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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Units / Frigustrex, Scion of the Cold-Void
Frigustrex, Scion of the Cold-Void Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Command

Frigustrex, Scion of the Cold-Void

Cold-blooded in more ways than one, this flying killer waits to pounce from behind the blinding blizzard.

The mutating power of Chaos has touched more than just trolls and wolves in the malign wilderness of Troll Country. In its northern reaches, just below the surface of the frozen tundra, Frost-Wyrms lurk in their underground lairs. With the appearance of giant, winged monsters, nobody is entirely sure of their true nature or origins, but they are certainly abominable creatures tainted by Chaos. Some say that before the species mutated, they may have been Ice Dragons – a creature with a similarly dangerous killing ability in its icy, freezing breath, and a gargantuan size proportional to its age. Lying motionless beneath the frozen tundra, the cold-blooded Frost-Wyrm waits for the footfalls of trespassers before emerging to freeze them to death in their tracks.

Frigustrex, Scion of the Cold-Void

Unit Name

Frigustrex, Scion of the Cold-Void

Main Unit Key

wh_dlc08_nor_mon_frost_wyrm_boss

Land Unit Key

wh_dlc08_nor_mon_frost_wyrm_boss

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Command

Cost

2100

Recruitment Cost

1800

Upkeep Cost

450

Melee Attack

45

Weapon Strength (Weapon Damage)

549

├ Melee Weapon

wh_dlc08_nor_wyrm_boss

├ Melee Damage Base

193

├ Melee Damage Ap

356

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

63

Melee Defence

41

├ Base Defence

41

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh2_main_body_70

├ Armour Defence

70

└ Shield Armour

0

Health

12656

├ Man Entity

wh_main_flying_dragon_blood_boss

├ Man Speed

70

├ Man Health

8

└ Bonus Hit Points

12648

Leadership (Base Morale)

60

Abilities

  • Howling Winter
    A localised blizzard whips up around the Frost-Wyrm, its icy turbulence preventing would-be attackers from getting too close.
  • Frost Breath
    This icy blast freezes and slows the foe, its withering cold hampering their attacks.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Frostbite
    The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1