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HomeHome / Total War: WARHAMMER II / Argwylon (Mortal Empires) / Units
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No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
1 Durthu
Melee Infantry / Command / (wh_dlc05_wef_cha_durthu_0)
Durthu
Even the wisest, most ancient of gentle spirits can be bent to violence by savage, unrelenting war.
1 1800 1800 450 65 470 40 48 110 9828 90
2
1 Glade Lord
Missile Infantry / Command / (wh_dlc05_wef_cha_female_glade_lord_0)
Glade Lord
Above pride, vanity and selfish ego there is only Athel Loren.
1 850 1000 250 65 360 30 60 50 3908 70
3
1 Glade Lord (Elven Steed)
Cavalry / Command / (wh_dlc05_wef_cha_female_glade_lord_1)
Glade Lord (Elven Steed)
Above pride, vanity and selfish ego there is only Athel Loren.
1 1050 1000 275 65 360 45 60 50 4576 70
4
1 Glade Lord (Great Eagle)
War Beast / Command / (wh_dlc05_wef_cha_female_glade_lord_2)
Glade Lord (Great Eagle)
Above pride, vanity and selfish ego there is only Athel Loren.
1 1400 1100 350 65 420 70 40 50 4856 70
5
1 Glade Lord (Forest Dragon)
War Beast / Command / (wh_dlc05_wef_cha_female_glade_lord_3)
Glade Lord (Forest Dragon)
Above pride, vanity and selfish ego there is only Athel Loren.
1 2200 2200 550 48 440 60 40 50 6124 70
6
1 Glade Lord
Missile Infantry / Command / (wh_dlc05_wef_cha_glade_lord_0)
Glade Lord
Above pride, vanity and selfish ego there is only Athel Loren.
1 850 1000 250 65 360 30 60 50 3908 70
7
1 Glade Lord (Elven Steed)
Cavalry / Command / (wh_dlc05_wef_cha_glade_lord_1)
Glade Lord (Elven Steed)
Above pride, vanity and selfish ego there is only Athel Loren.
1 1050 1000 275 65 360 45 60 50 4576 70
8
1 Glade Lord (Great Eagle)
War Beast / Command / (wh_dlc05_wef_cha_glade_lord_2)
Glade Lord (Great Eagle)
Above pride, vanity and selfish ego there is only Athel Loren.
1 1400 1100 350 65 420 70 40 50 4856 70
9
1 Glade Lord (Forest Dragon)
War Beast / Command / (wh_dlc05_wef_cha_glade_lord_3)
Glade Lord (Forest Dragon)
Above pride, vanity and selfish ego there is only Athel Loren.
1 2200 2200 550 48 440 60 40 50 6124 70
10
1 Orion
Missile Infantry / Command / (wh_dlc05_wef_cha_orion_0)
Orion
Orion is the Wood Elves; he is the Winds; he is Athel Loren itself.
