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Custom Battle Units
- Lord (58)
- Hero (37)
- Command (5)
- Melee Infantry (19)
- Missile Infantry (12)
- Missile Cavalry (2)
- Shock Cavalry (5)
- Chariot (3)
- Field Artillery (1)
Lord | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Command / (wh2_dlc10_hef_cha_alith_anar_0) Alith Anar Alith Anar is the Shadow King, a revenant who seeks the grisly death of every Dark Elf in retribution for Malekith’s sins. |
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1 | 1100 | 1200 | 250 | 65 | 400 | 30 | 45 | 40 | 4268 | 80 | ||||||||
2 |
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_beasts_0) Archmage (Beasts) As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers. |
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1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
3 |
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_beasts_1) Archmage (Beasts) (Elven Steed) As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers. |
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1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
4 |
War Machine / Command / (wh2_dlc15_hef_cha_archmage_beasts_2) Archmage (Beasts) (Ithilmar Chariot) As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers. |
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2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
5 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_beasts_3) Archmage (Beasts) (Great Eagle) As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers. |
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1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
6 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_beasts_4) Archmage (Beasts) (Moon Dragon) As proven by the battle-weathered Archmages of Ghur, even the most advanced military designs benefit from the presence of feral Sorcerers. |
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1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
7 |
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_death_0) Archmage (Death) With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers. |
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1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
8 |
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_death_1) Archmage (Death) (Elven Steed) With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers. |
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1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
9 |
War Machine / Command / (wh2_dlc15_hef_cha_archmage_death_2) Archmage (Death) (Ithilmar Chariot) With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers. |
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2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
10 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_death_3) Archmage (Death) (Great Eagle) With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers. |
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1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
11 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_death_4) Archmage (Death) (Moon Dragon) With a deep knowledge of mortality, endings, and the passage of time, the Archmage of death brandishes the grimmest of powers. |
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1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
12 |
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_fire_0) Archmage (Fire) In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic. |
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1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
13 |
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_fire_1) Archmage (Fire) (Elven Steed) In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic. |
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1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
14 |
War Machine / Command / (wh2_dlc15_hef_cha_archmage_fire_2) Archmage (Fire) (Ithilmar Chariot) In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic. |
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2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
15 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_fire_3) Archmage (Fire) (Great Eagle) In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic. |
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1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
16 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_fire_4) Archmage (Fire) (Moon Dragon) In the stead of he who conducts the Winds of Aqshy, the High Elves’ battle ranks are boosted by fiery, cataclysmic magic. |
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1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
17 |
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_heavens_0) Archmage (Heavens) Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves. |
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1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
