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General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Azat Guard
Melee Infantry / Spear Infantry / (3c_Arm_Azat_Guard_commander)
Azat Guard
Clad in heavy armour, these nobles are as powerful as they are loyal.
160 1340 1340 270 41 29 28 57 105 65 70
2
80 Azat Knights Bodyguard
Cavalry / Melee Cavalry / (3c_Arm_Azat_Knights_commander)
Azat Knights Bodyguard
These heavy cavalry are an elite force; deadly in battle, and loyal to the last breath.
80 1300 1300 260 53 29 40 55 70 100 70
3
120 Noble Armenian Archers
Missile Infantry / Missile Infantry / (3c_Arm_Noble_Armenian_Archers_commander)
Noble Armenian Archers
The very best Armenian marksmen can split the arrow shot into an enemy's skull.
120 720 720 145 40 150 6 15 28 20 18 32 60 55 65
4
80 Noble Cataphracts
Cavalry / Shock Cavalry / (3c_Arm_Noble_Cataphracts_commander)
Noble Cataphracts
Their armoured charge breaks armies in half.
80 1450 1450 290 50 27 76 23 110 105 65
5
80 Noble Horse Archers
Cavalry / Missile Cavalry / (3c_Arm_Noble_Horse_Archers_commander)
Noble Horse Archers
The best bowmen riding the best horses make the best kills.
80 880 880 175 35 125 7 15 39 34 22 19 90 95 55
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
160 Armoured Axe Warriors
Melee Infantry / Melee Infantry / (3c_Arm_Armoured_Axe_Warriors)
Armoured Axe Warriors
Armenia's armoured lines will defend their lands with a particular fury.
160 800 800 160 43 26 25 51 75 55 45
7
160 Eastern Axe Warriors
Melee Infantry / Melee Infantry / (3c_Eas_Eastern_Axe_Warriors)
Eastern Axe Warriors
The axe is an effective weapon, albeit unfamiliar to eastern armies.
160 640 640 130 36 26 22 49 75 50 45
8
160 Eastern Infantry
Melee Infantry / Melee Infantry / (3c_Eas_Eastern_Infantry)
Eastern Infantry
Warriors of the east, used to fighting in difficult conditions.
160 600 600 120 27 34 25 30 45 55 40
9
160 Hillmen
Melee Infantry / Melee Infantry / (3c_Eas_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 45 25 26 12 36 15 45 30
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
120 Armenian Archers
Missile Infantry / Missile Infantry / (3c_Arm_Armenian_Archers)
Armenian Archers
The pride of the Armenian military, they very rarely miss.
120 420 420 85 35 150 6 15 11 24 4 15 10 50 40
11
120 Armenian Slingers
Missile Infantry / Missile Infantry / (3c_Arm_Armenian_Slingers)
Armenian Slingers
Many great warriors have been killed with a well-aimed slingshot.
120 420 420 85 29 150 8 25 10 24 6 23 20 55 40
12
120 Armoured Armenian Archers
Missile Infantry / Missile Infantry / (3c_Arm_Armoured_Armenian_Archers)
Armoured Armenian Archers
Defence is often more important in ranged combat than just shooting arrows.
120 580 580 115 35 150 6 15 28 20 18 32 40 55 50
13
120 Noble Armenian Archers
Missile Infantry / Missile Infantry / (3c_Arm_Noble_Armenian_Archers)
Noble Armenian Archers
The very best Armenian marksmen can split the arrow shot into an enemy's skull.
120 720 720 145 40 150 6 15 28 20 18 32 60 55 65
14
120 Noble Armenian Archers
Missile Infantry / Missile Infantry / (3c_Arm_Noble_Armenian_Archers_commander)
Noble Armenian Archers
The very best Armenian marksmen can split the arrow shot into an enemy's skull.
120 720 720 145 40 150 6 15 28 20 18 32 60 55 65
15
120 Eastern Bowmen
Missile Infantry / Missile Infantry / (3c_Eas_Eastern_Bowmen)
Eastern Bowmen
Weight of numbers brings its own quality to arrow fire.
