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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Units / Icehorn Marauders (Marauders)
Icehorn Marauders (Marauders) Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Melee Infantry

Icehorn Marauders (Marauders)

The ichor of the Gods flows through the veins of those from the God-touched wilderness.

Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simply take from the lands of lesser men. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.

Icehorn Marauders (Marauders)

Unit Name

Icehorn Marauders (Marauders)

Main Unit Key

wh_pro04_nor_inf_chaos_marauders_ror_0

Land Unit Key

wh_pro04_nor_inf_chaos_marauders_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Axe Infantry

Naval Unit Group

Axe Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

600

Recruitment Cost

600

Upkeep Cost

150

Melee Attack

43

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_main_chs_axe_marauders

├ Melee Damage Base

21

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

36

├ Base Defence

36

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

35

Health

78

├ Man Entity

wh_main_chs_infantry_fast_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

70

Leadership (Base Morale)

70

Abilities

  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Attributes

  • Perfect Vigour
    Even when performing the most fatiguing actions, this unit never loses vigour.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Recuitment Requirement
Maximum Number 1
Faction Availability
Mortal Empires