Sisters of the ThornAriel's handmaidens know only the defence of their Queen and the forest - an eternal duty, never forsworn.
The Sisters of the Thorn are Ariel's handmaidens. In many ways, they are equal and opposite to the Wild Riders of Kurnous, a sisterhood pledged to sorcery and subtlety where Orion's equerries know loyalty only to the glory of the Hunt. Where the Wild Riders are borne into battle on steeds as reckless as they are, the Sisters ride the Steeds of Isha - mounts whose viciousness lies hidden beneath a graceful aspect. Just like their mistress, the Sisters of the Thorn are eternal; they seem never to age and succumb to injury only briefly. Should one be slain, her siblings place her body upon a bier of root and ivy and bear it away to the hallowed halls beneath the Oak of Ages. There she slumbers away the weeks and months until the arrival of a new Spring, where the riot of magic and life-energy restores her to vibrant existence. Only if her body is irretrievable or mutilated beyond all recognition does the fallen Sister's spirit flee the mortal world, leaving her bereaved siblings to exact vengeance on her slayer.
Unit NameSisters of the Thorn
Main Unit Keywh_dlc05_wef_cav_sisters_thorn_0
Land Unit Keywh_dlc05_wef_cav_sisters_thorn_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMagical Cavalry
Naval Unit GroupMagical Cavalry
Custom Battle Cost1200
├ Missile Weaponwh_dlc05_wef_javelin
├ Missile Damage20
├ Missile Ap Damage10
└ Base Reload Time8
Shots Per Minute8.3
├ Melee Weaponwh_dlc05_wef_thorn_sister_sword
├ Melee Damage Base19
├ Melee Damage Ap9
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence33
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_dlc05_cavalry_rider_sister_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points94
├ Mount Entitywh_dlc05_wef_cav_stag_blood
├ Mount Speed85
└ Mount Health8
Leadership (Base Morale)85
- Shield of Thorns
Prickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
- The Curse of Anraheir
At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
This unit can cast spells.
- Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
|The Eye of the Vortex|