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HomeHome / Total War: WARHAMMER II / Argwylon (Mortal Empires) / Units / Eternal Guard (Shields)
Eternal Guard (Shields) Argwylon (Mortal Empires)Argwylon (Mortal Empires) Melee Infantry

Eternal Guard (Shields)

The spear and shield of the Wood Elves, seldom bested in combat.

Through the long Winter months, the forest of Athel Loren is at its lowest ebb, made dormant and vulnerable by the cycle of the seasons. The Treemen slumber, and even the normally vigorous Dryads are sluggish and slow. During this time, guardianship of the most sacred of places falls to the Eternal Guard, sons and daughters of Athel Loren's noble houses. Each Eternal Guard is a formidable foe in her own right, trained to a pinnacle of skill that other races cannot easily match. When assembled in numbers, they form a phalanx, their spears thrusting and cutting with a graceful yet disciplined efficiency. The Eternal Guard themselves refer to such a place as a "fortress of boughs". They face the enemy with feet planted firmly upon their chosen ground, shields braced against attacks and the line of spears rippling as their leaf-shaped blades dart forward to kill.

Eternal Guard (Shields)

Unit Name

Eternal Guard (Shields)

Main Unit Key

wh_dlc05_wef_inf_eternal_guard_1

Land Unit Key

wh_dlc05_wef_inf_eternal_guard_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Spear Infantry

Naval Unit Group

Spear Infantry

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

550

Recruitment Cost

550

Upkeep Cost

138

Melee Attack

26

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_dlc05_wef_asrai_spear

├ Melee Damage Base

4

├ Melee Damage Ap

20

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

44

├ Base Defence

44

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

95

├ Armour

wh2_main_chainmail_40

├ Armour Defence

40

└ Shield Armour

55

Health

72

├ Man Entity

wh_dlc05_wef_inf_eternal_guard_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

64

Leadership (Base Morale)

80

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Forest Stalker
    Wood Elf units gain accuracy benefits when fighting in forests.
  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Eternal Guard (Shields) Lv. 0 Selathoi Gallery
Selathoi Gallery
(wh_dlc05_wef_melee_1)
Level 0
Tricksters Gallery
Tricksters Gallery
(wh_dlc05_wef_melee_2)
Level 1
Forest Lookout
Forest Lookout
(wh_dlc05_wef_melee_3)
Level 2
Garrison Buildings
Eternal Guard (Shields) x 2 Guard Platform
Guard Platform
(wh_dlc05_wef_garrison_1)
Level 0
Worldroot Pathway
Worldroot Pathway
(wh_dlc05_wef_outpost_recruitment_1)
Level 0
Glade
Glade
(wh_dlc05_wef_settlement_major_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_major_2_coast)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3)
Level 3
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3_coast)
Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_4)
Level 4
Hall
Hall
(wh_dlc05_wef_settlement_major_4_coast)
Level 4
Glade
Glade
(wh_dlc05_wef_settlement_major_main_2)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_main_3)
Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_main_4)
Level 4
Tiny Elven Colony
Tiny Elven Colony
(wh2_main_special_settlement_colony_major_wef_1)
Level 1
Small Elven Colony
Small Elven Colony
(wh2_main_special_settlement_colony_major_wef_2)
Level 2
Tiny Elven Colony
Tiny Elven Colony
(wh2_main_special_settlement_colony_minor_wef_1)
Level 1
Small Elven Colony
Small Elven Colony
(wh2_main_special_settlement_colony_minor_wef_2)
Level 2
Shrine of Widowmaker
Shrine of Widowmaker
(wh2_main_special_shrine_of_khaine_wef_1)
Level 0
Eternal Guard (Shields) x 1 Glade
Glade
(wh_dlc05_wef_settlement_minor_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_minor_2_coast)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_minor_3)
Level 3
Hollow
Hollow
(wh_dlc05_wef_settlement_minor_3_coast)
Level 3
Eternal Guard (Shields) x 4 Temple of Ereth Khial
Temple of Ereth Khial
(wh_dlc05_wef_temple_ereth_khial_1)
Level 0