Wu Xing War Compass
This mighty war Compass can harness the elements themselves, for even wind and lightning serve the Dragon Emperor's will.A Wu Xing Compass is a smaller version of the great Compass of Wei-jin. Crafted to resonate with the Elemental Winds, it helps the Wizards of Grand Cathay control and direct the Winds of Magic, strengthening or weakening them for the benefit of their armies. Mounted on a specially-designed chariot-platform, the Compass is drawn into battle alongside the Celestial Dragon’s armies, a Court Scribe of the Celestial Court tending to its intricate mechanisms. Properly manipulated, the Wu Xing Compass can unleash the Elemental Wind of Azyr, assailing the enemies of Cathay with lightning bolts, storm winds or even a devastating rain of meteors.
Unit Name Wu Xing War Compass |
Main Unit Key wh3_main_cth_veh_war_compass_0 |
Land Unit Key wh3_main_cth_veh_war_compass_0 |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Magic Chariot |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 950 |
Recruitment Cost 950 |
Upkeep Cost 238 |
Number of Units 1 |
6208 |
├ Mount 4 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1e_warcompass01_mage_hero |
├ Engines of War wh3_main_cth_veh_war_compass |
├ Engine Entity wh3_main_cth_veh_war_compass |
├ Engine Hit Points 8 |
├ Articulated wh3_main_vehicle_war_compass |
├ Articulated Entity wh3_main_cth_veh_war_compass_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh_main_infantry_standard_hero_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 6184 |
2800 |
├ Engine Mass 2000.0000 |
└ Man Mass 800.0000 |
80 |
├ Armour wh2_main_plate_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
30 |
├ Engine Speed 30 |
└ Man Speed 34 |
Melee Attack 30 |
20 |
160 |
├ Melee Weapon wh3_main_cth_war_compass |
├ Base Weapon Damage 110 |
├ Armour-Piercing Weapon Damage 50 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Abilities
-
Celestial Comet
When the War Compass is so primed, even heavenly bodies are not outside its devastating reach. -
Celestial Lightning
The War Compass funnels deadly electricity from the heavens to sear and burn and smite the foe. -
Battle Harmony: Yang
There must be balance in all things: dark and light, moon and sun, female and male.
Melee Attack +4
Melee Defence +6
Leadership +6 -
Nexus of Elemental Winds
Only the most powerful magic-users can harness the Winds of Magic where they intersect and the power they generate is at its strongest. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Mastery of Elemental Winds
When two or more units in the same army share this attribute, intensity increases the power of spells cast. -
Yang
This unit counts as a Yang unit for the purpose of Battle Harmony proximity
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Harmony Amplifier: +25%
This unit increases Harmony bonuses for nearby units by +25%. Only the strongest amplifier bonus is applied. - Harmony: Yang
This unit counts as a Yang unit and gains increased melee defence and leadership when near Yin units.