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HomeHome / Total War: Rome II / Syracuse (Rise of the Republic) / Units / Assault Dieres - Carthaginian Infantry
Assault Dieres - Carthaginian Infantry Syracuse (Rise of the Republic)Syracuse (Rise of the Republic) Melee Ship

Assault Dieres - Carthaginian Infantry

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

To take up arms for Carthage is to defend hearth, home and faith.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Carthaginian Infantry)
Recruited from among descendants of Phoenician settlers and the native Lebu, Garamantian, and Berber peoples of the Sahara these troops were the largest non-mercenary Carthaginian contingent in the army. Colonising the African coast from around the 1st millennium BC, the Phoenicians founded Carthage and other cities, later known as Leptis Magna and Sabratha. Important trading centres, they acted alongside Tingis, which was founded by their Carthaginian descendants, and the Greek colony of Cyrene as gateways into Africa and the western Mediterranean. By the 5th century BC, however, the three Libyan cities had passed under the control and protection of Carthage and its mercantile dominance. Mixing together a variety of eastern and Saharan customs, and influenced by contact with much of the Mediterranean through their trading network, the Liby-Phoenicians were varied in their style of dress and armament.

Assault Dieres - Carthaginian Infantry

Unit Name

Assault Dieres - Carthaginian Infantry

Main Unit Key

inv_car_specialport_greek_two_Infantry

Land Unit Key

inv_car_Infantry

Naval Unit Key

greek_two

Soldiers

60

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

100

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Ship Health

501

└ Ship

greek_two

Ship Speed

6

Melee Attack

41

Weapon Damage

36

├ Melee Weapon

rome_kopis

├ Melee Damage Base

30

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

51

├ Base Defence

26

├ Shield

thureos

└ Shield Defence

25

Armour

75

├ Armour

spolas_improved

├ Armour Defence

40

└ Shield Armour

35

Health

60

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

└ Bonus Hit Points

15

Base Morale

55

Abilities

Assault Dieres
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Assault Dieres
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Carthaginian Infantry
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale