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HomeHome / Total War: WARHAMMER II / Wintertooth (Mortal Empires) / Units / Norscan Longship - Marauders
Norscan Longship - Marauders Wintertooth (Mortal Empires)Wintertooth (Mortal Empires) Melee Ship

Norscan Longship - Marauders

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Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.

Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).

(Marauders)
Chaos Marauders are natural fighters, born into hardship and brought up in a world where surviving each day is no small victory. Only the strong and capable prosper, for the weak are weeded out and killed. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simple take from the lands of lesser men. The Chieftains that lead these warriors are a daunting sight, brooding hulks of muscle and hair whose bodies are covered in the scars and trophies of battle. Bearing weapons worn from dealing a thousand mortal injuries to those foolish enough to face them, these savage leaders are independent and fierce. These battle-hardened killers are the products of a people so steeped in conflict that, even in times of prosperity, they will fight to the death for the honour of leading the next raid.

Norscan Longship - Marauders

Unit Name

Norscan Longship - Marauders

Main Unit Key

wh_main_nor_shp_norscan_longship

Land Unit Key

wh_main_nor_inf_chaos_marauders_0

Naval Unit Key

wh_main_chs_shp_norscan_longship

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

100

Caste

Generic

Category

Medium Ship

Class

Melee Ship

Cost

400

Recruitment Cost

400

Upkeep Cost

100

Ship Health

└ Ship

wh_main_ship_medium_dummy

Ship Speed

Melee Attack

34

Weapon Strength (Weapon Damage)

28

├ Melee Weapon

wh_main_chs_axe_marauders

├ Melee Damage Base

21

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

28

├ Base Defence

28

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_body_15

├ Armour Defence

15

└ Shield Armour

35

Health

78

├ Man Entity

wh_main_chs_infantry_fast_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

70

Leadership (Base Morale)

60

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses