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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Units / Throgg
Throgg Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Command

Throgg

The Troll King seeks to grind the realms of civilisation under his monstrous rule.

At the heart of an icy labyrinth, in an area of Troll Country strewn with the gnawed corpses of once-mighty heroes, sits the Troll King, Throgg. With the filth-encrusted heirlooms of eaten warriors decorating his yellowed tusks, he strikes out from his wind-whipped wasteland home to ambush, despoil, and feast. On his heels follows the bitter cold of winter, and his subjects - stinking monsters, drooling mutants, and tormented madmen. The slaughter he leaves in his Wintry wake has earned him such infamy that every season, great and lauded heroes ride northwards to attempt to slay him – and every season, the Troll King dines on their flesh. Disenchanted with these incessant, petty challenges, Throgg vows to bring about an age of ice and darkness and make all races of the Old World his slaves.

Throgg

Unit Name

Throgg

Main Unit Key

wh_dlc08_nor_cha_throgg_0

Land Unit Key

wh_dlc08_nor_cha_throgg_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hammer Infantry

Naval Unit Group

Hammer Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

1600

Recruitment Cost

1600

Upkeep Cost

400

Melee Attack

60

Weapon Strength (Weapon Damage)

495

├ Melee Weapon

wh_dlc08_club_troll_throgg

├ Melee Damage Base

123

├ Melee Damage Ap

372

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

28

└ Bonus vs Infantry

0

Charge Bonus

50

Melee Defence

50

├ Base Defence

50

├ Shield

none

└ Shield Defence

0

Armour

55

├ Armour

wh2_main_body_55

├ Armour Defence

55

└ Shield Armour

0

Health

8008

├ Man Entity

wh_dlc08_monster_throgg_blood

├ Man Speed

56

├ Man Health

8

└ Bonus Hit Points

8000

Leadership (Base Morale)

70

Abilities

  • Copious Vomit
    "HUUUURGGEHH!!! BLUUUURGGEHH!!! HUUUUUUUURRRRRGGGGGGGGGGEHH!!!"
  • Fight or Die!
    There is no other choice. There never was.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Frostbite
    The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration
    flaming attacks will cause more damage to units with Regeneration.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.