18 |
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_heavens_1) Archmage (Heavens) (Elven Steed) Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves. |
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1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
19 |
War Machine / Command / (wh2_dlc15_hef_cha_archmage_heavens_2) Archmage (Heavens) (Ithilmar Chariot) Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves. |
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2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
20 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_heavens_3) Archmage (Heavens) (Great Eagle) Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves. |
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1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
21 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_heavens_4) Archmage (Heavens) (Moon Dragon) Unearthly and dreamlike in their demeanours, Archmages of Azyr have mastered celestial might to channel the power of the stars themselves. |
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1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
22 |
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_high_0) Archmage (High) Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds. |
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1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
23 |
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_high_1) Archmage (High) (Elven Steed) Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds. |
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1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
24 |
War Machine / Command / (wh2_dlc15_hef_cha_archmage_high_2) Archmage (High) (Ithilmar Chariot) Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds. |
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2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
25 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_high_3) Archmage (High) (Great Eagle) Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds. |
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1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
26 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_high_4) Archmage (High) (Moon Dragon) Only the most adept Archmages wield True Magic, allowing them to summon pure, mystical energies from the most tumultuous eddies of the Winds. |
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1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
27 |
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_life_0) Archmage (Life) The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature. |
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1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
28 |
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_life_1) Archmage (Life) (Elven Steed) The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature. |
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1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
29 |
War Machine / Command / (wh2_dlc15_hef_cha_archmage_life_2) Archmage (Life) (Ithilmar Chariot) The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature. |
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2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
30 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_life_3) Archmage (Life) (Great Eagle) The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature. |
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1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
31 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_life_4) Archmage (Life) (Moon Dragon) The immense power of the earth and the seasons fuels the Lore of Life, bolstering the Elves’ inherent affinity with nature. |
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1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
32 |
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_light_0) Archmage (Light) The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance. |
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1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
33 |
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_light_1) Archmage (Light) (Elven Steed) The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance. |
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1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
34 |
War Machine / Command / (wh2_dlc15_hef_cha_archmage_light_2) Archmage (Light) (Ithilmar Chariot) The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance. |
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2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
35 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_light_3) Archmage (Light) (Great Eagle) The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance. |