1 1600 1600 250 65 490 65 40 30 7436 100
11
1 Spellsinger (Beasts)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_beasts_0)
Spellsinger (Beasts)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 300 1000 250 33 240 19 34 15 3420 60
12
1 Spellsinger (Beasts) (Elven Steed)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_beasts_1)
Spellsinger (Beasts) (Elven Steed)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 500 1100 275 33 240 34 34 15 3848 60
13
1 Spellsinger (Beasts) (Great Eagle)
War Beast / Command / (wh_dlc05_wef_cha_spellsinger_beasts_2)
Spellsinger (Beasts) (Great Eagle)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 900 1500 375 44 390 62 30 30 4680 60
14
1 Spellsinger (Beasts) (Unicorn)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_beasts_3)
Spellsinger (Beasts) (Unicorn)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 600 1200 300 40 240 44 34 15 4404 60
15
1 Spellsinger (Life)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_life_0)
Spellsinger (Life)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 300 1000 250 33 240 19 34 15 3420 60
16
1 Spellsinger (Life) (Elven Steed)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_life_1)
Spellsinger (Life) (Elven Steed)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 500 1100 275 33 240 34 34 15 3848 60
17
1 Spellsinger (Life) (Great Eagle)
War Beast / Command / (wh_dlc05_wef_cha_spellsinger_life_2)
Spellsinger (Life) (Great Eagle)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 900 1500 375 44 390 62 30 30 4680 60
18
1 Spellsinger (Life) (Unicorn)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_life_3)
Spellsinger (Life) (Unicorn)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 600 1200 300 40 240 44 34 15 4404 60
19
1 Spellsinger (Shadows)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_shadows_0)
Spellsinger (Shadows)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 300 1000 250 33 240 19 34 15 3420 60
20
1 Spellsinger (Shadows) (Elven Steed)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_shadows_1)
Spellsinger (Shadows) (Elven Steed)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 500 1100 275 33 240 34 34 15 3848 60
21
1 Spellsinger (Shadows) (Great Eagle)
War Beast / Command / (wh_dlc05_wef_cha_spellsinger_shadows_2)
Spellsinger (Shadows) (Great Eagle)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 900 1500 375 44 390 62 30 30 4680 60
22
1 Spellsinger (Shadows) (Unicorn)
Melee Infantry / Command / (wh_dlc05_wef_cha_spellsinger_shadows_3)
Spellsinger (Shadows) (Unicorn)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
1 600 1200 300 40 240 44 34 15 4404 60
23
1 Waystalker
Missile Infantry / Command / (wh_dlc05_wef_cha_waystalker_0)
Waystalker
Never missing the mark, one alone is a deadly, formidable opponent.
1 600 1000 250 55 325 28 45 40 3688 60
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
24
100 Dryads
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_dryads_0)
Dryads
There is no bargaining when the forest is damaged; vengeance will be exacted.
100 550 550 138 33 34 12 24 60 70 65
25
100 Eternal Guard
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_eternal_guard_0)
Eternal Guard
Beneath the fortress of boughs, Athel Loren is defended with blood.
100 475 475 125 26 24 10 36 40 72 80
26
100 Eternal Guard (Shields)
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_eternal_guard_1)
Eternal Guard (Shields)
The spear and shield of the Wood Elves, seldom bested in combat.
100 550 550 138 26 24 6 44 95 72 80
27
100 Wardancers
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wardancers_0)
Wardancers
Floating and weaving through the battle line; an expressive demonstration of violence.
100 800 800 200 40 36 24 38 15 68 70
28
100 Wardancers (Asrai Spears)
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wardancers_1)
Wardancers (Asrai Spears)
When deadly Asrai spears are wielded, the war dance is an intricate performance ending in the foes' death.
100 950 950 225 30 32 12 49 15 68 70
29
100 Wildwood Rangers
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wildwood_rangers_0)
Wildwood Rangers
Agile and deadly in melee - an excellent first-response to impending threats.
100 900 1000 225 48 36 22 36 40 84 80
30
1 Great Eagle
Melee Infantry / Melee Infantry / (wh_dlc05_wef_mon_great_eagle_0)
Great Eagle
When the skies are dark and the need is great, these noble avians come to the aid of their Elven friends.
1 800 800 200 44 390 62 30 30 4663 60
31
16 Tree Kin
Melee Infantry / Melee Infantry / (wh_dlc05_wef_mon_treekin_0)
Tree Kin
The strongest of souls gather the forest around them and are reborn as instruments of its defence.
16 900 900 225 25 58 12 51 90 548 70
32
1 Treeman
Melee Infantry / Melee Infantry / (wh_dlc05_wef_mon_treeman_0)
Treeman
A powerful flurry of knots and branches, striking out in the midst of the battle; the will of the forest made real.
