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HomeHome / Total War: Rome II / Syracuse (Rise of the Republic) / Units / Light Hoplites
Light Hoplites Syracuse (Rise of the Republic)Syracuse (Rise of the Republic) Spear Infantry

Light Hoplites

Discipline is needed to fight with spear and shield in the phalanx.

Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.

Light Hoplites

Unit Name

Light Hoplites

Main Unit Key

inv_gre_light_hoplites

Land Unit Key

inv_gre_light_hoplites

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

90

Melee Attack

25

Weapon Damage

26

├ Melee Weapon

rome_hoplite_spear

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

40

├ Base Defence

25

├ Shield

hoplite

└ Shield Defence

15

Armour

55

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

45

Health

50

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

35

Abilities

Light Hoplites
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed

Attributes

  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Light Hoplites
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Requires Buildings
Light Hoplites Lv. 0 Muster Field
Muster Field
(inv_gre_military_1)
Level 0
Holosidderos Barracks
Holosidderos Barracks
(inv_gre_military_2)
Level 1
Hoplite Barracks
Hoplite Barracks
(inv_gre_military_3)
Level 2
Royal Barracks
Royal Barracks
(inv_gre_military_4)
Level 3
Garrison Buildings
Light Hoplites x 1 City
City
(inv_gre_major_town_1)
Level 0
Muster Field
Muster Field
(inv_gre_military_1)
Level 0
Practice Field
Practice Field
(inv_gre_military_buff_1)
Level 0
Civil Settlement
Civil Settlement
(inv_gre_minor_town_civil_2)
Level 1
Farming Settlement
Farming Settlement
(inv_gre_minor_town_farm_2)
Level 1
Market Settlement
Market Settlement
(inv_gre_minor_town_trade_2)
Level 1
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_greek_amber_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_greek_grain_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_greek_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_greek_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_greek_marble_2)
Level 1
Settlement (Olive Press)
Settlement (Olive Press)
(inv_greek_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_greek_purple_dye_2)
Level 1
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_greek_salt_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_greek_wine_2)
Level 1
Light Hoplites x 2 Village
Village
(inv_gre_minor_town_1)
Level 0
Village (Amber Shore)
Village (Amber Shore)
(inv_greek_amber_1)
Level 0
Village (Gold Mine)
Village (Gold Mine)
(inv_greek_gold_1)
Level 0
Village (Grain Fields)
Village (Grain Fields)
(inv_greek_grain_1)
Level 0
Village (Horse Trainers)
Village (Horse Trainers)
(inv_greek_horse_1)
Level 0
Village (Iron Workshop)
Village (Iron Workshop)
(inv_greek_iron_1)
Level 0
Village (Lead Mine)
Village (Lead Mine)
(inv_greek_lead_1)
Level 0
Village (Tannery)
Village (Tannery)
(inv_greek_leather_1)
Level 0
Village (Loggers)
Village (Loggers)
(inv_greek_lumber_1)
Level 0
Village (Marble Pit)
Village (Marble Pit)
(inv_greek_marble_1)
Level 0
Village (Olive Grove)
Village (Olive Grove)
(inv_greek_olive_1)
Level 0
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_greek_purple_dye_1)
Level 0
Village (Salt Mine)
Village (Salt Mine)
(inv_greek_salt_1)
Level 0
Village (Vineyard)
Village (Vineyard)
(inv_greek_wine_1)
Level 0