Eternal Guard (Shields)
The spear and shield of the Wood Elves, seldom bested in combat.Through the long Winter months, the forest of Athel Loren is at its lowest ebb, made dormant and vulnerable by the cycle of the seasons. The Treemen slumber, and even the normally vigorous Dryads are sluggish and slow. During this time, guardianship of the most sacred of places falls to the Eternal Guard, sons and daughters of Athel Loren's noble houses. Each Eternal Guard is a formidable foe in her own right, trained to a pinnacle of skill that other races cannot easily match. When assembled in numbers, they form a phalanx, their spears thrusting and cutting with a graceful yet disciplined efficiency. The Eternal Guard themselves refer to such a place as a "fortress of boughs". They face the enemy with feet planted firmly upon their chosen ground, shields braced against attacks and the line of spears rippling as their leaf-shaped blades dart forward to kill.
Unit Name Eternal Guard (Shields) |
Main Unit Key wh_dlc05_wef_inf_eternal_guard_1 |
Land Unit Key wh_dlc05_wef_inf_eternal_guard_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Spear Infantry |
Naval Unit Group Spear Infantry |
Soldiers 100 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 138 |
Melee Attack 26 |
24 |
├ Melee Weapon wh_dlc05_wef_asrai_spear |
├ Melee Damage Base 4 |
├ Melee Damage Ap 20 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
44 |
├ Base Defence 44 |
├ Shield wh_missile_block_55_wood |
└ Shield Defence 0 |
95 |
├ Armour wh2_main_chainmail_40 |
├ Armour Defence 40 |
└ Shield Armour 55 |
72 |
├ Man Entity wh_dlc05_wef_inf_eternal_guard_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
└ Bonus Hit Points 64 |
Leadership (Base Morale) 80 |
Abilities
No Ability
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees.
Strengths & Weaknesses
- Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings | |
---|---|
Lv. 0 |
Selathoi Gallery
(wh_dlc05_wef_melee_1) Level 0
Tricksters Gallery
(wh_dlc05_wef_melee_2) Level 1
Forest Lookout
(wh_dlc05_wef_melee_3) Level 2 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |