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HomeHome / Total War: WARHAMMER III / The Western Provinces / Units / Great Longma Riders
Great Longma Riders The Western ProvincesThe Western Provinces Cavalry & Chariots

Great Longma Riders

The riders of the Celestial Host are the elite of the elite. The Dragon Emperor trusts only his own kin more than they.

The Celestial Dragon Guard are formidable soldiers, easily the equal to the best mortal troops of other realms. Supplementing their natural skill, they are given the best equipment in the Cathayan empire – often carrying Celestial blades and armour forged in the workshops of Kunlan. Their presence on the battlefield almost guarantees victory for the Cathayans, and other troops in the army draw courage from the sight of the Dragon Emperor’s personal troops. Almost without exception, the Longma cavalry of the Celestial Host consist of the Dragon-blooded. Swifter than normal horses and able to spear their foes on their horns, Great Longma are the ultimate shock horse soldiers anywhere in the world.

Great Longma Riders

Unit Name

Great Longma Riders

Main Unit Key

wh3_main_cth_cav_jade_longma_riders_0

Land Unit Key

wh3_main_cth_cav_jade_longma_riders_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Flying Cavalry

Caste

Monstrous Cavalry

Category

War Beast

Class

Shock Cavalry

Custom Battle Cost

1400

Recruitment Cost

1400

Upkeep Cost

350

Number of Units

24

Hit Points

6072

├ Mount

24

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1e_wh3_cathay_hr1_longma_halberd_and_shield

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

245

Mass

100

└ Man Mass

100.0000

Armour

110

├ Armour

wh2_main_chainmail_110

├ Shield

wh_missile_block_30_wood

Missile Block Chance

30

Leadership

72

Speed

33

└ Man Speed

33

Melee Attack

36

Melee Defence

34

Weapon Strength

65

├ Melee Weapon

wh3_main_cth_longma_rider_lance

Base Weapon Damage

45

Armour-Piercing Weapon Damage

20

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

75

Abilities

  • Battle Harmony: Yang
    There must be balance in all things: dark and light, moon and sun, female and male.
    Melee Attack +4
    Melee Defence +6
    Leadership +6

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Can Fly
    This unit can fly.
  • Yang
    This unit counts as a Yang unit for the purpose of Battle Harmony proximity

Strengths & Weaknesses

  • Harmony: Yang
    This unit counts as a Yang unit and gains increased melee defence and leadership when near Yin units.
  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.