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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Units / Marauder Chariots
Marauder Chariots Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Chariot

Marauder Chariots

A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.

Chaos Chariots are drawn by a pair of huge destriers swollen to unnatural size by the corrupting energies of Chaos. Each of these beasts is clad in tempered steel plates in the manner of their unholy masters. As these deadly creatures gain momentum, balefire flickers from their eyes and nostrils, giving the impression that the chariot has galloped straight from the realm of nightmares into reality. When a Chaos Chariot slams into the enemy lines, the bone-splintering impact is only the start of the carnage it can wreak. As the enemy is hurled in all directions by the sheer force of the chariot's charge, the hellish steeds plough through the enemy ranks, iron-shod hooves trampling bodies, and fanged maws snapping at exposed flesh. Spinning scythes slice apart the legs of those who attempt to flank the chariot, and the barbs and spikes that cover its chassis rip and tear at any foolhardily enough to stand their ground. But the chariot's cargo is just as deadly: the charioteers stab and slash from their fighting platform, maiming and decapitating those nearby with their cruel blades and spiked whips.

Marauder Chariots

Unit Name

Marauder Chariots

Main Unit Key

wh_main_nor_cav_chaos_chariot

Land Unit Key

wh_main_nor_cav_chaos_chariot

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Chariot

Naval Unit Group

Chariot

Soldiers

8

Caste

Generic

Category

War Machine

Class

Chariot

Cost

750

Recruitment Cost

750

Upkeep Cost

188

Engine Missile Damage

0

├ Engine

wh_main_chs_chariot

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

0

Shots Per Minute

Ammunition

0

Melee Attack

22

Weapon Strength (Weapon Damage)

40

├ Melee Weapon

wh_main_chs_chariot

├ Melee Damage Base

29

├ Melee Damage Ap

11

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

18

Charge Bonus

76

Melee Defence

28

├ Base Defence

28

├ Shield

none

└ Shield Defence

0

Armour

90

├ Armour

wh2_main_heavy_metal_90

├ Armour Defence

90

└ Shield Armour

0

Health

1376

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

1360

├ Mount

wh_main_nor_mnt_warhorse_chariot

├ Mount Entity

wh_main_cavalry_standard_360_blood_hero

├ Mount Speed

78

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings
Marauder Chariots Lv. 0 Corral
Corral
(wh_main_nor_stables_2)
Level 1
Ruinous Stables
Ruinous Stables
(wh_main_nor_stables_3)
Level 2
Garrison Buildings
Marauder Chariots x 1 Skull-Laden Embankment
Skull-Laden Embankment
(wh_main_nor_walls_2)
Level 1
Wall of Carcasses
Wall of Carcasses
(wh_main_nor_walls_3)
Level 2