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HomeHome / Total War: WARHAMMER II / Nagarythe / Units / Prince (Star Dragon)
Prince (Star Dragon) NagarytheNagarythe Command

Prince (Star Dragon)

High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.

The noble families of Ulthuan have led the High Elves through times of peace and conflict for thousands of years. They pride themselves on a deep sense of honour, as well as the mastery of both diplomacy and war as art forms. The High Elves believe an existence lived without precision to be hollow, and scarcely preferable to death. Any Elven aristocrat is just at home fighting with sword in bloody melee as he is loosing deathly-accurate arrows from afar, or even dictating the strategy from a greater distance still. Depending on their wealth and the kingdom of their birth, the princes and princesses of Ulthuan fight in many different ways. Those of Tiranoc typically do battle from the back of swift-wheeled chariots, while the lords of Lothern often stand, spear and bow in hand, amidst the ranks of the Sea Guard. Those with the greatest wealth might ride upon a Great Eagle or Griffon or, in the case of the mightiest princes and princesses of Caledor, a Dragon. Such steeds are invariably a symbol of status, as well as lending a brutal advantage in the midst of battle.

Prince (Star Dragon)

Unit Name

Prince (Star Dragon)

Main Unit Key

wh2_main_hef_cha_prince_5

Land Unit Key

wh2_main_hef_cha_prince_5

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

2600

Recruitment Cost

2600

Upkeep Cost

650

Melee Attack

64

Weapon Strength (Weapon Damage)

580

├ Melee Weapon

wh2_main_hef_lord_star_dragon

├ Melee Damage Base

145

├ Melee Damage Ap

435

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

45

Melee Defence

58

├ Base Defence

58

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_body_80

├ Armour Defence

80

└ Shield Armour

0

Health

8444

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Speed

34

├ Man Health

8

├ Bonus Hit Points

8428

├ Mount

wh2_main_hef_mnt_star_dragon

├ Mount Entity

wh2_main_hef_mon_star_dragon

├ Mount Speed

65

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Star Dragon's Breath
    The eldest, most powerful Dragons can destroy entire units with a molten blast of their white-hot breath.
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Star Dragon's Breath
    The eldest, most powerful Dragons can melt armour and the flesh beneath with a molten blast of their white-hot breath.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
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