Dragon-blooded Shugengan Lord (Yin) (Jade Longma)
Powerful Sorcerers second only to the Dragons themselves, Shugengan can bend the eight winds to their whims.The Dragon-blooded are natural Sorcerers, and many take to mastery of the Elemental Winds as easily as wielding a blade or crossbow. The most powerful of them are known as the Shugengan, an elite arm of the Celestial Court that stands equal to, but apart from, the Astromancers. The Shugengan practise their own form of High Magic – focused on the Yang or Yin branches of the elemental winds – known as Feng Shi, and can conjure the most powerful magics known to the empire. Only the Dragons themselves are able to command the Elemental Winds more skilfully.
Unit Name Dragon-blooded Shugengan Lord (Yin) (Jade Longma) |
Main Unit Key wh3_main_cth_cha_dragon_blooded_shugengan_lord_yin_2 |
Land Unit Key wh3_main_cth_cha_dragon_blooded_shugengan_lord_yin_2 |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 1200 |
Recruitment Cost 1400 |
Upkeep Cost 300 |
Number of Units 1 |
5572 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1e_wh3_cathay_hr1_longma_mage_lord |
├ Man Entity wh3_main_cth_hum_shugengan_yin_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5564 |
800 |
└ Man Mass 800.0000 |
70 |
├ Armour wh2_main_chainmail_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
38 |
└ Man Speed 38 |
Melee Attack 55 |
40 |
440 |
├ Melee Weapon wh3_main_cth_shugengan_lord_longma |
├ Base Weapon Damage 310 |
├ Armour-Piercing Weapon Damage 130 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 70 |
Abilities
-
Will of the Dragons
The Dragons have ruled Cathay for centuries. Their power will never be questioned by their imperial subjects, who understand their place and role in the world perfectly.
Leadership +4 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Can Fly
This unit can fly. -
Mastery of Elemental Winds
When two or more units in the same army share this attribute, intensity increases the power of spells cast.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Harmony Amplifier: +50%
This unit increases Harmony bonuses for nearby units by +50%. Only the strongest amplifier bonus is applied. - Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.