1 1500 1500 375 45 430 30 56 110 9328 90
33
1 Forest Dragon
Melee Infantry / Melee Infantry / (wh_dlc05_wef_forest_dragon_0)
Forest Dragon
These wise, winged bastions of the forest will see it defended, as they have done for countless centuries.
1 1800 1800 450 46 440 60 36 50 6008 65
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
80 Glade Guard
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_0)
Glade Guard
In many ways, these warriors define the armies of Athel Loren - their bows and blades are at the forefront of any action.
80 500 500 125 22 170 6.1 22 20 26 7 27 15 69 60
35
80 Glade Guard (Starfire Shafts)
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_1)
Glade Guard (Starfire Shafts)
Stalwarts of Athel Loren’s Elven armies, these bow and blade-armed warriors’ arrows burn with an enchanted flame to ignite flammable targets.
80 650 650 163 18 170 6.1 22 20 26 7 27 15 69 60
36
80 Glade Guard (Hagbane Tips)
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_2)
Glade Guard (Hagbane Tips)
The definitive Wood Elf warriors within the armies of Athel Loren, bolstered by magical, poisoned arrow-tips for additional advantage.
80 600 600 150 22 170 6.1 22 20 26 7 27 15 69 60
37
60 Waywatchers
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_waywatchers_0)
Waywatchers
Those who enter Athel Loren without permission must answer for such a transgression.
60 1150 1150 287 26 190 6.1 23 28 32 12 28 15 84 72
38
80 Deepwood Scouts
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_deepwood_scouts_0)
Deepwood Scouts
Surprise is the greatest of weapons, enabling the stealthy to strike first and hardest, and tip the odds in their favour.
80 700 700 200 22 180 6.1 22 18 26 7 22 15 66 68
39
80 Deepwood Scouts (Swiftshiver Shards)
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_deepwood_scouts_1)
Deepwood Scouts (Swiftshiver Shards)
Imagine the foe’s surprise when, in addition to the unexpected attack, their opponents loose two deadly, enchanted arrows at a time!
80 850 850 215 18 135 6.1 22 18 26 7 22 15 66 68
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
40
60 Glade Riders
Cavalry / Missile Cavalry / (wh_dlc05_wef_cav_glade_riders_0)
Glade Riders
Agile and swift beyond measure, these mounted warriors' missiles spell doom for their opponents.
60 700 700 175 22 150 6.1 20 28 27 24 24 15 88 60
41
60 Glade Riders (Hagbane Tips)
Cavalry / Missile Cavalry / (wh_dlc05_wef_cav_glade_riders_1)
Glade Riders (Hagbane Tips)
Swift and deadly, these mounted archers use arrows dipped in poison and charged with magic to weaken and slow their targets.
60 800 800 200 22 150 6.1 20 28 27 24 24 15 88 60
42
24 Hawk Riders
Cavalry / Missile Cavalry / (wh_dlc05_wef_cav_hawk_riders_0)
Hawk Riders
The bond between the Elves and the Hawks is unbreakable.
24 950 950 238 27 140 9.5 22 25 45 42 18 15 190 60
43
48 Sisters of the Thorn
Cavalry / Missile Cavalry / (wh_dlc05_wef_cav_sisters_thorn_0)
Sisters of the Thorn
Ariel's handmaidens know only the defence of their Queen and the forest - an eternal duty, never forsworn.
48 1200 1200 300 30 90 8.3 18 34 28 30 33 15 110 85
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
44
60 Wild Riders
Cavalry / Shock Cavalry / (wh_dlc05_wef_cav_wild_riders_0)
Wild Riders
Galloping to war with Orion, his personal guard bring a calamity to all who stand against them.
60 1100 1100 275 34 42 62 23 40 111 70
45
60 Wild Riders (Shields)
Cavalry / Shock Cavalry / (wh_dlc05_wef_cav_wild_riders_1)
Wild Riders (Shields)
Galloping to war with Orion, his personal guard bring a calamity to all who stand against them.
60 1200 1200 300 34 42 62 29 95 111 70