120 330 330 65 35 125 6 15 8 24 3 12 10 45 25
16
120 Persian Skirmishers
Missile Infantry / Missile Infantry / (3c_Per_Persian_Skirmishers)
Persian Skirmishers
Skirmishers are perfect for frustrating the enemy before a larger attack.
120 320 320 65 32 80 7 7 8 24 3 22 15 45 20
Pike Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
160 Armenian Pikemen
Melee Infantry / Pike Infantry / (3c_Arm_Armenian_Pikemen)
Armenian Pikemen
Just aim the pike at the charging enemy, it will do the rest.
160 500 500 100 34 24 7 25 65 55 45
18
160 Armoured Armenian Pikemen
Melee Infantry / Pike Infantry / (3c_Arm_Armoured_Armenian_Pikemen)
Armoured Armenian Pikemen
In the hands of an expert the sarissa pike is a deadly weapon.
160 720 720 145 39 24 9 33 70 55 55
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
160 Armenian Spearmen
Melee Infantry / Spear Infantry / (3c_Arm_Armenian_Spearmen)
Armenian Spearmen
As the bulk of the army, these spearmen may not be skilled but they are numerous.
160 320 320 65 15 25 11 35 60 45 35
20
160 Azat Guard
Melee Infantry / Spear Infantry / (3c_Arm_Azat_Guard)
Azat Guard
Clad in heavy armour, these nobles are as powerful as they are loyal.
160 1340 1340 270 41 29 28 57 105 65 70
21
160 Azat Guard
Melee Infantry / Spear Infantry / (3c_Arm_Azat_Guard_commander)
Azat Guard
Clad in heavy armour, these nobles are as powerful as they are loyal.
160 1340 1340 270 41 29 28 57 105 65 70
22
160 Persian Spearmen
Melee Infantry / Spear Infantry / (3c_Arm_Persian_Spearmen)
Persian Spearmen
The skill of Armenia's warriors was only enhanced by Persian influence.
160 300 300 60 13 25 11 34 55 45 35
23
160 Eastern Spearmen
Melee Infantry / Spear Infantry / (3c_Eas_Eastern_Spearmen)
Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 180 180 35 13 25 11 34 45 45 25
24
160 Noble Spearmen
Melee Infantry / Spear Infantry / (3c_Eas_Noble_Spearmen)
Noble Spearmen
These heavily armoured warriors always give good account of themselves.
160 850 850 170 32 29 24 51 85 60 60
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
25
80 Azat Knights
Cavalry / Melee Cavalry / (3c_Arm_Azat_Knights)
Azat Knights
These heavy cavalry are an elite force; deadly in battle, and loyal to the last breath.
80 1300 1300 260 53 29 40 55 70 100 70
26
80 Azat Knights Bodyguard
Cavalry / Melee Cavalry / (3c_Arm_Azat_Knights_commander)
Azat Knights Bodyguard
These heavy cavalry are an elite force; deadly in battle, and loyal to the last breath.
80 1300 1300 260 53 29 40 55 70 100 70
27
80 Noble Armenian Cavalry
Cavalry / Melee Cavalry / (3c_Arm_Noble_Armenian_Cavalry)
Noble Armenian Cavalry
A noble's horse and battle prowess are naturally of the highest quality.
80 780 780 155 46 25 34 35 70 90 60
28
80 Eastern Cavalry
Cavalry / Melee Cavalry / (3c_Eas_Eastern_Cavalry)
Eastern Cavalry
Very competent warriors, especially when facing lightly-equipped enemies.
80 640 640 130 42 25 29 38 50 80 38
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
29
80 Armoured Horse Archers
Cavalry / Missile Cavalry / (3c_Arm_Armoured_Horse_Archers)
Armoured Horse Archers
A fleet horse archer is never happier than when he has a surfeit of targets.
80 640 640 130 35 125 6 13 36 24 14 13 40 80 45
30
80 Noble Horse Archers
Cavalry / Missile Cavalry / (3c_Arm_Noble_Horse_Archers)
Noble Horse Archers
The best bowmen riding the best horses make the best kills.
80 880 880 175 35 125 7 15 39 34 22 19 90 95 55
31
80 Noble Horse Archers
