Brutes of the Hound (Marauder Berserkers)Merciless and psychotic, these frenzied Berserkers kill with total devotion to the God of Warriors.
Marauder Berserkers are driven by one thing alone; a lethal intent to inflict unparalleled brutality upon their enemies. Like all Marauders, they are unrelenting combatants who habitually take what their own lands cannot provide from lesser men, but are set apart by their bizarre pre-battle rituals and unequalled fanaticism for killing. They immerse themselves in a psychotic state of mind before a fight, always consuming vast quantities of beer and indulging in head-butting contests prior to entering the battlefield. Once they see their enemies they attack without regard for their own lives, wild-eyed and frothing at the mouth. Upon reaching their target, the Berserker turns into a human whirlwind – with an axe in each hand, he spins, chops, and dismembers with a strength only achievable by a madman.
Unit NameBrutes of the Hound (Marauder Berserkers)
Main Unit Keywh_pro04_nor_inf_marauder_berserkers_ror_0
Land Unit Keywh_pro04_nor_inf_marauder_berserkers_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupBerserker Axe Infantry
Naval Unit GroupBerserker Axe Infantry
Custom Battle Cost1050
├ Melee Weaponwh_dlc08_nor_berserker_dual_axes
├ Melee Damage Base39
├ Melee Damage Ap13
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry5
├ Base Defence34
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_dlc08_nor_inf_berserkers_blood_dismembers
├ Man Speed37
├ Man Health8
└ Bonus Hit Points94
Leadership (Base Morale)100
When going berserk, savage, barely-controllable warriors become savage, completely-uncontrollable warriors; best keep your distance!
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
Units with leadership is high.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.