Left Panel
menu
  • Britannia
  • Warhammer II
  • Warhammer
  • Attila
  • Rome II
  • Shogun 2
  • Napoleon
  • Empire
  • Medieval II
HomeHome / Total War: WARHAMMER II / Argwylon (Mortal Empires) / Units / Wild Hunters of Kurnous (Wild Riders - Shields)
Wild Hunters of Kurnous (Wild Riders - Shields) Argwylon (Mortal Empires)Argwylon (Mortal Empires) Shock Cavalry

Wild Hunters of Kurnous (Wild Riders - Shields)

Otherworldly riders, swift and formidable, fighting viciously in the name of the Lord of all forests and beasts.

The Wild Riders of Kurnous are Orion's personal guard, each as aggressive and impulsive as he. They are fey and dangerous creatures who are no longer truly the Elves they once were. Now and forever, they are a part of the Wild Hunt's eternal glory. In appearance, Wild Riders are throwbacks to the ancient days of the Elves. Their weapons are things of crude iron, or even flint; their ceremonial robes and armour seldom more than the pelts of animals slain during their sacred hunts. Yet there is an otherworldliness and nobility about the Wild Riders that cannot easily be denied; the power of Kurnous flows through them as surely as it does through Orion.

Wild Hunters of Kurnous (Wild Riders - Shields)

Unit Name

Wild Hunters of Kurnous (Wild Riders - Shields)

Main Unit Key

wh_pro04_wef_cav_wild_riders_ror_0

Land Unit Key

wh_pro04_wef_cav_wild_riders_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Cavalry

Naval Unit Group

Melee Cavalry

Soldiers

60

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Melee Attack

41

Weapon Strength (Weapon Damage)

42

├ Melee Weapon

wh_dlc05_wef_wildrider_spear

├ Melee Damage Base

28

├ Melee Damage Ap

14

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

62

Melee Defence

40

├ Base Defence

40

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

95

├ Armour

wh2_main_chainmail_40

├ Armour Defence

40

└ Shield Armour

55

Health

111

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

95

├ Mount

wh_pro04_wef_mnt_steed_of_kurnous_ror

├ Mount Entity

wh_dlc05_wef_cav_stag_blood

├ Mount Speed

85

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
  • Guardian
    In the midst of a bloodbath it's good to know that someone has your back.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Frenzy
    Units with leadership is high.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Recuitment Requirement
Maximum Number 1
Faction Availability
Mortal Empires
Disqus
Facebook