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1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
36 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_light_4) Archmage (Light) (Moon Dragon) The powers of radiance are wielded only by Archmages of profound mental illumination and advanced magical puissance. |
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1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
37 |
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_metal_0) Archmage (Metal) To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage. |
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1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
38 |
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_metal_1) Archmage (Metal) (Elven Steed) To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage. |
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1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
39 |
War Machine / Command / (wh2_dlc15_hef_cha_archmage_metal_2) Archmage (Metal) (Ithilmar Chariot) To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage. |
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2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
40 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_metal_3) Archmage (Metal) (Great Eagle) To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage. |
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1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
41 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_metal_4) Archmage (Metal) (Moon Dragon) To an Archmage, the Lore of Metal is not just alchemy, but the key to manipulating and transmuting metals for military advantage. |
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1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
42 |
Missile Infantry / Command / (wh2_dlc15_hef_cha_archmage_shadows_0) Archmage (Shadows) The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death. |
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1 | 450 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3820 | 75 | ||||||||
43 |
Cavalry / Command / (wh2_dlc15_hef_cha_archmage_shadows_1) Archmage (Shadows) (Elven Steed) The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death. |
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1 | 650 | 1200 | 300 | 36 | 285 | 30 | 28 | 25 | 4148 | 75 | ||||||||
44 |
War Machine / Command / (wh2_dlc15_hef_cha_archmage_shadows_2) Archmage (Shadows) (Ithilmar Chariot) The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death. |
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2 | 950 | 1350 | 300 | 24 | 285 | 64 | 18 | 110 | 4456 | 75 | ||||||||
45 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_shadows_3) Archmage (Shadows) (Great Eagle) The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death. |
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1 | 1000 | 1500 | 375 | 44 | 420 | 62 | 30 | 30 | 5080 | 75 | ||||||||
46 |
War Beast / Command / (wh2_dlc15_hef_cha_archmage_shadows_4) Archmage (Shadows) (Moon Dragon) The Shadowmancers of the Asur are the most dreaded of deceivers, able to orchestrate spells of confusion, illusion, and unseen death. |
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1 | 2200 | 2200 | 575 | 50 | 520 | 50 | 44 | 60 | 7444 | 75 | ||||||||
47 |
War Beast / Command / (wh2_dlc15_hef_cha_prince_6) Prince (Griffon) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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1 | 1550 | 1550 | 388 | 54 | 450 | 70 | 42 | 80 | 5112 | 80 | ||||||||
48 |
War Beast / Command / (wh2_dlc15_hef_cha_princess_6) Princess (Griffon) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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1 | 1550 | 1550 | 388 | 50 | 450 | 70 | 38 | 60 | 5112 | 80 | ||||||||
49 |
Melee Infantry / Command / (wh2_main_hef_cha_prince_0) Prince High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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1 | 850 | 850 | 213 | 60 | 400 | 30 | 60 | 135 | 4068 | 80 | ||||||||
50 |
Cavalry / Command / (wh2_main_hef_cha_prince_2) Prince (Barded Ithilmar Steed) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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1 | 1100 | 1100 | 275 | 60 | 400 | 50 | 60 | 135 | 4680 | 80 | ||||||||
51 |
War Beast / Command / (wh2_main_hef_cha_prince_3) Prince (Great Eagle) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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1 | 1400 | 1400 | 350 | 60 | 440 | 80 | 50 | 60 | 4856 | 80 | ||||||||
52 |
War Beast / Command / (wh2_main_hef_cha_prince_4) Prince (Sun Dragon) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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1 | 1900 | 1900 | 500 | 50 | 460 | 65 | 44 | 70 | 6124 | 80 | ||||||||
53 |
War Beast / Command / (wh2_main_hef_cha_prince_5) Prince (Star Dragon) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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1 | 2600 | 2600 | 650 | 68 | 580 | 45 | 54 | 80 | 8444 | 80 | ||||||||
