menu
HomeHome / Total War: Rome II / Syracuse (Rise of the Republic) / Units
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Hippeus
Cavalry / Melee Cavalry / (inv_gre_hippeus)
Hippeus
Their distinctive helmets set these cavalrymen apart as they run the enemy through.
80 850 850 170 40 25 25 25 60 80 40
2
80 Hippotoxotes
Cavalry / Missile Cavalry / (inv_gre_hippotoxotes)
Hippotoxotes
Horseback archery was a great military innovation even before the legendary Parthian Shot was developed.
80 650 650 130 35 125 5 15 10 24 5 10 15 75 30
3
160 Elite Hoplites
Melee Infantry / Spear Infantry / (inv_syr_elite_hoplites)
Elite Hoplites
The cream of citizen hoplites to proudly defend their city from invasion.
160 1050 1050 210 42 30 25 65 105 65 50
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
160 Native Aequi Swordsmen
Melee Infantry / Melee Infantry / (inv_local_aequi_swordsmen)
Native Aequi Swordsmen
Accomplished swordsmen, the Aequi are unafraid to face the Romans in battle.
160 600 600 120 45 39 15 45 40 60 20
5
160 Native Bruttii Tribesmen
Melee Infantry / Melee Infantry / (inv_local_brutii_tribesmen)
Native Bruttii Tribesmen
One spear to hurl at the foe, and another to finish the job.
160 300 300 60 15 25 20 5 10 45 30
6
160 Native Carthaginian Infantry
Melee Infantry / Melee Infantry / (inv_local_carthaginian_infantry)
Native Carthaginian Infantry
To take up arms for Carthage is to defend hearth, home and faith.
160 500 500 100 25 36 10 40 65 50 35
7
160 Native Gallic Axemen
Melee Infantry / Melee Infantry / (inv_local_gallic_axemen)
Native Gallic Axemen
Their axes can crush armour as easily as chopping wood.
160 550 550 110 35 26 20 45 20 55 35
8
160 Native Italian Hillmen
Melee Infantry / Melee Infantry / (inv_local_italian_hillmen)
Native Italian Hillmen
These mountainous people, in times of war, fight with tenacity to defend their homes.
160 250 250 50 15 34 5 5 10 45 35
9
160 Native Italian Swordsmen
Melee Infantry / Melee Infantry / (inv_local_italian_swordsmen)
Native Italian Swordsmen
Never underestimate an Italian in battle: he will smile even as he guts you.
160 400 400 80 12 34 5 40 45 45 25
10
160 Native Latin Tribesmen
Melee Infantry / Melee Infantry / (inv_local_latin_tribesmen)
Native Latin Tribesmen
Warriors of Latium, ready to fight to the death in defence of their city-state.
160 190 190 38 10 34 5 5 10 40 40
11
160 Native Ligurian Axe Warriors
Melee Infantry / Melee Infantry / (inv_local_ligurian_axe_warriors)
Native Ligurian Axe Warriors
Axes do not discriminate - any man or tree will be cut down.
160 700 700 140 30 26 30 55 40 55 40
12
160 Native Ligurian Swordsmen
Melee Infantry / Melee Infantry / (inv_local_ligurian_swordsmen)
Native Ligurian Swordsmen
Italian warriors with Gaulish fury, known for their skill in battle.
160 750 750 150 45 34 30 40 65 55 45
13
160 Native Lucanian Warriors
Melee Infantry / Melee Infantry / (inv_local_lucanian_warriors)
Native Lucanian Warriors
Wild warriors from Italy's mountains, they fight with almost-animalistic strength.
160 700 700 140 40 35 20 30 55 55 40
14
160 Naked Native Warriors
Melee Infantry / Melee Infantry / (inv_local_naked_warriors)
Naked Native Warriors
The blessing of the gods is armour enough for any warrior.
160 750 750 150 50 35 40 50 35 55 50
