Fimir Warriors (Great Weapons)When hoping for the fleeting, fickle favour of the Ruinous Ones, carry a really big mace.
With a single eye atop a fanged snout, and deathly yellow-grey flesh that can shrug off blows that would kill a mortal man outright, the amphibious humanoid monsters known as the Fimir are horrific living legends. Their origins are unknown to most, but a millennium ago they were roaring the praises of the Dark Gods as they despoiled the lands of men living in the area that would later become the Empire. Then, one day, the Gods abandoned them in favour of man. Despite hating mankind, the Fimir have a common cause with the Norscan tribes, as they both crave the attention of the Dark Gods, but even so, it is an uneasy and fractious alliance.
Unit NameFimir Warriors (Great Weapons)
Main Unit Keywh_dlc08_nor_mon_fimir_1
Land Unit Keywh_dlc08_nor_mon_fimir_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupMonstrous Infantry
Naval Unit GroupMonstrous Infantry
Custom Battle Cost1350
├ Melee Weaponwh_dlc08_nor_great_mace
├ Melee Damage Base31
├ Melee Damage Ap64
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants27
└ Bonus vs Infantry0
├ Base Defence39
└ Shield Defence0
├ Armour Defence110
└ Shield Armour0
├ Man Entitywh_dlc08_nor_monster_fimir_blood
├ Man Speed45
├ Man Health8
└ Bonus Hit Points506
Leadership (Base Morale)60
- From the Mist
Dark figures move and twist within the magical miasma woven by the Fimir Balefiends as additional protection against the foe.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The armour-splitting attacks of this unit can significantly weaken the target's armour.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
|The Eye of the Vortex|