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HomeHome / Total War: WARHAMMER II / Argwylon (Mortal Empires) / Units / Treeman
Treeman Argwylon (Mortal Empires)Argwylon (Mortal Empires) Melee Infantry

Treeman

A powerful flurry of knots and branches, striking out in the midst of the battle; the will of the forest made real.

The most powerful of Athel Loren's spirits are able to entwine their essence with that of a living tree, moulding it to their will. It is not a decision taken lightly, for when a spirit forms a bond with a living tree, they become irrevocably merged and cannot choose to leave - only death can sever the connection. From that moment on, the will of the spirit shapes and drives the tree, using knotted bark and gnarled branches to serve where an insubstantial spirit form cannot. Thus is a Treeman born. Certain to be counted amongst the mightiest of Athel Loren's denizens, his gnarled form is almost impervious to harm, and his strength a near-match for the Dragons of the deep glades. Treemen do not fight with grace or finesse, but with huge sweeping blows that strike home with enough force to shatter stone. They can stomp their knurled feet into the ground, knocking foes down, or even send writhing roots to drag foes deep underground where their tendrils can feast upon the flesh and bone.

Treeman

Unit Name

Treeman

Main Unit Key

wh_dlc05_wef_mon_treeman_0

Land Unit Key

wh_dlc05_wef_mon_treeman_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Melee Attack

45

Weapon Strength (Weapon Damage)

500

├ Melee Weapon

wh_dlc05_wef_treeman_claws

├ Melee Damage Base

390

├ Melee Damage Ap

110

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

56

├ Base Defence

56

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh2_main_body_100

├ Armour Defence

100

└ Shield Armour

0

Health

9328

├ Man Entity

wh_dlc05_wef_inf_treeman

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

9320

Leadership (Base Morale)

90

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
Requires Buildings
Treeman Lv. 0 Moonstone Clearing
Moonstone Clearing
(wh_dlc05_wef_tree_spirits_3)
Level 2
Grove of the Everqueen
Grove of the Everqueen
(wh2_main_special_everqueen_court_wef)
Level 0
Garrison Buildings
Treeman x 1 Occupied Altdorf
Occupied Altdorf
(wh_dlc05_special_settlement_altdorf_1_wef)
Level 1
Occupied Black Crag
Occupied Black Crag
(wh_dlc05_special_settlement_black_crag_1_wef)
Level 1
Occupied Castle Drakenhof
Occupied Castle Drakenhof
(wh_dlc05_special_settlement_castle_drakenhof_1_wef)
Level 1
Occupied Couronne
Occupied Couronne
(wh_dlc05_special_settlement_couronne_1_wef)
Level 1
Occupied Karak Eight Peaks
Occupied Karak Eight Peaks
(wh_dlc05_special_settlement_eight_peaks_1_wef)
Level 1
Gaean Vale (Copse)
Gaean Vale (Copse)
(wh_dlc05_special_settlement_gaean_vale_1_wef)
Level 1
Gaean Vale (Glade)
Gaean Vale (Glade)
(wh_dlc05_special_settlement_gaean_vale_2_wef)
Level 2
Gaean Vale (Hollow)
Gaean Vale (Hollow)
(wh_dlc05_special_settlement_gaean_vale_3_wef)
Level 3
Gaean Vale (Hall)
Gaean Vale (Hall)
(wh_dlc05_special_settlement_gaean_vale_4_wef)
Level 4
Gaean Vale (Great Hall)
Gaean Vale (Great Hall)
(wh_dlc05_special_settlement_gaean_vale_5_wef)
Level 5
Mossy Hellpit
Mossy Hellpit
(wh_dlc05_special_settlement_hellpit_1_wef)
Level 1
Occupied Hexoatl
Occupied Hexoatl
(wh_dlc05_special_settlement_hexoatl_1_wef)
Level 1
Occupied Itza
Occupied Itza
(wh_dlc05_special_settlement_itza_1_wef)
Level 1
Occupied Karaz-a-Karak
Occupied Karaz-a-Karak
(wh_dlc05_special_settlement_karaz_a_karak_1_wef)
Level 1
Occupied Khemri
Occupied Khemri
(wh_dlc05_special_settlement_khemri_1_wef)
Level 1
Occupied Kislev
Occupied Kislev
(wh_dlc05_special_settlement_kislev_1_wef)
Level 1
Occupied Lahmia
Occupied Lahmia
(wh_dlc05_special_settlement_lahmia_1_wef)
Level 1
Occupied Lothern
Occupied Lothern
(wh_dlc05_special_settlement_lothern_1_wef)
Level 1
Occupied Lothern Level 2
Occupied Lothern Level 2
(wh_dlc05_special_settlement_lothern_2_wef)
Level 2
Occupied Lothern Level 3
Occupied Lothern Level 3
(wh_dlc05_special_settlement_lothern_3_wef)
Level 3
Occupied Lothern Level 4
Occupied Lothern Level 4
(wh_dlc05_special_settlement_lothern_4_wef)
Level 4
Occupied Lothern Level 5
Occupied Lothern Level 5
(wh_dlc05_special_settlement_lothern_5_wef)
Level 5
Occupied Miragliano
Occupied Miragliano
(wh_dlc05_special_settlement_miragliano_1_wef)
Level 1
Occupied Naggarond
Occupied Naggarond
(wh_dlc05_special_settlement_naggarond_1_wef)
Level 1
Overgrown Skavenblight
Overgrown Skavenblight
(wh_dlc05_special_settlement_skavenblight_1_wef)
Level 1
Oak of Ages (Dormant)
Oak of Ages (Dormant)
(wh_dlc05_wef_oak_of_ages_1)
Level 1
Oak of Ages (Withered)
Oak of Ages (Withered)
(wh_dlc05_wef_oak_of_ages_2)
Level 2
Oak of Ages (Budding)
Oak of Ages (Budding)
(wh_dlc05_wef_oak_of_ages_3)
Level 3
Oak of Ages (Dormant)
Oak of Ages (Dormant)
(wh_dlc05_wef_oak_of_ages_mini_1)
Level 1
Oak of Ages (Withered)
Oak of Ages (Withered)
(wh_dlc05_wef_oak_of_ages_mini_2)
Level 2
Oak of Ages (Budding)
Oak of Ages (Budding)
(wh_dlc05_wef_oak_of_ages_mini_3)
Level 3
Copse
Copse
(wh_dlc05_wef_settlement_major_1)
Level 1
Copse
Copse
(wh_dlc05_wef_settlement_major_1_coast)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_major_2_coast)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3)
Level 3
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3_coast)
Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_4_coast)
Level 4
Copse
Copse
(wh_dlc05_wef_settlement_major_main_1)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_main_2)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_main_3)
Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_main_4)
Level 4
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_main_5)
Level 5
Grove of the Everqueen
Grove of the Everqueen
(wh2_main_special_everqueen_court_wef)
Level 0
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_eagle_wef_1)
Level 1
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_phoenix_wef_1)
Level 1
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_unicorn_wef_1)
Level 1
Treeman x 2 Oak of Ages (Thriving)
Oak of Ages (Thriving)
(wh_dlc05_wef_oak_of_ages_4)
Level 4
Oak of Ages (Flourishing)
Oak of Ages (Flourishing)
(wh_dlc05_wef_oak_of_ages_5)
Level 5
Oak of Ages (Thriving)
Oak of Ages (Thriving)
(wh_dlc05_wef_oak_of_ages_mini_4)
Level 4
Hall
Hall
(wh_dlc05_wef_settlement_major_4)
Level 4
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_5)
Level 5
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_5_coast)
Level 5
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_griffon_wef_1)
Level 1