Flamespyre PhoenixPure airborne majesty, it brings fire and death as it swoops down over enemy lines.
The Phoenixes of Ulthuan dwell amongst the Flamespyres - great alabaster pillars of rock that stand sentinel about the Shrine of Asuryan. These constantly burn with magical flame, for Aqshy - the Wind of Fire - gusts about these rocks as it is drawn inexorably towards the Isle of the Dead. Yet Aqshy has left its mark on more than the silent stones. Over generations, the Phoenixes have become attuned to fire magic, harnessing it at whim. When a Flamespyre Phoenix is enraged, its plumage explodes into a magical flame, causing the creature to leave a trail of angry fire in its wake. Should one be slain, it explodes, leaving naught behind but a shower of flaming cinders. If the Winds of Magic ebb, the creature perishes, as all living beings eventually must. Yet if the air is sufficiently suffused with magic, the fiery fragments swiftly recoalesce; with a booming inrush of air and a flash of searing light, the Phoenix is reborn to fight anew.
Unit NameFlamespyre Phoenix
Main Unit Keywh2_main_hef_mon_phoenix_flamespyre
Land Unit Keywh2_main_hef_mon_phoenix_flamespyre
Naval Unit Keywh_main_shp_transport
Land Unit GroupMonstrous Beast
Naval Unit GroupMonstrous Beast
Custom Battle Cost1350
├ Melee Weaponwh2_main_hef_flamespyre_phoenix
├ Melee Damage Base100
├ Melee Damage Ap230
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence30
└ Shield Defence0
├ Armour Defence30
└ Shield Armour0
├ Man Entitywh2_main_hef_mon_phoenix
├ Man Speed80
├ Man Health8
└ Bonus Hit Points5820
Leadership (Base Morale)78
- Wake of Fire
As the Flamespyre swoops, wreathes of fire squall off its wings in the bird’s wake.
- Attuned to Magic
Some creatures, such as the Phoenix, are infused with magic and use the arcane Winds to fly upon and immerse themselves in.
With strange aeons even death may die...
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
When death is imminent, this unit has a chance of regaining some of its health.
- Attuned to Magic
This unit has magical attacks and becomes stronger when the winds of magic are in full gale.
- Death from Above
While airborne, this unit can use a special attack to damage enemies below.
Temple of Asuryan
Sanctuary of Asuryan