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HomeHome / Total War: WARHAMMER III / The Western Provinces / Units / Zhao Ming, the Iron Dragon
Zhao Ming, the Iron Dragon The Western ProvincesThe Western Provinces Lords

Zhao Ming, the Iron Dragon

Incomparable elemental wisdom paired with the raw Celestial power of a Dragon.

The other Dragons have in the past questioned the sanity of their brother, fearing that his proximity to the Great Maw might have somehow poisoned his mind. While there is no solid evidence of this, the Iron Dragon is prone to strange moods and unpredictability – though nothing to date has ever threatened the empire. Certainly, the Celestial Dragon has never questioned the devotion of his son or his right to rule the western part of the empire. Zhao Ming may appear in either as a man or in Dragon-form depending on his desire, and may even transform during the course of a battle.

Zhao Ming, the Iron Dragon

Unit Name

Zhao Ming, the Iron Dragon

Main Unit Key

wh3_main_cth_cha_iron_dragon_1

Land Unit Key

wh3_main_cth_cha_iron_dragon_1

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1600

Recruitment Cost

1000

Upkeep Cost

500

Number of Units

1

Hit Points

8424

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

dr04_dragon_iron

├ Man Entity

wh3_main_cth_mon_iron_dragon_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

8416

Mass

3500

└ Man Mass

3500.0000

Armour

100

├ Armour

wh2_main_body_100

├ Shield

none

Missile Block Chance

0

Leadership

90

Speed

65

└ Man Speed

65

Melee Attack

50

Melee Defence

50

Weapon Strength

580

├ Melee Weapon

wh3_main_cth_iron_dragon_dragon

Base Weapon Damage

145

Armour-Piercing Weapon Damage

435

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

35

Abilities

  • Transformation of the Dragon
    Zhao Ming has the innate power to transmogrify from Dragon form to human and back again at will, and often at the most opportune moments.
  • Master of Alchemy
    Base metals may be transmuted and transformed, so that they might strike harder and better at the Celestial Emperor's enemies.
    Base Missile Damage x 125%
    Base Weapon Damage x 130%
  • Hardened Scale
    The Dragon is ever-resilient to magical attack – both scales and will are like the hardest metal known to mortal men.
    [[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +40
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.
  • Mastery of Elemental Winds
    When two or more units in the same army share this attribute, intensity increases the power of spells cast.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.