapon

wh2_main_hef_lance_dragon_princes_fireborn

├ Melee Damage Base

32

├ Melee Damage Ap

12

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

18

└ Bonus vs Infantry

0

Charge Bonus

80

Melee Defence

41

├ Base Defence

41

├ Shield

wh_missile_block_35_metal

└ Shield Defence

0

Armour

145

├ Armour

wh2_main_plate_110

├ Armour Defence

110

└ Shield Armour

35

Health

110

├ Man Entity

wh_main_cavalry_rider_standard_blood_fireborn

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

94

├ Mount

wh2_dlc10_hef_mnt_dragon_princes_ror

├ Mount Entity

wh2_main_hef_mnt_barded_steed_dragon_princes

├ Mount Speed

78

└ Mount Health

8

Leadership (Base Morale)

95

Abilities

  • Martial Mastery
    While all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Dragon Armour
    Fire attacks cannot harm the wearer of this enchanted, volcano-forged armour.
  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Martial Mastery
    A rigorous selection process and relentless training have turned this unit into the perfect fighting machine. This effect is lost, however, if the unit is badly damaged.
Recuitment Requirement
Maximum Number 1
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