Left Panel
menu
HomeHome / Total War: WARHAMMER III / The Western Provinces / Units / Wu Xing War Compass
Wu Xing War Compass The Western ProvincesThe Western Provinces Artillery & War Machines

Wu Xing War Compass

This mighty war Compass can harness the elements themselves, for even wind and lightning serve the Dragon Emperor's will.

A Wu Xing Compass is a smaller version of the great Compass of Wei-jin. Crafted to resonate with the Elemental Winds, it helps the Wizards of Grand Cathay control and direct the Winds of Magic, strengthening or weakening them for the benefit of their armies. Mounted on a specially-designed chariot-platform, the Compass is drawn into battle alongside the Celestial Dragon’s armies, a Court Scribe of the Celestial Court tending to its intricate mechanisms. Properly manipulated, the Wu Xing Compass can unleash the Elemental Wind of Azyr, assailing the enemies of Cathay with lightning bolts, storm winds or even a devastating rain of meteors.

Wu Xing War Compass

Unit Name

Wu Xing War Compass

Main Unit Key

wh3_main_cth_veh_war_compass_0

Land Unit Key

wh3_main_cth_veh_war_compass_0

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Magic Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

238

Number of Units

1

Hit Points

6208

├ Mount

4

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1e_warcompass01_mage_hero

├ Engines of War

wh3_main_cth_veh_war_compass

├ Engine Entity

wh3_main_cth_veh_war_compass

├ Engine Hit Points

8

├ Articulated

wh3_main_vehicle_war_compass

├ Articulated Entity

wh3_main_cth_veh_war_compass_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh_main_infantry_standard_hero_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6184

Mass

2800

├ Engine Mass

2000.0000

└ Man Mass

800.0000

Armour

80

├ Armour

wh2_main_plate_80

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

30

├ Engine Speed

30

└ Man Speed

34

Melee Attack

30

Melee Defence

20

Weapon Strength

160

├ Melee Weapon

wh3_main_cth_war_compass

Base Weapon Damage

110

Armour-Piercing Weapon Damage

50

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

  • Celestial Comet
    When the War Compass is so primed, even heavenly bodies are not outside its devastating reach.
  • Celestial Lightning
    The War Compass funnels deadly electricity from the heavens to sear and burn and smite the foe.
  • Battle Harmony: Yang
    There must be balance in all things: dark and light, moon and sun, female and male.
    Melee Attack +4
    Melee Defence +6
    Leadership +6
  • Nexus of Elemental Winds
    Only the most powerful magic-users can harness the Winds of Magic where they intersect and the power they generate is at its strongest.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Mastery of Elemental Winds
    When two or more units in the same army share this attribute, intensity increases the power of spells cast.
  • Yang
    This unit counts as a Yang unit for the purpose of Battle Harmony proximity

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Harmony Amplifier: +25%
    This unit increases Harmony bonuses for nearby units by +25%. Only the strongest amplifier bonus is applied.
  • Harmony: Yang
    This unit counts as a Yang unit and gains increased melee defence and leadership when near Yin units.