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HomeHome / Total War: WARHAMMER II / Nagarythe / Units / Loremaster of Hoeth
Loremaster of Hoeth NagarytheNagarythe Command

Loremaster of Hoeth

Gifted warriors, whose skill at arms is matched by their intelligence and grasp of magic.

The Loremasters of Hoeth are invariably gifted warriors, for their intellects find even the exacting disciplines of the Swordmasters almost childishly easy to master. Similarly, each Loremaster has a faultless grasp of the principles of magical lore. However, he seldom wastes time in committing more than a sliver of battle magic to memory, being more concerned with weightier and more elusive spells that are little suited to the battlefield. Within the Tower of Hoeth can be found many disciplines of art, magic and war. Most scholars confine themselves to studying but a single path, honing their skills until perfection is achieved. Even amongst the rarefied Elven ranks, it is unusual to find an intellect capable of mastering an entire path, let alone show accomplishment in several, but it is not impossible. Such is the achievement that marks out a Loremaster from a mere scholar.

Loremaster of Hoeth

Unit Name

Loremaster of Hoeth

Main Unit Key

wh2_main_hef_cha_loremaster_of_hoeth_0

Land Unit Key

wh2_main_hef_cha_loremaster_of_hoeth_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

950

Recruitment Cost

1000

Upkeep Cost

267

Melee Attack

55

Weapon Strength (Weapon Damage)

360

├ Melee Weapon

wh2_main_hef_loremaster_of_hoeth

├ Melee Damage Base

125

├ Melee Damage Ap

235

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

16

Charge Bonus

35

Melee Defence

43

├ Base Defence

43

├ Shield

wh_missile_block_20_metal

└ Shield Defence

0

Armour

110

├ Armour

wh2_main_plate_90

├ Armour Defence

90

└ Shield Armour

20

Health

3688

├ Man Entity

wh2_main_infantry_standard_hero_blood_loremaster

├ Man Speed

36

├ Man Health

8

└ Bonus Hit Points

3680

Leadership (Base Morale)

75

Abilities

  • Martial Prowess
    High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Evasion
    Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.