15
160 Native Sabine Warriors
Melee Infantry / Melee Infantry / (inv_local_sabine_warriors)
Native Sabine Warriors
These tribesmen from the Apennines have a score to settle with Rome.
160 400 400 80 15 34 10 15 15 50 30
16
160 Native Samnite Infantryman
Melee Infantry / Melee Infantry / (inv_local_samnite_infantryman)
Native Samnite Infantryman
Fighting in maniples does not require armour, only weapons and aggression.
160 400 400 80 25 34 10 12 30 50 30
17
160 Native Sardi Hillmen
Melee Infantry / Melee Infantry / (inv_local_sardi_hillmen)
Native Sardi Hillmen
Hillmen are hardy and unforgiving, if a little ill-disciplined as soldiers.
160 250 250 50 10 34 5 10 10 45 20
18
160 Native Sicilian Tribesmen
Melee Infantry / Melee Infantry / (inv_local_sicilian_tribesmen)
Native Sicilian Tribesmen
All tribesmen are peaceful until their homelands are threatened.
160 150 150 30 10 34 10 10 10 50 15
19
160 Native Tribeless Warriors
Melee Infantry / Melee Infantry / (inv_local_tribeless_warriors)
Native Tribeless Warriors
These warriors fight for no one - meaning all the spoils are theirs to keep.
160 150 150 30 20 34 20 5 0 55 30
20
160 Native Umbrian Hillmen
Melee Infantry / Melee Infantry / (inv_local_umbrian_hillmen)
Native Umbrian Hillmen
These mountainous people, in times of war, fight with tenacity to defend their homes.
160 300 300 60 5 34 3 60 40 50 30
21
160 Native Volsci Warriors
Melee Infantry / Melee Infantry / (inv_local_volsci_warriors)
Native Volsci Warriors
One of Rome's oldest enemies, the Volsci will fight as long and as hard as they must.
160 700 700 140 32 35 15 33 40 50 40
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
22
120 Sicilian Peltasts
Missile Infantry / Missile Infantry / (inv_gre_sicillian_skirmishers)
Sicilian Peltasts
Not fighting every day leaves time for the javelineer to hone their skills to perfection.
120 550 550 110 32 80 7 7 35 24 5 55 65 55 50
23
120 Greek Slingers
Missile Infantry / Missile Infantry / (inv_gre_slingers)
Greek Slingers
Witty slingers often scratch "OUCH!" onto their shot.
120 280 280 55 20 150 7 25 5 24 3 5 10 45 20
24
120 Toxotes
Missile Infantry / Missile Infantry / (inv_gre_toxotes)
Toxotes
Archers are ideal for goading the enemy into foolish action.
120 450 450 90 35 125 6 15 8 24 3 12 10 60 50
25
120 Native Iapygian Archers
Missile Infantry / Missile Infantry / (inv_local_apulian_archers)
Native Iapygian Archers
Although developed for hunting food, the ancient art of archery has taken many a tribesman's life.
120 450 450 90 35 125 6 18 8 24 3 12 10 55 30
26
120 Native Iapygian Javelinmen
Missile Infantry / Missile Infantry / (inv_local_apulian_javelinmen)
Native Iapygian Javelinmen
These skirmishers are used to plague an enemy line with repeated volleys of javelins.
120 500 500 100 32 80 7 7 18 34 10 40 40 50 40
27
120 Native Bruttii Slingers
Missile Infantry / Missile Infantry / (inv_local_brutii_slingers)
Native Bruttii Slingers
Even the smallest pebble is dangerous, in the right hands.
120 350 350 70 20 150 7 25 15 34 5 10 10 50 30
28
120 Native Gallic Hunters
Missile Infantry / Missile Infantry / (inv_local_gallic_hunters)
Native Gallic Hunters
The hunting of other men often carries the greatest of rewards.
120 450 450 90 35 125 6 15 10 24 5 10 10 45 20