54 |
Missile Infantry / Command / (wh2_main_hef_cha_princess_0) Princess High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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1 | 850 | 850 | 213 | 65 | 400 | 30 | 45 | 50 | 4068 | 80 | ||||||||
55 |
Cavalry / Command / (wh2_main_hef_cha_princess_1) Princess (Elven Steed) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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1 | 1050 | 1050 | 263 | 65 | 400 | 50 | 45 | 50 | 4680 | 80 | ||||||||
56 |
War Beast / Command / (wh2_main_hef_cha_princess_3) Princess (Great Eagle) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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1 | 1400 | 1400 | 350 | 65 | 440 | 80 | 35 | 50 | 4856 | 80 | ||||||||
57 |
War Beast / Command / (wh2_main_hef_cha_princess_4) Princess (Moon Dragon) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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1 | 2200 | 2200 | 550 | 50 | 520 | 50 | 44 | 60 | 7444 | 80 | ||||||||
58 |
War Beast / Command / (wh2_main_hef_cha_princess_5) Princess (Star Dragon) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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1 | 2600 | 2600 | 650 | 64 | 580 | 45 | 50 | 80 | 8444 | 80 | ||||||||
Hero | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
59 |
Missile Infantry / Command / (wh2_dlc10_hef_cha_handmaiden_0) Handmaiden of the Everqueen At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors. |
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1 | 750 | 750 | 187 | 40 | 360 | 22 | 52 | 40 | 3688 | 75 | ||||||||
60 |
Cavalry / Command / (wh2_dlc10_hef_cha_handmaiden_1) Handmaiden of the Everqueen (Elven Steed) At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors. |
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1 | 950 | 950 | 237 | 40 | 360 | 42 | 52 | 40 | 4176 | 75 | ||||||||
61 |
Cavalry / Command / (wh2_dlc10_hef_cha_handmaiden_2) Handmaiden of the Everqueen (Barded Ithilmar Steed) At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors. |
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1 | 1000 | 1050 | 262 | 40 | 360 | 42 | 52 | 70 | 4176 | 75 | ||||||||
62 |
Missile Infantry / Command / (wh2_dlc10_hef_cha_mage_heavens_0) Mage (Heavens) High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr. |
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1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
63 |
Cavalry / Command / (wh2_dlc10_hef_cha_mage_heavens_1) Mage (Heavens) (Elven Steed) High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr. |
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1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
64 |
War Machine / Command / (wh2_dlc10_hef_cha_mage_heavens_2) Mage (Heavens) (Ithilmar Chariot) High Elves have been studying the night skies long before the astromancers of the Empire, and so can freely manipulate the Wind of Azyr. |
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2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
65 |
Missile Infantry / Command / (wh2_dlc10_hef_cha_mage_shadows_0) Mage (Shadows) The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception. |
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1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
66 |
Cavalry / Command / (wh2_dlc10_hef_cha_mage_shadows_1) Mage (Shadows) (Elven Steed) The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception. |
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1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
67 |
War Machine / Command / (wh2_dlc10_hef_cha_mage_shadows_2) Mage (Shadows) (Ithilmar Chariot) The Mages of Saphery excel at all forms of magic; the spells of shadows and illusion are no exception. |
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2 | 800 | 1000 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
68 |
Missile Infantry / Command / (wh2_dlc10_hef_cha_shadow_walker) Hand of the Shadow Crown The Shadow King’s right-hand Elf is just as committed to the Druchii’s destruction as his murderous monarch. |
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1 | 1200 | 1200 | 250 | 40 | 400 | 30 | 45 | 40 | 3688 | 76 | ||||||||
69 |
Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_beasts_0) Mage (Beasts) All Mages of the Asur are tuned into the wild nature of the world, embracing it to utilise magics of primal savagery. |
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1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
70 |
Cavalry / Command / (wh2_dlc15_hef_cha_mage_beasts_1) Mage (Beasts) (Elven Steed) All Mages of the Asur are tuned into the wild nature of the world, embracing it to utilise magics of primal savagery. |
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1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
71 |