Cavalry / Missile Cavalry / (3c_Arm_Noble_Horse_Archers_commander)
Noble Horse Archers
The best bowmen riding the best horses make the best kills.
80 880 880 175 35 125 7 15 39 34 22 19 90 95 55
32
80 Eastern Horse Archers
Cavalry / Missile Cavalry / (3c_Eas_Eastern_Horse_Archers)
Eastern Horse Archers
Horse archers can cut enemy units down to size without getting too close.
80 420 420 85 40 125 6 13 10 24 4 12 10 75 38
33
80 Eastern Horse Skirmishers
Cavalry / Missile Cavalry / (3c_Eas_Eastern_Horse_Skirmishers)
Eastern Horse Skirmishers
A moving hail of arrows, these horsemen never let themselves be pinned down.
80 390 390 80 41 80 7 7 9 24 4 39 15 70 43
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
80 Noble Cataphracts
Cavalry / Shock Cavalry / (3c_Arm_Noble_Cataphracts)
Noble Cataphracts
Their armoured charge breaks armies in half.
80 1450 1450 290 50 27 76 23 110 105 65
35
80 Noble Cataphracts
Cavalry / Shock Cavalry / (3c_Arm_Noble_Cataphracts_commander)
Noble Cataphracts
Their armoured charge breaks armies in half.
80 1450 1450 290 50 27 76 23 110 105 65
36
80 Eastern Cataphracts
Cavalry / Shock Cavalry / (3c_Eas_Eastern_Cataphracts)
Eastern Cataphracts
Nigh-on invulnerable within their armour, these warriors are a fearsome sight.
80 1050 1050 210 38 25 67 17 90 100 62
Fixed Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
37
40 Eastern Giant Ballista
Siege Engine / Fixed Artillery / (3c_Eas_Giant_Ballista)
Eastern Giant Ballista
The inventive mind makes cruel machines very useful in battle.
40 730 730 150 210 550 2 9 24 6 14 10 45 35
38
40 Eastern Scorpion (Fixed)
Siege Engine / Fixed Artillery / (3c_Eas_Scorpion)
Eastern Scorpion (Fixed)
A man pierced through is unlikely to dispute a battle's outcome.
40 490 490 100 120 350 6 9 24 6 14 10 45 35
39
40 Eastern Bastion Scorpion
Siege Engine / Fixed Artillery / (3c_Eas_Scorpion_Bastion)
Eastern Bastion Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 490 490 100 120 400 8 9 24 6 14 10 40 35
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
40
40 Eastern Ballista
Siege Engine / Field Artillery / (3c_Eas_Ballista)
Eastern Ballista
If a man can be seen, he can be hit. If hit, killed.
40 1560 560 110 180 420 3 9 24 6 14 10 45 35
41
40 Eastern Bastion Ballista
Siege Engine / Field Artillery / (3c_Eas_Ballista_Bastion)
Eastern Bastion Ballista
If a man can be seen, he can be hit. If hit, killed.
40 560 560 110 180 460 3 9 24 6 14 10 40 35
42
40 Eastern Scorpion
Siege Engine / Field Artillery / (3c_Eas_Cheiroballistra)
Eastern Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 520 520 100 120 350 6 9 24 6 14 10 45 35
43
40 Eastern Large Onager
Siege Engine / Field Artillery / (3c_Eas_Large_Onager)
Eastern Large Onager
Carnage is only the start: wise targets remember urgent business elsewhere.
40 1780 780 160 230 480 2 9 24 7 14 10 45 35
44
40 Eastern Onager
Siege Engine / Field Artillery / (3c_Eas_Onager)
Eastern Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 1580 580 120 200 350 3 9 24 6 14 10 45 35
45
40 Eastern Bastion Onager
Siege Engine / Field Artillery / (3c_Eas_Onager_Bastion)
Eastern Bastion Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 580 580 120 200 400 4 9 24 6 14 10 40 35
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
46
120 Assault Tetreres - Eastern Infantry
Medium Ship / Melee Ship / (3c_Arm_Assault_Tetreres_commander)
Assault Tetreres - Eastern Infantry
Ramming attacks from these ships inflict terrible damage.

