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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Units / Soulcrusher (War Mammoth)
Soulcrusher (War Mammoth) Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Melee Infantry

Soulcrusher (War Mammoth)

A legendary destroyer of both the physical and metaphysical, annihilating souls by trampling foes into an unrecognisable pulp.

Roaming across the frozen north are the woolly colossuses of the Old World – the gargantuan Feral Mammoths. With their elephantine trunks and great curved tusks, they are not unlike living mountains, feeding off the thorny barrens and causing the ground to quake as they follow their endless migration paths. The Northmen frequently seek them out as abandoned calves, for if a mammoth is trained early enough, it can be brought into battle as a highly effective trampling weapon that can easily reduce enemies to bloody ground-smears. Exposure to Chaos-tainted materials has resulted in some of the species mutating into larger and more aggressive versions of the regular feral variety, sometimes sprouting extra horns that make them desirable to be ridden into battle as War Mammoths.

Soulcrusher (War Mammoth)

Unit Name

Soulcrusher (War Mammoth)

Main Unit Key

wh_pro04_nor_mon_war_mammoth_ror_0

Land Unit Key

wh_pro04_nor_mon_war_mammoth_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

6

Caste

Monster

Category

War Beast

Class

Melee Infantry

Cost

2500

Recruitment Cost

2500

Upkeep Cost

613

Melee Attack

43

Weapon Strength (Weapon Damage)

525

├ Melee Weapon

wh_dlc08_nor_mammoth_tusks

├ Melee Damage Base

155

├ Melee Damage Ap

370

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

34

Charge Bonus

68

Melee Defence

39

├ Base Defence

39

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh2_main_heavy_metal_70

├ Armour Defence

70

└ Shield Armour

0

Health

14104

├ Man Entity

wh_dlc08_nor_mon_mammoth_howdah_blood

├ Man Speed

56

├ Man Health

8

├ Bonus Hit Points

14088

├ Mount

wh_pro04_nor_war_mammoth_howdah_ror

├ Mount Entity

wh_dlc08_nor_mon_mammoth_howdah_blood

├ Mount Speed

56

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Enrage
    You really don't want to make them angry. No, *really*.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Recuitment Requirement
Maximum Number 1
Faction Availability
Mortal Empires