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HomeHome / Total War: WARHAMMER II / Argwylon (Mortal Empires) / Units / Forest Dragon
Forest Dragon Argwylon (Mortal Empires)Argwylon (Mortal Empires) Melee Infantry

Forest Dragon

These wise, winged bastions of the forest will see it defended, as they have done for countless centuries.

Nothing dwells for long in Athel Loren without being changed, and the Forest Dragons are no exception. Like certain groups of Wood Elves, the Dragons have slowly become an extension of the forest's will to survive and prosper. Though still voracious predators, the Dragons hunt only when the forest has need of them, resting in a state of hibernation for the remainder of the time. Should there be an intrusion by creatures too mighty for Athel Loren's spirits, the forest will occasionally goad one or more Forest Dragons to wakefulness in order to counter the threat. More often, the Elves will themselves petition the aid of a Dragon to serve as a steed for a Glade Lord - a request that the beast cedes with reasonable grace, provided it wasn't disturbed from a particularly fascinating dream. Over time, a Glade Lord might form a strong bond with a particular Forest Dragon, the two becoming friends - more than mere allies at need.

Forest Dragon

Unit Name

Forest Dragon

Main Unit Key

wh_dlc05_wef_forest_dragon_0

Land Unit Key

wh_dlc05_wef_forest_dragon_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1800

Recruitment Cost

1800

Upkeep Cost

450

Melee Attack

46

Weapon Strength (Weapon Damage)

440

├ Melee Weapon

wh_dlc05_wef_dragon

├ Melee Damage Base

135

├ Melee Damage Ap

305

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

60

Melee Defence

36

├ Base Defence

36

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh2_main_body_50

├ Armour Defence

50

└ Shield Armour

0

Health

6008

├ Man Entity

wh_main_flying_dragon_blood

├ Man Speed

65

├ Man Health

8

└ Bonus Hit Points

6000

Leadership (Base Morale)

65

Abilities

  • Soporific Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Noxious Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Forest Dragon Lv. 0 Dragon Lair
Dragon Lair
(wh_dlc05_wef_dragons_1)
Level 0
Garrison Buildings
Forest Dragon x 1 Occupied Altdorf
Occupied Altdorf
(wh_dlc05_special_settlement_altdorf_1_wef)
Level 1
Occupied Black Crag
Occupied Black Crag
(wh_dlc05_special_settlement_black_crag_1_wef)
Level 1
Occupied Castle Drakenhof
Occupied Castle Drakenhof
(wh_dlc05_special_settlement_castle_drakenhof_1_wef)
Level 1
Occupied Couronne
Occupied Couronne
(wh_dlc05_special_settlement_couronne_1_wef)
Level 1
Occupied Karak Eight Peaks
Occupied Karak Eight Peaks
(wh_dlc05_special_settlement_eight_peaks_1_wef)
Level 1
Gaean Vale (Copse)
Gaean Vale (Copse)
(wh_dlc05_special_settlement_gaean_vale_1_wef)
Level 1
Gaean Vale (Glade)
Gaean Vale (Glade)
(wh_dlc05_special_settlement_gaean_vale_2_wef)
Level 2
Gaean Vale (Hollow)
Gaean Vale (Hollow)
(wh_dlc05_special_settlement_gaean_vale_3_wef)
Level 3
Gaean Vale (Hall)
Gaean Vale (Hall)
(wh_dlc05_special_settlement_gaean_vale_4_wef)
Level 4
Gaean Vale (Great Hall)
Gaean Vale (Great Hall)
(wh_dlc05_special_settlement_gaean_vale_5_wef)
Level 5
Mossy Hellpit
Mossy Hellpit
(wh_dlc05_special_settlement_hellpit_1_wef)
Level 1
Occupied Hexoatl
Occupied Hexoatl
(wh_dlc05_special_settlement_hexoatl_1_wef)
Level 1
Occupied Itza
Occupied Itza
(wh_dlc05_special_settlement_itza_1_wef)
Level 1
Occupied Karaz-a-Karak
Occupied Karaz-a-Karak
(wh_dlc05_special_settlement_karaz_a_karak_1_wef)
Level 1
Occupied Khemri
Occupied Khemri
(wh_dlc05_special_settlement_khemri_1_wef)
Level 1
Occupied Kislev
Occupied Kislev
(wh_dlc05_special_settlement_kislev_1_wef)
Level 1
Occupied Lahmia
Occupied Lahmia
(wh_dlc05_special_settlement_lahmia_1_wef)
Level 1
Occupied Lothern
Occupied Lothern
(wh_dlc05_special_settlement_lothern_1_wef)
Level 1
Occupied Lothern Level 2
Occupied Lothern Level 2
(wh_dlc05_special_settlement_lothern_2_wef)
Level 2
Occupied Lothern Level 3
Occupied Lothern Level 3
(wh_dlc05_special_settlement_lothern_3_wef)
Level 3
Occupied Lothern Level 4
Occupied Lothern Level 4
(wh_dlc05_special_settlement_lothern_4_wef)
Level 4
Occupied Lothern Level 5
Occupied Lothern Level 5
(wh_dlc05_special_settlement_lothern_5_wef)
Level 5
Occupied Miragliano
Occupied Miragliano
(wh_dlc05_special_settlement_miragliano_1_wef)
Level 1
Occupied Naggarond
Occupied Naggarond
(wh_dlc05_special_settlement_naggarond_1_wef)
Level 1
Overgrown Skavenblight
Overgrown Skavenblight
(wh_dlc05_special_settlement_skavenblight_1_wef)
Level 1
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