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HomeHome / Total War: WARHAMMER III / The Western Provinces / Units / Astromancer (Warhorse)
Astromancer (Warhorse) The Western ProvincesThe Western Provinces Heroes

Astromancer (Warhorse)

Favoured Wizard of the Emperor himself, granted knowledge of Celestial sorcery perfected across millennia.

Of all the magical disciplines, the most well-established is that of the Astromancers. These are the favoured Wizards of the Celestial Emperor, and who practice Heavens Magic. Unlike the Magisters of the Celestial Order in the Empire of the Old World, Astromancers have been perfecting their art for over five thousand years. The Celestial Dragon himself is said to have taught man the true secrets of Azyr, and their spells are far more complex and powerful as a result.

Astromancer (Warhorse)

Unit Name

Astromancer (Warhorse)

Main Unit Key

wh3_main_cth_cha_astromancer_1

Land Unit Key

wh3_main_cth_cha_astromancer_1

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

War Beast

Class

Command

Custom Battle Cost

550

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

1

Hit Points

3840

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1e_hr1_warhorse_mage_hero

├ Man Entity

wh_main_infantry_standard_hero_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3832

Mass

600

└ Man Mass

600.0000

Armour

50

├ Armour

wh2_main_chainmail_50

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

34

└ Man Speed

34

Melee Attack

40

Melee Defence

25

Weapon Strength

300

├ Melee Weapon

wh3_main_cth_astromancer

Base Weapon Damage

210

Armour-Piercing Weapon Damage

90

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mastery of Elemental Winds
    When two or more units in the same army share this attribute, intensity increases the power of spells cast.

Strengths & Weaknesses

  • Harmony Amplifier: +25%
    This unit increases Harmony bonuses for nearby units by +25%. Only the strongest amplifier bonus is applied.