29
120 Native Italian Skirmishers
Missile Infantry / Missile Infantry / (inv_local_italian_skirmishers)
Native Italian Skirmishers
These levies are armed with javelins, and skirmish in front of the main battle line.
120 350 350 70 29 80 6 7 5 24 5 15 15 45 20
30
120 Native Italian Slingers
Missile Infantry / Missile Infantry / (inv_local_italian_slingers)
Native Italian Slingers
Even in the hands of levied men, slings are dangerous weapons.
120 300 300 60 20 150 7 25 5 24 5 15 15 45 20
31
120 Native Lucanian Ambushers
Missile Infantry / Missile Infantry / (inv_local_lucanian_ambushers)
Native Lucanian Ambushers
The unexpected, armed with javelins and swords, is never welcome.
120 680 680 136 32 80 7 7 35 34 10 40 55 55 40
32
120 Native Sabine Skirmishers
Missile Infantry / Missile Infantry / (inv_local_sabine_skirmishers)
Native Sabine Skirmishers
Many underestimate the javelin right up until it thuds into their sternum.
120 450 450 90 32 80 7 7 10 24 3 15 15 45 30
33
120 Native Sardi Bowmen
Missile Infantry / Missile Infantry / (inv_local_sardi_bowmen)
Native Sardi Bowmen
Bowmen will always find a use, no matter their quality.
120 400 400 80 35 125 6 15 5 24 5 5 10 45 20
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
160 Hoplites
Melee Infantry / Spear Infantry / (inv_gre_hoplites)
Hoplites
Hoplites: no other word says "Greeks at war" in quite the same way.
160 650 650 130 35 26 15 55 80 60 50
35
160 Light Hoplites
Melee Infantry / Spear Infantry / (inv_gre_light_hoplites)
Light Hoplites
Discipline is needed to fight with spear and shield in the phalanx.
160 450 450 90 25 26 15 40 55 50 35
36
160 Militia Spearmen
Melee Infantry / Spear Infantry / (inv_gre_militia_spearmen)
Militia Spearmen
Any honest citizen can take up the shield and answer to the name of "hoplite".
160 350 350 70 10 26 5 22 40 45 30
37
160 Native Carthaginian Spearmen
Melee Infantry / Spear Infantry / (inv_local_carthaginian_spearmen)
Native Carthaginian Spearmen
The sons of Carthage are men worthy of the name "hoplite".
160 550 550 110 20 20 10 35 55 50 30
38
160 Native Etruscan Spearmen
Melee Infantry / Spear Infantry / (inv_local_etruscan_spearmen)
Native Etruscan Spearmen
Every able man who can wield a spear can fight for their people.
160 300 300 60 7 25 5 30 45 45 25
39
160 Native Latin Spearmen
Melee Infantry / Spear Infantry / (inv_local_latin_spearmen)
Native Latin Spearmen
Oft-times, the common man fights for their home with nothing more than a simple spear.
160 200 200 40 9 25 5 30 45 45 40
40
160 Native Umbrian Spearmen
Melee Infantry / Spear Infantry / (inv_local_umbrian_spearmen)
Native Umbrian Spearmen
A lack of experience does not mute the aggression of these spearmen.
160 350 350 70 5 25 3 60 40 50 30
41
160 Native Volsci Spearmen
Melee Infantry / Spear Infantry / (inv_local_volsci_spearmen)
Native Volsci Spearmen
The Volsci's spears have struck many Italian hearts.
160 650 650 130 28 25 15 37 40 50 40
42
160 Elite Hoplites
Melee Infantry / Spear Infantry / (inv_syr_elite_hoplites)
Elite Hoplites
The cream of citizen hoplites to proudly defend their city from invasion.
160 1050 1050 210 42 30 25 65 105 65 50
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
43
80 Hippeus
Cavalry / Melee Cavalry / (inv_gre_hippeus)
Hippeus
