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HomeHome / Total War: WARHAMMER II / Argwylon (Mortal Empires) / Units / Firebark Elders (Tree Kin)
Firebark Elders (Tree Kin) Argwylon (Mortal Empires)Argwylon (Mortal Empires) Melee Infantry

Firebark Elders (Tree Kin)

Within these living, walking timbers, the souls of great Elven warriors wield powers of incendiary magic.

At the heart of every Tree Kin resides the soul of a dead Elf, though this is not the fate of all. Only the strongest and most driven souls retain enough individuality to become such creatures. Most, eager to renounce the identity and struggles that shaped their mortal lives, pass into the Weave of the forest. Though their family and friends might occasionally fancy that they can hear their loved one's voice upon the wind, it is but an echo of a life long abandoned. However, those souls that become Tree Kin are unable to completely abandon their grip on their former lives, and they forge themselves a new body out of dead timber so that they might continue to defend in death that which they loved in life.

Firebark Elders (Tree Kin)

Unit Name

Firebark Elders (Tree Kin)

Main Unit Key

wh_pro04_wef_mon_treekin_ror_0

Land Unit Key

wh_pro04_wef_mon_treekin_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Infantry

Naval Unit Group

Monstrous Infantry

Soldiers

16

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Melee Attack

25

Weapon Strength (Weapon Damage)

58

├ Melee Weapon

wh_dlc05_wef_treekin_claws_RoR

├ Melee Damage Base

40

├ Melee Damage Ap

18

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

14

Melee Defence

70

├ Base Defence

70

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_body_80

├ Armour Defence

80

└ Shield Armour

0

Health

548

├ Man Entity

wh_dlc05_wef_monster_treekin

├ Man Speed

34

├ Man Health

8

└ Bonus Hit Points

540

Leadership (Base Morale)

80

Abilities

  • The Wildfire Aura
    The forest looks after its own.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Recuitment Requirement
Maximum Number 1
Faction Availability
Mortal Empires