War Machine / Command / (wh2_dlc15_hef_cha_mage_beasts_2) Mage (Beasts) (Ithilmar Chariot) All Mages of the Asur are tuned into the wild nature of the world, embracing it to utilise magics of primal savagery. |
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2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
72 |
Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_death_0) Mage (Death) There are few mages amongst the Asur who dispense death like the manipulators of Shyish, the darkest shade of deadly magics. |
|||||||||||||||||
1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
73 |
Cavalry / Command / (wh2_dlc15_hef_cha_mage_death_1) Mage (Death) (Elven Steed) There are few mages amongst the Asur who dispense death like the manipulators of Shyish, the darkest shade of deadly magics. |
|||||||||||||||||
1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
74 |
War Machine / Command / (wh2_dlc15_hef_cha_mage_death_2) Mage (Death) (Ithilmar Chariot) There are few mages amongst the Asur who dispense death like the manipulators of Shyish, the darkest shade of deadly magics. |
|||||||||||||||||
2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
75 |
Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_fire_0) Mage (Fire) Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks. |
|||||||||||||||||
1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
76 |
Cavalry / Command / (wh2_dlc15_hef_cha_mage_fire_1) Mage (Fire) (Elven Steed) Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks. |
|||||||||||||||||
1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
77 |
War Machine / Command / (wh2_dlc15_hef_cha_mage_fire_2) Mage (Fire) (Ithilmar Chariot) Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks. |
|||||||||||||||||
2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
78 |
War Beast / Command / (wh2_dlc15_hef_cha_mage_fire_3) Mage (Fire) (Sun Dragon) Elven Pyromancers command an impressive array of violently destructive spells, making them well placed in the Asur battle ranks. |
|||||||||||||||||
1 | 1850 | 1900 | 500 | 50 | 460 | 65 | 44 | 60 | 6124 | 70 | ||||||||
79 |
Missile Infantry / Command / (wh2_dlc15_hef_cha_mage_metal_0) Mage (Metal) The extreme longevity of Elves allows for the accrual of a deeper knowledge than other races of the magical metamorphosis of metals for war. |
|||||||||||||||||
1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
80 |
Cavalry / Command / (wh2_dlc15_hef_cha_mage_metal_1) Mage (Metal) (Elven Steed) The extreme longevity of Elves allows for the accrual of a deeper knowledge than other races of the magical metamorphosis of metals for war. |
|||||||||||||||||
1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
81 |
War Machine / Command / (wh2_dlc15_hef_cha_mage_metal_2) Mage (Metal) (Ithilmar Chariot) The extreme longevity of Elves allows for the accrual of a deeper knowledge than other races of the magical metamorphosis of metals for war. |
|||||||||||||||||
2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
82 |
Melee Infantry / Command / (wh2_main_hef_cha_loremaster_of_hoeth_0) Loremaster of Hoeth Gifted warriors, whose skill at arms is matched by their intelligence and grasp of magic. |
|||||||||||||||||
1 | 800 | 800 | 200 | 55 | 360 | 30 | 43 | 110 | 3688 | 75 | ||||||||
83 |
Missile Infantry / Command / (wh2_main_hef_cha_mage_high_0) Mage (High) The dwellers of the White Tower use High Magic to destroy enemies and augment allies. |
|||||||||||||||||
1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
84 |
Cavalry / Command / (wh2_main_hef_cha_mage_high_1) Mage (High) (Elven Steed) The dwellers of the White Tower use High Magic to destroy enemies and augment allies. |
|||||||||||||||||
1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
85 |
War Machine / Command / (wh2_main_hef_cha_mage_high_4) Mage (High) (Ithilmar Chariot) The dwellers of the White Tower use High Magic to destroy enemies and augment allies. |
|||||||||||||||||
2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
86 |
Missile Infantry / Command / (wh2_main_hef_cha_mage_life_0) Mage (Life) Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs. |
|||||||||||||||||
1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
87 |
Cavalry / Command / (wh2_main_hef_cha_mage_life_1) Mage (Life) (Elven Steed) Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs. |
|||||||||||||||||
1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
88 |
War Machine / Command / (wh2_main_hef_cha_mage_life_4) Mage (Life) (Ithilmar Chariot) Ghyran - the Lore of Life - is used on the battlefield to heal their allies and frustrate the enemy's designs. |
|||||||||||||||||
2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
89 |
Missile Infantry / Command / (wh2_main_hef_cha_mage_light_0) Mage (Light) The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm. |
|||||||||||||||||
1 | 300 | 1000 | 250 | 36 | 285 | 15 | 28 | 15 | 3420 | 60 | ||||||||
90 |
