Left Panel
menu
HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Units / Wulfrik the Wanderer (War Mammoth)
Wulfrik the Wanderer (War Mammoth) Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Command

Wulfrik the Wanderer (War Mammoth)

The Eternal Challenger is bound to a lifetime of constant duelling and violent killing.

Wulfrik the Wanderer is one of the most devout worshippers of the Ruinous Powers to have ever journeyed across the world. With a hulking frame and tremendous skill at arms, his curse is to perpetually seek out the mightiest champions to duel – be they living, dead, mortal, or daemonic. His loyal warriors willingly sail to the corners of the world with him, raiding by his side as he takes the heads of all who dare cross his path. It is said that once Wulfrik has decided upon his next quarry, it is impossible to escape – such is his dutiful willingness to provide the murderous offerings due to the nefarious Dark Gods.

Wulfrik the Wanderer (War Mammoth)

Unit Name

Wulfrik the Wanderer (War Mammoth)

Main Unit Key

wh_dlc08_nor_cha_wulfrik_3

Land Unit Key

wh_dlc08_nor_cha_wulfrik_3

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Cost

2300

Recruitment Cost

2300

Upkeep Cost

575

Melee Attack

38

Weapon Strength (Weapon Damage)

525

├ Melee Weapon

wh_dlc08_nor_mammoth_tusks

├ Melee Damage Base

155

├ Melee Damage Ap

370

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

34

Charge Bonus

68

Melee Defence

34

├ Base Defence

34

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh2_main_heavy_metal_70

├ Armour Defence

70

└ Shield Armour

0

Health

14097

├ Man Entity

wh_main_infantry_wulfrik_mammoth_hero_blood

├ Man Speed

35

├ Man Health

1

├ Bonus Hit Points

14088

├ Mount

wh_dlc08_mnt_war_mammoth_howdah_lord

├ Mount Entity

wh_dlc08_nor_mon_mammoth_howdah_blood

├ Mount Speed

56

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Hunter of Champions
    Cursed to wander the length and breadth of the world, his never-ending quest to challenge and best the most gifted warriors.
  • Fight or Die!
    There is no other choice. There never was.
  • Seafang
    There's no outrunning the terrible, flying Longship known as the 'Seafang'; once in its sights, an agonising, merciless death is your only possible destination.
  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.