OrionOrion is the Wood Elves; he is the Winds; he is Athel Loren itself.
Orion is the King of Athel Loren. He is immortal, but his existence is irrevocably tied to the seasons. Thus does he pass willingly into his own funeral pyre each Midwinter, only to be reborn into thunderous life on the first day of Spring. Each year, on the eve of the vernal equinox, the Wild Riders select a young prince who will bear the mantle of Orion for the coming year. This chosen one is led to the Oak of Ages and given over to Ariel's keeping. There, she works the miracle of rebirth, sculpting her lost husband anew from the chosen one's flesh and Kurnous' spirit. On the following morning, the chosen one emerges from the Oak's embrace, a mortal Elf no longer, but reborn as Orion, god-king of Athel Loren.
Main Unit Keywh_dlc05_wef_cha_orion_0
Land Unit Keywh_dlc05_wef_cha_orion_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupHybrid Weapon Specialist
Naval Unit GroupHybrid Weapon Specialist
Custom Battle Cost1550
├ Missile Weaponwh_dlc05_wef_orion_spear
├ Missile Damage70
├ Missile Ap Damage250
└ Base Reload Time8
Shots Per Minute7.5
├ Melee Weaponwh_dlc05_wef_orion_spear
├ Melee Damage Base180
├ Melee Damage Ap310
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants15
└ Bonus vs Infantry0
├ Base Defence30
└ Shield Defence0
├ Armour Defence30
└ Shield Armour0
├ Man Entitywh_dlc05_wef_inf_orion_blood
├ Man Speed54
├ Man Health8
└ Bonus Hit Points7428
Leadership (Base Morale)100
- Hounds of Orion
Orion's wolves run with their Lord, defending his person with great savagery and scant regard for their own lives.
- Hawk's Talon
Nature manifests at Orion's call, raining a flurry of arrows upon the enemy in defence of Athel Loren.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
- Causes Terror
This unit can fear themselves.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.