Cavalry / Command / (wh2_main_hef_cha_mage_light_1) Mage (Light) (Elven Steed) The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm. |
|||||||||||||||||
1 | 500 | 1100 | 275 | 36 | 285 | 30 | 28 | 25 | 3848 | 60 | ||||||||
91 |
War Machine / Command / (wh2_main_hef_cha_mage_light_4) Mage (Light) (Ithilmar Chariot) The Lore of Light banishes the forces of darkness and evil to protect its adherents, and their allies, from harm. |
|||||||||||||||||
2 | 800 | 1500 | 375 | 24 | 285 | 64 | 18 | 110 | 4156 | 60 | ||||||||
92 |
Melee Infantry / Command / (wh2_main_hef_cha_noble_0) Noble High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
|||||||||||||||||
1 | 700 | 750 | 187 | 42 | 340 | 22 | 48 | 80 | 3688 | 75 | ||||||||
93 |
Cavalry / Command / (wh2_main_hef_cha_noble_2) Noble (Barded Ithilmar Steed) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
|||||||||||||||||
1 | 950 | 950 | 237 | 42 | 340 | 42 | 48 | 100 | 4176 | 75 | ||||||||
94 |
War Beast / Command / (wh2_main_hef_cha_noble_3) Noble (Great Eagle) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
|||||||||||||||||
1 | 1200 | 1250 | 275 | 47 | 420 | 72 | 35 | 60 | 4768 | 75 | ||||||||
95 |
War Machine / Command / (wh2_main_hef_cha_noble_4) Noble (Ithilmar Chariot) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
|||||||||||||||||
2 | 1300 | 1200 | 300 | 32 | 300 | 74 | 24 | 110 | 4980 | 75 | ||||||||
Command | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
96 |
Melee Infantry / Command / (wh2_main_hef_cha_alastair_0) Alastar the White Lion High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
|||||||||||||||||
1 | 1000 | 1000 | 300 | 63 | 400 | 45 | 40 | 80 | 4068 | 80 | ||||||||
97 |
War Beast / Command / (wh2_main_hef_cha_alastair_3) Alastar the White Lion High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
|||||||||||||||||
1 | 1400 | 1400 | 500 | 63 | 440 | 75 | 40 | 60 | 4856 | 80 | ||||||||
98 |
War Machine / Command / (wh2_dlc15_hef_cha_alastair_1) Alastar the White Lion High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
|||||||||||||||||
2 | 1650 | 1650 | 400 | 42 | 420 | 68 | 24 | 110 | 5480 | 80 | ||||||||
99 |
War Beast / Command / (wh2_main_hef_cha_alastair_4) Alastar the White Lion High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
|||||||||||||||||
1 | 2050 | 2050 | 650 | 50 | 460 | 65 | 44 | 70 | 5876 | 80 | ||||||||
100 |
War Beast / Command / (wh2_main_hef_cha_alastair_5) Alastar the White Lion High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
|||||||||||||||||
1 | 2750 | 2750 | 650 | 64 | 580 | 45 | 50 | 80 | 8444 | 80 | ||||||||
Melee Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
101 |
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_spearmen_0) Spearmen All High Elves, both highborn and low, must defend Ulthuan to the last. |
|||||||||||||||||
120 | 500 | 500 | 125 | 20 | 25 | 4 | 38 | 95 | 63 | 70 | ||||||||
102 |
Melee Infantry / Melee Infantry / (wh2_dlc15_hef_inf_rangers_0) Rangers These aloof warriors are no mere militia, but some of the most willing fighters in Ulthuan’s defence against the foul denizens of the world. |
|||||||||||||||||
120 | 600 | 600 | 100 | 28 | 28 | 18 | 24 | 30 | 63 | 70 | ||||||||
103 |
Melee Infantry / Melee Infantry / (wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0) The Scions of Mathlann (Spearmen) Defenders of Cothique and chosen by the Lord of the Deeps himself. |
|||||||||||||||||
120 | 850 | 750 | 187 | 27 | 25 | 4 | 48 | 95 | 63 | 80 | ||||||||
104 |
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_great_eagle) Great Eagle Firm allies for millennia, these majestic birds aid the Elves by swooping onto enemy lines and clawing them apart. |
|||||||||||||||||
1 | 800 | 800 | 200 | 44 | 390 | 62 | 30 | 30 | 4663 | 60 | ||||||||
105 |
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_white_lions_of_chrace_0) White Lions of Chrace Charged to defend the Phoenix King to the last, they cut their opponents down with their savage great axes. |
|||||||||||||||||
100 | 800 | 800 | 200 | 36 | 34 | 18 | 28 | 90 | 75 | 75 | ||||||||
106 |
Melee Infantry / Melee Infantry / (wh2_dlc15_hef_mon_war_lions_of_chrace_0) War Lions of Chrace Driven by savage instinct and bestial strength, Chrace’s War Lions are rightly feared and respected by all High Elves of Ulthuan. |
|||||||||||||||||
24 | 825 | 825 | 132 | 30 | 50 | 40 | 28 | 35 | 254 | 55 | ||||||||
107 |
Melee Infantry / Melee Infantry / (wh2_dlc15_hef_inf_silverin_guard_0) Silverin Guard Whether struck by the claws of Chaos, Greenskins, or the lesser races in between, the powerful enchantments on the Silverin armour endure. |
|||||||||||||||||
120 | 850 | 850 | 212 | 28 | 32 | 4 | 42 | 130 | 68 | 75 | ||||||||
108 |
Melee Infantry / Melee Infantry / (wh2_dlc15_hef_mon_war_lions_of_chrace_ror_0) Rahagra's Pride (War Lions of Chrace) The legendary father of the White Lions and ally to Kurnous, God of the Hunt, lives on through his fearsome pride. |
|||||||||||||||||
24 | 1050 | 1050 | 263 | 38 | 50 | 40 | 36 | 35 | 254 | 65 | ||||||||
