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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Units / Marauder Horsemasters
Marauder Horsemasters Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Missile Cavalry

Marauder Horsemasters

Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods.

Some tribes of Marauders hold horses in high esteem, while others regard them with fear and superstition. To many, a warhorse is a sign of status, and only the best warriors may ride them. The steeds ridden by these tribes are powerful beasts, foul-tempered and strong of limb. Once a rider has broken such a horse, it will remain loyal to him until death, but they remain vicious and unruly should a stranger approach. Fed on a diet of human flesh and watered-down blood, these snorting, high-spirited steeds have a glint of intelligent menace in their eyes, and will trample, kick and bite as if berserk when engaged at close quarters. In battle, their speed and mobility leaves even the most able cavalrymen of the Old World sorely lacking. Able to steer their steeds with the subtlest of movements of the waist and knees, the tribesmen have both hands free to wield wicked blades and hooked axes.

Marauder Horsemasters

Unit Name

Marauder Horsemasters

Main Unit Key

wh_dlc08_nor_cav_marauder_horsemasters_0

Land Unit Key

wh_dlc08_nor_cav_marauder_horsemasters_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

60

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Cost

750

Recruitment Cost

750

Upkeep Cost

188

Missile Damage

26

├ Missile Weapon

wh_main_chs_javelin_heavy

├ Projectile

wh_chs_javelin_heavy

├ Missile Damage

18

├ Missile Ap Damage

8

└ Base Reload Time

8

Accuracy

10

Range

90

Reload

10

Shots Per Minute

8.3

Ammunition

18

Melee Attack

26

Weapon Strength (Weapon Damage)

26

├ Melee Weapon

wh_main_chs_marauder_horsemaster_spear

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

26

├ Base Defence

26

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_leather_50

├ Armour Defence

50

└ Shield Armour

0

Health

98

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

82

├ Mount

wh_dlc06_chs_mnt_warhorse_fast_horsemasters

├ Mount Entity

wh_dlc06_chs_cavalry_fast_horsemasters_blood

├ Mount Speed

90

└ Mount Health

8

Leadership (Base Morale)

54

Abilities

  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings
Marauder Horsemasters Lv. 0 Ruinous Stables
Ruinous Stables
(wh_main_nor_outpost_stables_3)
Level 2
Ruinous Stables
Ruinous Stables
(wh_main_nor_stables_3)
Level 2