Warriors of the east, used to fighting in difficult conditions.

120 640 640 130 890 6 27 34 25 30 45 55 40
47
140 Tower Penteres - Armoured Armenian Archers
Medium Ship / Missile Ship / (3c_Arm_Tower_Penteres_commander)
Tower Penteres - Armoured Armenian Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Defence is often more important in ranged combat than just shooting arrows.

140 1180 1180 235 1090 5 35 150 6 15 28 20 18 32 40 55 50
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
48
60 Assault Dieres - Eastern Spearmen
Light Ship / Melee Ship / (3c_Arm_Assault_Dieres)
Assault Dieres - Eastern Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Cheap spearmen are not necessarily poor spearmen.

60 310 310 60 566 6 13 25 11 34 45 45 25
49
120 Assault Tetreres - Eastern Infantry
Medium Ship / Melee Ship / (3c_Arm_Assault_Tetreres)
Assault Tetreres - Eastern Infantry
Ramming attacks from these ships inflict terrible damage.

Warriors of the east, used to fighting in difficult conditions.

120 640 640 130 890 6 27 34 25 30 45 55 40
50
120 Assault Tetreres - Eastern Infantry
Medium Ship / Melee Ship / (3c_Arm_Assault_Tetreres_commander)
Assault Tetreres - Eastern Infantry
Ramming attacks from these ships inflict terrible damage.

Warriors of the east, used to fighting in difficult conditions.

120 640 640 130 890 6 27 34 25 30 45 55 40
51
60 Fire Pot Dieres - Eastern Spearmen
Light Ship / Melee Ship / (3c_Arm_Fire_Pot_Dieres)
Fire Pot Dieres - Eastern Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Cheap spearmen are not necessarily poor spearmen.

60 360 360 70 566 6 13 25 11 34 45 45 25
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
52
140 Missile Penteres - Armoured Armenian Archers
Medium Ship / Missile Ship / (3c_Arm_Missile_Penteres)
Missile Penteres - Armoured Armenian Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Defence is often more important in ranged combat than just shooting arrows.

140 950 950 190 1090 5 35 150 6 15 28 20 18 32 40 55 50
53
80 Missile Trieres - Armenian Slingers
Medium Ship / Missile Ship / (3c_Arm_Missile_Trieres)
Missile Trieres - Armenian Slingers
A large contingent of archers can make short work of enemy crews.

Many great warriors have been killed with a well-aimed slingshot.

80 530 530 105 758 6 29 150 8 25 10 24 6 23 20 55 40
54
100 Pursuit Trihemiolia - Persian Skirmishers
Light Ship / Missile Ship / (3c_Arm_Pursuit_Trihemiolia)
Pursuit Trihemiolia - Persian Skirmishers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Skirmishers are perfect for frustrating the enemy before a larger attack.

100 580 580 115 650 7 32 80 7 7 8 24 3 22 15 45 20
55
80 Raiding Hemiolia - Persian Skirmishers
Light Ship / Missile Ship / (3c_Arm_Raiding_Hemiolia)
Raiding Hemiolia - Persian Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Skirmishers are perfect for frustrating the enemy before a larger attack.

80 450 450 90 467 6 32 80 7 7 8 24 3 22 15 45 20
56
140 Scorpion Penteres - Armoured Armenian Archers
Medium Ship / Missile Ship / (3c_Arm_Scorpion_Penteres)
Scorpion Penteres - Armoured Armenian Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Defence is often more important in ranged combat than just shooting arrows.

140 1180 1180 235 1090 5 35 150 6 15 28 20 18 32 40 55 50
57
80 Scorpion Trieres - Armenian Slingers
Medium Ship / Missile Ship / (3c_Arm_Scorpion_Trieres)
Scorpion Trieres - Armenian Slingers
Deadly accurate dart-throwers give enemies pause.

Many great warriors have been killed with a well-aimed slingshot.

80 640 640 130 758 6 29 150 8 25 10 24 6 23 20 55 40
58
140 Tower Penteres - Armoured Armenian Archers
Medium Ship / Missile Ship / (3c_Arm_Tower_Penteres)
Tower Penteres - Armoured Armenian Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Defence is often more important in ranged combat than just shooting arrows.

140 1180 1180 235 1090 5 35 150 6 15 28 20 18 32 40 55 50
59
140 Tower Penteres - Armoured Armenian Archers
Medium Ship / Missile Ship / (3c_Arm_Tower_Penteres_commander)
Tower Penteres - Armoured Armenian Archers
From a shipboard tower, all enemies become little targets to be potted at will.

Defence is often more important in ranged combat than just shooting arrows.

140 1180 1180 235 1090 5 35 150 6 15 28 20 18 32 40 55 50
Artillery Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
60
40 Artillery Penteres - Eastern Onager (Ship)
Medium Ship / Artillery Ship / (3c_Arm_Artillery_Penteres)
Artillery Penteres - Eastern Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Really big rocks, thrown at the enemy, punctuate many a debating point in war.

40 750 750 150 1090 5 200 350 3 9 24 6 14 10 45 35
61
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (3c_Arm_Light_Artillery_Penteres)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 125 1090 5 180 420 2 9 24 6 14 10 45 35