Wraiths of the Frozen Heart (Dryads)
Exiled on their own accord from the frosty cage of the Winterheart, these Dryads carry the biting chill of their home realm.Dryads are spiteful creatures with hearts akin to shards of ice. In the soul of a Dryad, there is neither room nor regard for compassion or mercy, merely an uncompromising dedication to Athel Loren that makes even the most heartfelt vows of Elf or Man seem trivial by comparison. To harm the forest is to invoke a deadly and unyielding vengeance that ends only when the transgressor's body has been ruined and broken. Only a fool deliberately offers insult to a Dryad, but alas, these spirit-maids are so utterly different to mortal creatures that offence is often taken whether it was intended or not. Few mortals make such a mistake twice, and then only if the individual in question is either very lucky or very swift.
Unit Name Wraiths of the Frozen Heart (Dryads) |
Main Unit Key wh2_dlc16_wef_inf_dryads_ror_0 |
Land Unit Key wh2_dlc16_wef_inf_dryads_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Creature Infantry |
Naval Unit Group Creature Infantry |
Soldiers 100 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Melee Attack 42 |
34 |
├ Melee Weapon wh_dlc05_wef_dryads_claw_frostbite |
├ Melee Damage Base 29 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
32 |
├ Base Defence 32 |
├ Shield none |
└ Shield Defence 0 |
60 |
├ Armour wh2_main_body_60 |
├ Armour Defence 60 |
└ Shield Armour 0 |
70 |
├ Man Entity wh2_dlc16_wef_inf_dryad_ror_dismembers |
├ Man Speed 43 |
├ Man Health 8 |
└ Bonus Hit Points 62 |
Leadership (Base Morale) 75 |
Abilities
- Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Woodsman
This unit can pass through trees. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks and gain accuracy benefits when fighting in forests. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Frenzy
Units with leadership is high. - Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Eye of the Vortex | |
Mortal Empires |