Left Panel
menu
HomeHome / Total War: WARHAMMER II / Argwylon (Mortal Empires) / Buildings / Tiny Elven Colony
Tiny Elven Colony Argwylon (Mortal Empires)Argwylon (Mortal Empires) Elven Colony Level 2

Tiny Elven Colony

This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.

Elven Colony

Ruined Elven Colony
Ruined Elven Colony
(wh2_main_special_settlement_colony_minor_wef_ruin)
Elven Colony Level 0
Tiny Elven Colony
Tiny Elven Colony
(wh2_main_special_settlement_colony_minor_wef_1)
Elven Colony Level 1
Small Elven Colony
Small Elven Colony
(wh2_main_special_settlement_colony_minor_wef_2)
Elven Colony Level 2
Elven Colony
Elven Colony
(wh2_main_special_settlement_colony_minor_wef_3)
Elven Colony Level 3
Tiny Elven Colony

Building Name

Tiny Elven Colony

Level Name

wh2_main_special_settlement_colony_minor_wef_1

Building Chain

Elven Colony

Building Level

2

Create Time

2

Create Cost

500

Effects

Income from Ports: +1% (all regions)
Grants 1 construction slot in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 50 (building_to_building_own)
{{tr:public_order_effect}}: +6 (province_to_province_own_unseen)
Untainted: +2 (region_to_region_own)

Provides Garrison Army

100 Eternal Guard (Shields)
100 Eternal Guard (Shields)
Eternal Guard (Shields)
(wh_dlc05_wef_inf_eternal_guard_1)
Melee Infantry
80 Glade Guard (Starfire Shafts)
80 Glade Guard (Starfire Shafts)
Glade Guard (Starfire Shafts)
(wh_dlc05_wef_inf_glade_guard_1)
Missile Infantry

Recruitable Units

No Recruitable Units