109 |
Melee Infantry / Melee Infantry / (wh2_dlc10_hef_inf_the_silverpelts_ror_0) The Puremane Company (White Lions of Chrace) With hearts to match that of Charandis himself, the Puremane Company are fearless. |
|||||||||||||||||
100 | 1100 | 1100 | 275 | 45 | 34 | 18 | 36 | 90 | 75 | 85 | ||||||||
110 |
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_swordmasters_of_hoeth_0) Swordmasters of Hoeth Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords. |
|||||||||||||||||
100 | 1250 | 1250 | 312 | 46 | 36 | 20 | 36 | 110 | 84 | 80 | ||||||||
111 |
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_phoenix_flamespyre) Flamespyre Phoenix Pure airborne majesty, it brings fire and death as it swoops down over enemy lines. |
|||||||||||||||||
1 | 1350 | 1400 | 350 | 42 | 330 | 54 | 30 | 30 | 5828 | 78 | ||||||||
112 |
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_phoenix_guard) Phoenix Guard At the heart of the battle, in the thickest fighting, highly-trained and utterly silent. |
|||||||||||||||||
100 | 1400 | 1400 | 350 | 38 | 36 | 10 | 40 | 100 | 84 | 90 | ||||||||
113 |
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_phoenix_frostheart) Frostheart Phoenix The touch of an aged Phoenix is enough to freeze a warrior to death. |
|||||||||||||||||
1 | 1650 | 1650 | 415 | 35 | 400 | 40 | 48 | 80 | 6598 | 85 | ||||||||
114 |
Melee Infantry / Melee Infantry / (wh2_dlc10_hef_inf_keepers_of_the_flame_ror_0) Keepers of the Flame (Phoenix Guard) These silent sentinels guard the Shrine of Asuryan. |
|||||||||||||||||
100 | 1650 | 1650 | 413 | 48 | 36 | 10 | 50 | 100 | 84 | 100 | ||||||||
115 |
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_sun_dragon) Sun Dragon Young and impetuous, these Dragons dive down onto enemy ranks with exuberant fury, crushing foes like flies. |
|||||||||||||||||
1 | 1700 | 1700 | 425 | 46 | 460 | 65 | 44 | 60 | 6008 | 70 | ||||||||
116 |
Melee Infantry / Melee Infantry / (wh2_dlc15_hef_mon_arcane_phoenix_0) Arcane Phoenix To the Asur, the fabled airborne companions of Asuryan the Creator are both the harbingers of woe and bearers of hope. |
|||||||||||||||||
1 | 1850 | 1850 | 450 | 46 | 440 | 58 | 40 | 50 | 6898 | 90 | ||||||||
117 |
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_moon_dragon) Moon Dragon Matured and wise, they savage enemy battlelines with claws and fearsome flames. |
|||||||||||||||||
1 | 2000 | 2000 | 500 | 50 | 520 | 50 | 46 | 60 | 7324 | 75 | ||||||||
118 |
Melee Infantry / Melee Infantry / (wh2_dlc15_hef_mon_arcane_phoenix_ror_0) Omen of Asuryan (Arcane Phoenix) The Emperor of the Heavens’ living symbol is a majestic firebird of legend, said to have emerged from the very Flames of Asuryan. |
|||||||||||||||||
1 | 2350 | 2350 | 500 | 57 | 440 | 58 | 50 | 50 | 6898 | 100 | ||||||||
119 |
Melee Infantry / Melee Infantry / (wh2_main_hef_mon_star_dragon) Star Dragon The most ancient of Dragons, they destroy the foe with a power that can halt Chaos itself. |
|||||||||||||||||
1 | 2400 | 2400 | 600 | 64 | 580 | 45 | 50 | 80 | 8424 | 80 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
120 |
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_0) Archers The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar. |
|||||||||||||||||
90 | 475 | 475 | 118 | 19 | 180 | 6.1 | 24 | 16 | 24 | 4 | 14 | 15 | 63 | 60 | ||||
121 |
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_1) Archers (Light Armour) The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar. |
|||||||||||||||||
90 | 525 | 550 | 137 | 19 | 180 | 6.1 | 24 | 16 | 24 | 4 | 18 | 40 | 63 | 60 | ||||
122 |
Missile Infantry / Missile Infantry / (wh2_dlc15_hef_inf_archers_ror_0) Talons of Tor Caleda (Archers – Light Armour) Fighting with virtue and an innate loyalty to their kin, the Talons eschew obedience in favour of righteous cause. |
|||||||||||||||||
90 | 800 | 725 | 137 | 21 | 180 | 7.3 | 24 | 22 | 24 | 4 | 24 | 40 | 63 | 70 | ||||
123 |
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_lothern_sea_guard_0) Lothern Sea Guard Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times. |
|||||||||||||||||
90 | 650 | 750 | 187 | 19 | 165 | 6.1 | 22 | 22 | 28 | 4 | 32 | 40 | 68 | 70 | ||||
124 |
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_gate_guard) Gate Guard The Emerald Gate - one of the wonders of the Old World - is guarded only by the best of the best. |
|||||||||||||||||
90 | 850 | 850 | 212 | 19 | 180 | 6.1 | 22 | 28 | 30 | 4 | 32 | 50 | 68 | 72 | ||||
125 |
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_lothern_sea_guard_1) Lothern Sea Guard (Shields) Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times. |
|||||||||||||||||
90 | 750 | 850 | 212 | 19 | 165 | 6.1 | 22 | 22 | 28 | 4 | 40 | 95 | 68 | 70 | ||||
126 |
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_the_storm_riders_ror_0) The Storm Riders (Lothern Sea Guard) The sight of the Storm Riders' banners strikes fear in to the hearts of even the most merciless Druchii. |
