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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Units / Brutes of the Hound (Marauder Berserkers)
Brutes of the Hound (Marauder Berserkers) Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Melee Infantry

Brutes of the Hound (Marauder Berserkers)

Merciless and psychotic, these frenzied Berserkers kill with total devotion to the God of Warriors.

Marauder Berserkers are driven by one thing alone; a lethal intent to inflict unparalleled brutality upon their enemies. Like all Marauders, they are unrelenting combatants who habitually take what their own lands cannot provide from lesser men, but are set apart by their bizarre pre-battle rituals and unequalled fanaticism for killing. They immerse themselves in a psychotic state of mind before a fight, always consuming vast quantities of beer and indulging in head-butting contests prior to entering the battlefield. Once they see their enemies they attack without regard for their own lives, wild-eyed and frothing at the mouth. Upon reaching their target, the Berserker turns into a human whirlwind – with an axe in each hand, he spins, chops, and dismembers with a strength only achievable by a madman.

Brutes of the Hound (Marauder Berserkers)

Unit Name

Brutes of the Hound (Marauder Berserkers)

Main Unit Key

wh_pro04_nor_inf_marauder_berserkers_ror_0

Land Unit Key

wh_pro04_nor_inf_marauder_berserkers_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Berserker Axe Infantry

Naval Unit Group

Berserker Axe Infantry

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

1050

Recruitment Cost

1050

Upkeep Cost

263

Melee Attack

50

Weapon Strength (Weapon Damage)

52

├ Melee Weapon

wh_dlc08_nor_berserker_dual_axes

├ Melee Damage Base

39

├ Melee Damage Ap

13

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

33

Melee Defence

31

├ Base Defence

31

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

102

├ Man Entity

wh_dlc08_nor_inf_berserkers_blood_dismembers

├ Man Speed

37

├ Man Health

8

└ Bonus Hit Points

94

Leadership (Base Morale)

100

Abilities

  • Berserk
    When going berserk, savage, barely-controllable warriors become savage, completely-uncontrollable warriors; best keep your distance!
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Frenzy
    Units with leadership is high.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1
Faction Availability
Mortal Empires