Their distinctive helmets set these cavalrymen apart as they run the enemy through.
80 850 850 170 40 25 25 25 60 80 40
44
80 Native Aequi Horsemen
Cavalry / Melee Cavalry / (inv_local_aequi_horsemen)
Native Aequi Horsemen
Arduous mountain terrain grants the rider a particular skill in combat.
80 550 550 110 35 25 40 60 15 75 20
45
80 Native Campanian Cavalry
Cavalry / Melee Cavalry / (inv_local_campanian_cavalry)
Native Campanian Cavalry
These horsemen are fierce fighters from a long and noble tradition.
80 650 650 130 20 38 30 30 60 75 40
46
80 Native Gallic Horsemen
Cavalry / Melee Cavalry / (inv_local_gallic_horsemen)
Native Gallic Horsemen
Matchless Gallic fury strikes even harder from horseback.
80 500 500 100 25 27 30 10 10 65 25
47
80 Native Ligurian Horsemen
Cavalry / Melee Cavalry / (inv_local_ligurian_horsemen)
Native Ligurian Horsemen
These horsemen have seen combat, and do not flinch in the face of danger.
80 800 800 160 35 27 30 20 30 80 40
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
48
80 Hippotoxotes
Cavalry / Missile Cavalry / (inv_gre_hippotoxotes)
Hippotoxotes
Horseback archery was a great military innovation even before the legendary Parthian Shot was developed.
80 650 650 130 35 125 5 15 10 24 5 10 15 75 30
49
80 Horse Skirmishers
Cavalry / Missile Cavalry / (inv_gre_horse_skirmishers)
Horse Skirmishers
A balanced army requires dashing cavalry as well as implacable infantrymen.
80 600 600 120 29 80 7 7 10 24 5 35 25 65 30
50
80 African Cavalry
Cavalry / Missile Cavalry / (inv_local_african_cavalry)
African Cavalry
Almost born in the saddle, these mounted skirmishers are a fast-moving threat.
80 1000 1000 200 41 80 8 7 18 24 10 39 15 75 55
51
80 Native Veneti Raiders
Cavalry / Missile Cavalry / (inv_local_veneti_raiders)
Native Veneti Raiders
Hit-and-run tactics work best when your steed is the fastest on the field.
80 650 650 130 29 80 7 7 10 38 10 45 40 90 20
Elephant
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
52
12 African Elephants
Elephants / Elephant / (inv_local_african_elephants)
African Elephants
These powerful beasts plough through enemy lines with terrifying force.
12 1700 1700 340 54 60 24 21 30 905 55
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
53
40 Greek Polybolos
Siege Engine / Fixed Artillery / (inv_gre_polybolos_syracuse)
Greek Polybolos
If firing a bolt at the enemy is good, many bolts must be excellent!
40 720 720 150 85 260 13 9 24 6 14 10 45 35
54
40 Giant Ballista
Siege Engine / Fixed Artillery / (inv_syr_giant_ballista)
Giant Ballista
What a ballista lacks in honour it makes up for with killing power.
40 1800 1800 360 210 550 2 9 24 6 14 10 45 40
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
55
40 Greek Ballista
Siege Engine / Field Artillery / (inv_gre_ballista_syracuse)
Greek Ballista
Only a slack-jawed barbarian would not use such an efficient engine of death!
40 1560 960 200 180 420 3 9 24 6 14 10 45 40
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
56
40 Artillery Penteres - Greek Ballista (Ship)
Medium Ship / Artillery Ship / (inv_gre_Ballista_greek_onager_five)
Artillery Penteres - Greek Ballista (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Only a slack-jawed barbarian would not use such an efficient engine of death!

