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HomeHome / Total War: Rome II / Syracuse (Rise of the Republic) / Units / Native Campanian Cavalry
Native Campanian Cavalry Syracuse (Rise of the Republic)Syracuse (Rise of the Republic) Melee Cavalry

Native Campanian Cavalry

These horsemen are fierce fighters from a long and noble tradition.

From the 8th century BC, when Greeks settlers established trading posts along Italy’s eastern seaboard in the vicinity of modern-day Naples, the region of Campania was part of Magna Graecia. It remained so, a stalwart of Hellenistic civilisation, until its aggressive Samnite neighbours began to migrate from their mountainous homelands, displacing the Greek culture and language prevalent there. In a land famed for its sweeping landscapes - ideal for the breeding of strong horses - the emergent Campanian nobility developed their renowned cavalry. Carrying heavy javelins for skirmishing and swords for melee, they used speed, agility and flexibility of tactics to inflict damage on more heavily armed, and therefore slower moving, opponents. Following the Samnite Wars with Rome, around the beginning of the 3rd century BC, Campanians provided the basis of the Socii cavalry attached to Roman Legions. Well-trained in their people’s equestrian traditions, they were highly valued horsemen and greatly respected warriors.

Native Campanian Cavalry

Unit Name

Native Campanian Cavalry

Main Unit Key

inv_local_campanian_cavalry

Land Unit Key

inv_local_campanian_cavalry

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

130

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

20

Weapon Damage

38

├ Melee Weapon

rome_kopis_cav

├ Melee Damage Base

32

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

30

├ Base Defence

10

├ Shield

cavalry

└ Shield Defence

20

Armour

60

├ Armour

chest_improved

├ Armour Defence

30

└ Shield Armour

30

Health

75

├ Man Entity

rome_infantry_medium

├ Man Health

40

├ Bonus Hit Points

10

├ Mount

rome_horse_sword_shield_m

├ Mount Entity

rome_horse_medium

└ Mount Health

25

Base Morale

40

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Native Campanian Cavalry
  • Good attack
  • Average defence
  • Low damage but average armour penetration
  • Average morale
Recuitment Requirement
Unit Resouces inv_local_campanian_cavalry
Requires Buildings
Native Campanian Cavalry Lv. 0 Capitoline Hill
Capitoline Hill
(inv_all_capitoline_hill)
Level 0
Megapolis
Megapolis
(inv_gre_major_town_3)
Level 2
Metropolis
Metropolis
(inv_gre_major_town_4)
Level 3
Euryalus
Euryalus
(inv_gre_major_town_5)
Level 4
Civil Town
Civil Town
(inv_gre_minor_town_civil_3)
Level 2
Civil Colony
Civil Colony
(inv_gre_minor_town_civil_4)
Level 3
Farming Town
Farming Town
(inv_gre_minor_town_farm_3)
Level 2
Farming Colony
Farming Colony
(inv_gre_minor_town_farm_4)
Level 3
Market Town
Market Town
(inv_gre_minor_town_trade_3)
Level 2
Market Colony
Market Colony
(inv_gre_minor_town_trade_4)
Level 3
Town (Amber Trader)
Town (Amber Trader)
(inv_greek_amber_3)
Level 2
Colony (Amber Road)
Colony (Amber Road)
(inv_greek_amber_4)
Level 3
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_gold_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_greek_gold_4)
Level 3
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_greek_grain_3)
Level 2
Colony (Grain Estate)
Colony (Grain Estate)
(inv_greek_grain_4)
Level 3
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(inv_greek_horse_3)
Level 2
Colony (Armourer)
Colony (Armourer)
(inv_greek_iron_armour_3)
Level 2
Colony (Weaponsmith)
Colony (Weaponsmith)
(inv_greek_iron_weapon_3)
Level 2
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_lead_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_greek_lead_4)
Level 3
Town (Leather Workshop)
Town (Leather Workshop)
(inv_greek_leather_3)
Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(inv_greek_leather_4)
Level 3
Town (Timber Yard)
Town (Timber Yard)
(inv_greek_lumber_3)
Level 2
Colony (Timber Trader)
Colony (Timber Trader)
(inv_greek_lumber_4)
Level 3
Town (Marble Cutter)
Town (Marble Cutter)
(inv_greek_marble_3)
Level 2
Colony (Marble Architect)
Colony (Marble Architect)
(inv_greek_marble_4)
Level 3
Town (Mola Olearia)
Town (Mola Olearia)
(inv_greek_olive_3)
Level 2
Colony (Olive Oil Trader)
Colony (Olive Oil Trader)
(inv_greek_olive_4)
Level 3
Town (Dye Works)
Town (Dye Works)
(inv_greek_purple_dye_3)
Level 2
Colony (Master Dye Works)
Colony (Master Dye Works)
(inv_greek_purple_dye_4)
Level 3
Town (Salt Kiln)
Town (Salt Kiln)
(inv_greek_salt_3)
Level 2
Colony (Salt Workshop)
Colony (Salt Workshop)
(inv_greek_salt_4)
Level 3
Town (Winemaker)
Town (Winemaker)
(inv_greek_wine_3)
Level 2
Colony (Master Winemaker)
Colony (Master Winemaker)
(inv_greek_wine_4)
Level 3