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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Units / Feral Mammoth
Feral Mammoth Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Melee Infantry

Feral Mammoth

Trained to trample on command, a Mammoth can easily reduce enemies to a bloody ground-smear.

Roaming across the frozen north are the woolly colossuses of the Old World – the gargantuan Feral Mammoths. With their elephantine trunks and great curved tusks, they are not unlike living mountains, feeding off the thorny barrens and causing the ground to quake as they follow their endless migration paths. The Northmen frequently seek them out as abandoned calves, for if a mammoth is trained early enough, it can be brought into battle as a highly effective trampling weapon that can easily reduce enemies to bloody ground-smears. Exposure to Chaos-tainted materials has resulted in some of the species mutating into larger and more aggressive versions of the regular feral variety, sometimes sprouting extra horns that make them desirable to be ridden into battle as War Mammoths.

Feral Mammoth

Unit Name

Feral Mammoth

Main Unit Key

wh_dlc08_nor_mon_war_mammoth_0

Land Unit Key

wh_dlc08_nor_mon_war_mammoth_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

1600

Recruitment Cost

1600

Upkeep Cost

400

Melee Attack

30

Weapon Strength (Weapon Damage)

525

├ Melee Weapon

wh_dlc08_nor_mammoth_tusks

├ Melee Damage Base

155

├ Melee Damage Ap

370

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

34

Charge Bonus

68

Melee Defence

28

├ Base Defence

28

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_leather_30

├ Armour Defence

30

└ Shield Armour

0

Health

12988

├ Man Entity

wh_dlc08_nor_mon_mammoth_blood

├ Man Speed

56

├ Man Health

8

└ Bonus Hit Points

12980

Leadership (Base Morale)

55

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Rampage
    When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Strengths & Weaknesses

  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings
Feral Mammoth Lv. 0 Chaos Totem
Chaos Totem
(wh_main_nor_chaos_1)
Level 0
Altar of the Bloodfathers
Altar of the Bloodfathers
(wh_main_nor_chaos_2)
Level 1
Garrison Buildings
Feral Mammoth x 1 Marauding Militia
Marauding Militia
(wh_main_nor_garrison_3)
Level 2
Marauding Militia
Marauding Militia
(wh_main_nor_outpost_garrison_3)
Level 2
Greater Tribal Stronghold
Greater Tribal Stronghold
(wh_main_nor_settlement_major_5)
Level 5
Greater Tribal Stronghold
Greater Tribal Stronghold
(wh_main_nor_settlement_major_5_coast)
Level 5
Occupied Black Crag/Karak Drazh (Great Hold)
Occupied Black Crag/Karak Drazh (Great Hold)
(wh_main_special_settlement_black_crag_5_norsca)
Level 5
Occupied Karak Eight Peaks (Great Hold)
Occupied Karak Eight Peaks (Great Hold)
(wh_main_special_settlement_eight_peaks_5_norsca)
Level 5
Occupied Karaz-a-Karak (Great Hold)
Occupied Karaz-a-Karak (Great Hold)
(wh_main_special_settlement_karaz_a_karak_5_norsca)
Level 5
The Maelstrom
The Maelstrom
(wh2_dlc11_special_settlement_galleons_graveyard_other_1)
Level 1
Occupied Massif Orcal (Greater Tribal Stronghold)
Occupied Massif Orcal (Greater Tribal Stronghold)
(wh2_dlc15_special_settlement_massif_orcal_norsca_5)
Level 5
Occupied Tor Yvresse (Greater Tribal Stronghold)
Occupied Tor Yvresse (Greater Tribal Stronghold)
(wh2_dlc15_special_settlement_tor_yvresse_norsca_5)
Level 5
Occupied Altdorf (City-State)
Occupied Altdorf (City-State)
(wh2_main_special_settlement_altdorf_norsca_5)
Level 5
Occupied Drakenhof (City-State)
Occupied Drakenhof (City-State)
(wh2_main_special_settlement_castle_drakenhof_norsca_5)
Level 5
Thriving Occupied Elven Colony
Thriving Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_5)
Level 5
Occupied Couronne (City-State)
Occupied Couronne (City-State)
(wh2_main_special_settlement_couronne_norsca_5)
Level 5
Occupied Gaean Vale (Greater Tribal Stronghold)
Occupied Gaean Vale (Greater Tribal Stronghold)
(wh2_main_special_settlement_gaean_vale_norsca_5)
Level 5
Occupied Hellpit (Greater Tribal Stronghold)
Occupied Hellpit (Greater Tribal Stronghold)
(wh2_main_special_settlement_hellpit_norsca_5)
Level 5
Occupied Hexoatl (Greater Tribal Stronghold)
Occupied Hexoatl (Greater Tribal Stronghold)
(wh2_main_special_settlement_hexoatl_norsca_5)
Level 5
Occupied Itza (Greater Tribal Stronghold)
Occupied Itza (Greater Tribal Stronghold)
(wh2_main_special_settlement_itza_norsca_5)
Level 5
Occupied Khemri (Greater Tribal Stronghold)
Occupied Khemri (Greater Tribal Stronghold)
(wh2_main_special_settlement_khemri_norsca_5)
Level 5
Occupied Kislev (City-State)
Occupied Kislev (City-State)
(wh2_main_special_settlement_kislev_norsca_5)
Level 5
Occupied Konquata (Greater Tribal Stronghold)
Occupied Konquata (Greater Tribal Stronghold)
(wh2_main_special_settlement_konquata_norsca_5)
Level 5
Occupied Lahmia (Greater Tribal Stronghold)
Occupied Lahmia (Greater Tribal Stronghold)
(wh2_main_special_settlement_lahmia_norsca_5)
Level 5
Occupied Lothern (Greater Tribal Stronghold)
Occupied Lothern (Greater Tribal Stronghold)
(wh2_main_special_settlement_lothern_norsca_5)
Level 5
Occupied Miragliano (City-State)
Occupied Miragliano (City-State)
(wh2_main_special_settlement_miragliano_norsca_5)
Level 5
Occupied Naggarond (Greater Tribal Stronghold)
Occupied Naggarond (Greater Tribal Stronghold)
(wh2_main_special_settlement_naggarond_norsca_5)
Level 5
Occupied Sartosa Level 5
Occupied Sartosa Level 5
(wh2_main_special_settlement_sartosa_norsca_5)
Level 5
Occupied Skavenblight (Greater Tribal Stronghold)
Occupied Skavenblight (Greater Tribal Stronghold)
(wh2_main_special_settlement_skavenblight_norsca_5)
Level 5
Occupied The Awakening Level 5
Occupied The Awakening Level 5
(wh2_main_special_settlement_the_awakening_norsca_5)
Level 5