40 1100 1100 220 1020 5 180 420 2 9 24 6 14 10 45 40
57
120 Assault Tetreres - Elite Hoplites
Medium Ship / Melee Ship / (inv_syr_four_assault_greek_elite_hoplites)
Assault Tetreres - Elite Hoplites
Ramming attacks from these ships inflict terrible damage.

The cream of citizen hoplites to proudly defend their city from invasion.

120 950 950 190 825 6 42 30 25 65 105 65 50
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
58
120 Assault Tetreres - Carthaginian Hoplites
Medium Ship / Melee Ship / (inv_car_specialport_greek_four_hoplites)
Assault Tetreres - Carthaginian Hoplites
Ramming attacks from these ships inflict terrible damage.

There is honour and tradition in defending one's home.

120 760 760 152 825 6 36 29 20 51 80 60 55
59
160 Assault Hexeres - Sacred Band
Heavy Ship / Melee Ship / (inv_car_specialport_greek_four_sacred_band)
Assault Hexeres - Sacred Band
These magnificent ships are both intimidating and extremely dangerous.

The best and bravest of Carthage trained to fight as hoplites.

160 1200 1200 240 1046 5 42 29 22 59 105 65 70
60
60 Assault Dieres - Carthaginian Infantry
Light Ship / Melee Ship / (inv_car_specialport_greek_two_Infantry)
Assault Dieres - Carthaginian Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

To take up arms for Carthage is to defend hearth, home and faith.

60 500 500 100 501 6 41 36 18 51 75 60 55
61
60 Assault Dieres - Carthaginian Hoplites
Light Ship / Melee Ship / (inv_car_specialport_greek_two_hoplites)
Assault Dieres - Carthaginian Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

There is honour and tradition in defending one's home.

60 500 500 100 501 6 36 29 20 51 80 60 55
62
60 Assault Dieres - Sword Militia
Light Ship / Melee Ship / (inv_car_specialport_greek_two_sword_militia)
Assault Dieres - Sword Militia
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Picking up the sword for mighty Carthage is an honour for any fighting man.

60 330 330 78 501 6 15 34 15 37 40 45 30
63
120 Assault Tetreres - Hoplites
Medium Ship / Melee Ship / (inv_gre_four_assault_greek_hoplites)
Assault Tetreres - Hoplites
Ramming attacks from these ships inflict terrible damage.

Hoplites: no other word says "Greeks at war" in quite the same way.

120 700 700 140 825 6 35 26 15 55 80 60 50
64
60 Assault Dieres - Light Hoplites
Light Ship / Melee Ship / (inv_gre_two_assault_greek_light_hoplites)
Assault Dieres - Light Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Discipline is needed to fight with spear and shield in the phalanx.

60 360 360 72 501 6 25 26 15 40 55 50 35
65
120 Assault Tetreres - Elite Hoplites
Medium Ship / Melee Ship / (inv_syr_four_assault_greek_elite_hoplites)
Assault Tetreres - Elite Hoplites
Ramming attacks from these ships inflict terrible damage.

The cream of citizen hoplites to proudly defend their city from invasion.

120 950 950 190 825 6 42 30 25 65 105 65 50
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
66
100 Pursuit Trihemiolia - Carthaginian Javelinmen
Light Ship / Missile Ship / (inv_car_specialport_greek_two_halfer_car_specialportthaginian_javelin)
Pursuit Trihemiolia - Carthaginian Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

100 600 600 120 585 7 32 80 7 7 8 24 3 27 40 45 25
67
140 Missile Penteres - Toxotes
Medium Ship / Missile Ship / (inv_gre_five_missile_greek_toxotes)
Missile Penteres - Toxotes
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers are ideal for goading the enemy into foolish action.

140 850 850 165 1020 5 35 125 6 15 8 24 3 12 10 60 50
68
80 Missile Trieres - Toxotes
Medium Ship / Missile Ship / (inv_gre_three_assault_greek_toxotes)
Missile Trieres - Toxotes
A large contingent of archers can make short work of enemy crews.

Archers are ideal for goading the enemy into foolish action.

80 550 550 110 693 6 35 125 6 15 8 24 3 12 10 60 50
69
100 Pursuit Trihemiolia - Greek Slingers
Light Ship / Missile Ship / (inv_gre_two_halfer_slingers)
Pursuit Trihemiolia - Greek Slingers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Witty slingers often scratch "OUCH!" onto their shot.

100 300 300 60 585 7 20 150 7 25 5 24 3 5 10 45 20
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
70
40 Artillery Penteres - Greek Ballista (Ship)
Medium Ship / Artillery Ship / (inv_gre_Ballista_greek_onager_five)
Artillery Penteres - Greek Ballista (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Only a slack-jawed barbarian would not use such an efficient engine of death!

40 1100 1100 220 1020 5 180 420 2 9 24 6 14 10 45 40