|||||||||||||||||
90 | 850 | 850 | 212 | 19 | 165 | 7.8 | 22 | 29 | 28 | 4 | 41 | 40 | 68 | 80 | ||||
127 |
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_shadow_warriors_0) Shadow Warriors The Shadow Warriors of Nagarythe are grim soldiers who fight for revenge alone. |
|||||||||||||||||
80 | 850 | 900 | 213 | 22 | 180 | 6.1 | 20 | 36 | 32 | 10 | 22 | 30 | 80 | 72 | ||||
128 |
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_sisters_of_avelorn_0) Sisters of Avelorn Guardians of the sacred places of Avelorn, these peerless archers are incorruptible. |
|||||||||||||||||
80 | 1100 | 1100 | 212 | 22 | 180 | 6.7 | 22 | 36 | 32 | 7 | 38 | 40 | 84 | 82 | ||||
129 |
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_shadow_walkers_0) Shadow-walkers As well as commanding bands of Shadow Warriors, Shadow-walkers form an elite retinue of Nagarythe’s finest to accompany Alith Anar into battle. |
|||||||||||||||||
60 | 1100 | 1100 | 275 | 27 | 180 | 6.1 | 20 | 40 | 34 | 12 | 27 | 30 | 82 | 75 | ||||
130 |
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_the_grey_ror_0) The Grey (Shadow Warriors) The Elves of the Grey have battled ceaselessly for generations, and will continue that tradition for generations to come. |
|||||||||||||||||
80 | 1150 | 1150 | 287 | 22 | 180 | 7.8 | 20 | 45 | 32 | 10 | 29 | 30 | 80 | 82 | ||||
131 |
Missile Infantry / Missile Infantry / (wh2_dlc10_hef_inf_everqueens_court_guards_ror_0) Everqueen's Court Guards (Sisters of Avelorn) Only the purest of heart may serve the Everqueen. |
|||||||||||||||||
80 | 1400 | 1400 | 350 | 22 | 180 | 8.6 | 22 | 45 | 32 | 7 | 48 | 40 | 84 | 92 | ||||
Missile Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
132 |
Cavalry / Missile Cavalry / (wh2_main_hef_cav_ellyrian_reavers_1) Ellyrian Reaver Archers These archers take aim at the enemies of the Elven kingdom, harassing with arrows whilst screening their allies. |
|||||||||||||||||
60 | 700 | 700 | 175 | 19 | 140 | 6.1 | 18 | 30 | 27 | 24 | 22 | 40 | 92 | 64 | ||||
133 |
Cavalry / Missile Cavalry / (wh2_dlc10_hef_cav_the_heralds_of_the_wind_ror_0) Heralds of the Wind (Ellyrian Reavers - Bows) The Heralds are renowned for their ability to read the ebb and flow of battle. |
|||||||||||||||||
60 | 900 | 900 | 225 | 19 | 140 | 7.8 | 18 | 38 | 27 | 40 | 31 | 40 | 92 | 74 | ||||
Shock Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
134 |
Cavalry / Shock Cavalry / (wh2_main_hef_cav_ellyrian_reavers_0) Ellyrian Reavers Favoured by Caledor, these raiders bring oblivion to Ulthuan's enemies, by spear-tipped charge. |
|||||||||||||||||
60 | 550 | 550 | 137 | 30 | 27 | 40 | 24 | 40 | 92 | 64 | ||||||||
135 |
Cavalry / Shock Cavalry / (wh2_main_hef_cav_silver_helms_0) Silver Helms The stuff of legend, devastating enemy lines with a staggering charge. |
|||||||||||||||||
60 | 900 | 900 | 225 | 34 | 32 | 64 | 22 | 90 | 101 | 72 | ||||||||
136 |
Cavalry / Shock Cavalry / (wh2_main_hef_cav_silver_helms_1) Silver Helms (Shields) With stout shields and resolute temperaments, resisting the charge of any who dare stand against them. |
|||||||||||||||||
60 | 1000 | 1000 | 250 | 34 | 32 | 64 | 30 | 120 | 101 | 72 | ||||||||
137 |
Cavalry / Shock Cavalry / (wh2_main_hef_cav_dragon_princes) Dragon Princes The weight of their ancestry is carried with them, skewering all-comers on their bloody lances. |
|||||||||||||||||
60 | 1400 | 1400 | 350 | 36 | 44 | 80 | 30 | 145 | 110 | 85 | ||||||||
138 |
Cavalry / Shock Cavalry / (wh2_dlc10_hef_cav_the_fireborn_ror_0) The Fireborn (Dragon Princes) The mighty deeds of the Fireborn are spoken of in hushed tones by all the princes of Caledor. |
|||||||||||||||||
60 | 1850 | 1850 | 463 | 45 | 44 | 80 | 38 | 145 | 110 | 95 | ||||||||
Chariot | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
139 |
War Machine / Chariot / (wh2_main_hef_cav_tiranoc_chariot) Tiranoc Chariots A thundering mix of beast and machine to harass enemy battlelines from range before crushing them at the charge. |
|||||||||||||||||
12 | 900 | 900 | 225 | 22 | 40 | 55 | 22 | 80 | 1182 | 70 | ||||||||
140 |
War Machine / Chariot / (wh2_main_hef_cav_ithilmar_chariot) Ithilmar Chariots Chariots are best employed to deliver destructive charges to the enemy lines - over and over again. |
|||||||||||||||||
8 | 1100 | 1100 | 275 | 32 | 54 | 70 | 30 | 110 | 1402 | 75 | ||||||||
141 |
War Machine / Chariot / (wh2_dlc15_hef_veh_lion_chariot_of_chrace_0) Lion Chariots of Chrace These lion-pulled chariots do not pick at the enemy, but charge headlong into the fray brandishing fang, claw and axe. |
|||||||||||||||||
8 | 1300 | 1300 | 325 | 34 | 56 | 70 | 28 | 80 | 1616 | 75 | ||||||||
Field Artillery | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
142 |
Siege Engine / Field Artillery / (wh2_main_hef_art_eagle_claw_bolt_thrower) Eagle Claw Bolt Throwers The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts. |
|||||||||||||||||
32 | 700 | 700 | 175 | 150 | 380 | 5.6 | 10 | 24 | 2 | 15 | 40 | 63 | 75 |