Left Panel
menu
HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Units / Beasts of Tashnar (Norscan Warhounds)
Beasts of Tashnar (Norscan Warhounds) Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Melee Infantry

Beasts of Tashnar (Norscan Warhounds)

Ravenous beasts summoned from the Realm of Chaos itself, slobbering with an insatiable hunger to tear at living flesh.

In Norsca, wolves and hounds prowl in the flickering shadows of the campfires made by the barbarian tribespeople of the frozen lands. The further north the tribe dwells, the more likely it is that the hounds that follow them will be mutants, their bodies swollen by the energies of Chaos. Brutish and bloodthirsty, the Warhounds of Chaos are natural killers built of muscle and fang that prowl the wilderness in ravening packs. They will even charge a spearwall with total abandon, their only concern the moment when their slobbering jaws sink into juicy, yielding flesh.

Beasts of Tashnar (Norscan Warhounds)

Unit Name

Beasts of Tashnar (Norscan Warhounds)

Main Unit Key

wh_pro04_nor_mon_marauder_warwolves_ror_0

Land Unit Key

wh_pro04_nor_mon_marauder_warwolves_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

War Beasts

Naval Unit Group

War Beasts

Soldiers

80

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Cost

650

Recruitment Cost

650

Upkeep Cost

163

Melee Attack

34

Weapon Strength (Weapon Damage)

22

├ Melee Weapon

wh_dlc08_nor_warhound_ror

├ Melee Damage Base

20

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

14

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

23

├ Base Defence

23

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

76

├ Man Entity

wh_pro04_nor_monster_warhound_ror_blood

├ Man Speed

95

├ Man Health

8

└ Bonus Hit Points

68

Leadership (Base Morale)

48

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Frenzy
    Units with leadership is high.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1
Faction Availability
Mortal Empires