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HomeHome / Total War: Rome II / Syracuse (Rise of the Republic) / Units / Pursuit Trihemiolia - Greek Slingers
Pursuit Trihemiolia - Greek Slingers Syracuse (Rise of the Republic)Syracuse (Rise of the Republic) Missile Ship

Pursuit Trihemiolia - Greek Slingers

Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Witty slingers often scratch "OUCH!" onto their shot.

It is thought that the Rhodians, a significant naval power in the eastern Mediterranean, developed the 'trihemiolia' or 'two-and-a-half' as a vessel for pirate hunting. Given that Rhodes is an island entirely reliant on the sea and shipping this is a believable theory. Pirates used the hemiola, a handy little vessel developed from the dieres or bireme, a ship with two rows of oars; it makes sense that pirate hunters would think of taking a trieres, or trireme, with three rows of oars and modifying it in a similar fashion. A trihemiolia still had three rows of oars on each side, but the top row was reduced to only half the number of oars, positioned midships. The result was a faster, handier vessel that provided a height advantage over a hemiola for any archers on board. There was also a strategic benefit to the Rhodians, who could only draw on the manpower of one island: they could have six trieres warships with full complements of rowers, or seven trihemiolias for the same number of men. The useful design was soon adopted by other maritime powers around the Mediterranean.

(Greek Slingers)
Slingers were common in ancient armies. Slings are ancient weapons, dating back to Palaeolithic times. In comparison to bows, they were easy to make and had a greater effective range. Constructed from braided flax, hemp or rushes, a sling has a cradle where the shot is placed. One end has a finger-loop, while the other has a knot or strip giving a firm handhold. The slinger puts his middle finger through the loop and holds the knotted end with his thumb and forefinger. After whirling the shot in the sling it is released with a flick of the wrist. Quick to fire and reload, the sling was widely hated by those on the receiving end. Shot varied from stones collected in rivers to shaped lumps of clay and lead; lead shot could fly over 400 metres. Such missiles were sometimes inscribed with comments such as “Catch!” or “Take that!” Shot was difficult to see in flight, and although it lacked the penetrating power of an arrow it could easily break bone or stave-in armour at short ranges. Famously, the Roman Consul Paulus was killed by a slinger early in the disastrous Battle of Cannae.

Pursuit Trihemiolia - Greek Slingers

Unit Name

Pursuit Trihemiolia - Greek Slingers

Main Unit Key

inv_gre_two_halfer_slingers

Land Unit Key

inv_gre_slingers

Naval Unit Key

greek_two_halfer

Soldiers

100

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

60

Missile Damage

20

├ Missile Weapon

rome_sling

├ Projectile

sling_stone

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

10

Accuracy

5

Range

150

Reload

13

Shots Per Minute

7

Ammunition

25

Ship Health

585

└ Ship

greek_two_halfer

Ship Speed

7

Melee Attack

5

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

5

├ Base Defence

5

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

45

├ Man Entity

rome_infantry_light_fast

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

20

Abilities

Pursuit Trihemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Pursuit Trihemiolia
  • Poor hull strength
  • Medium crew
  • Uncatchable
  • Weak ramming
  • Poor boarding
  • Average missile combat
Greek Slingers
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Pursuit Trihemiolia - Greek Slingers Lv. 0 Harbour
Harbour
(inv_gre_port_trade_2)
Level 1
Docks
Docks
(inv_gre_port_trade_3)
Level 2
Fish Market
Fish Market
(inv_gre_port_trade_4)
Level 3
Megas Limen
Megas Limen
(inv_gre_port_trade_5)
Level 4