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HomeHome / Total War: Rome II / Palmyra (Empire Divided) / Units
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Imperial Cataphracts Bodyguard
Cavalry / Shock Cavalry / (3c_Pal_Imperial_Palmyrene_Cataphracts_commander)
Imperial Cataphracts Bodyguard
The strongest and most well-equipped riders, carrying the pride of Palmyra.
80 1460 1460 290 48 27 80 22 110 105 60
2
160 Imperial Pikemen
Melee Infantry / Pike Infantry / (3c_Pal_Imperial_Pikemen_commander)
Imperial Pikemen
Only the best and most skilled are promoted to 'Imperial' status.
160 1200 1200 240 49 28 13 43 90 60 70
3
160 Palmyrene Palace Guard
Melee Infantry / Spear Infantry / (3c_Pal_Palmyrene_Palace_Guard_commander)
Palmyrene Palace Guard
Handpicked for their battle prowess, they are the strongest defenders of Palmyra.
160 1120 1120 225 60 29 22 59 90 65 70
4
12 Scythed Chariots
Cavalry / Chariot / (3c_Pal_Scythed_Chariots_commander)
Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.
12 1380 1380 275 54 35 45 29 60 100 65
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
160 Auxiliary Bactrian Hillmen
Melee Infantry / Melee Infantry / (3c_Aux_Bactrian_Hillmen)
Auxiliary Bactrian Hillmen
Armed with javelins and axes, these hardy hill people can trouble an enemy.
160 260 260 50 28 26 10 36 45 45 25
6
160 Auxiliary Celtic Swordsmen
Melee Infantry / Melee Infantry / (3c_Aux_Celtic_Swordsmen)
Auxiliary Celtic Swordsmen
These men fight with proven bravery and well-honed skill-at-arms.
160 580 580 115 29 40 28 54 65 50 35
7
160 Auxiliary Egyptian Infantry
Melee Infantry / Melee Infantry / (3c_Aux_Egyptian_Infantry)
Auxiliary Egyptian Infantry
Frontline soldiers trained for hand-to-hand combat with their enemies.
160 200 200 40 16 24 8 41 55 45 25
8
160 Auxiliary Gallic Heavy Infantry
Melee Infantry / Melee Infantry / (3c_Aux_Gallic_Heavy_Infantry)
Auxiliary Gallic Heavy Infantry
Gaul's strongest swords have a special place in Roman armies.
160 1350 1350 270 48 45 35 69 80 65 50
9
160 Auxiliary Gallic Swordsmen
Melee Infantry / Melee Infantry / (3c_Aux_Gallic_Swordsmen)
Auxiliary Gallic Swordsmen
A Gaul can skilfully swing a longsword for the Empire and remain a Gaul.
160 350 350 70 25 40 20 58 45 50 40
10
160 Auxiliary Germanic Axe Warriors
Melee Infantry / Melee Infantry / (3c_Aux_Germanic_Axe_Warriors)
Auxiliary Germanic Axe Warriors
Their skill in battle with the axe is recognised in Imperial ranks.
160 450 450 90 37 26 24 50 60 55 45
11
160 Auxiliary Germanic Falxmen
Melee Infantry / Melee Infantry / (3c_Aux_Germanic_Falxmen)
Auxiliary Germanic Falxmen
Falxmen give all enemies pause: who wants to be cut in two with a single blow?
160 360 360 70 38 39 48 11 10 50 35
12
160 Auxiliary Germanic Heavy Infantry
Melee Infantry / Melee Infantry / (3c_Aux_Germanic_Heavy_Infantry)
Auxiliary Germanic Heavy Infantry
The Germanic tribes produce mighty warriors to serve the Empire.
160 780 780 155 39 40 27 57 80 60 55
13
160 Auxiliary Germanic Swordsmen
Melee Infantry / Melee Infantry / (3c_Aux_Germanic_Swordsmen)
Auxiliary Germanic Swordsmen
A stout shield and a sharp blade. Argue with them at your peril.
160 450 450 90 40 34 24 39 60 55 40
14
160 Auxiliary Hillmen
Melee Infantry / Melee Infantry / (3c_Aux_Hillmen)
Auxiliary Hillmen
Resentment of others can make anyone fight hard.
160 220 220 45 20 26 10 36 15 45 25
15
160 Auxiliary Iberian Swordsmen
Melee Infantry / Melee Infantry / (3c_Aux_Iberian_Swordsmen)
Auxiliary Iberian Swordsmen
These Iberians are more than able to serve the Empire at the front of a battle line.
160 350 350 70 35 35 20 60 15 50 35
16
160 Auxiliary Illyrian Raiders
Melee Infantry / Melee Infantry / (3c_Aux_Illyrian_Raiders)
Auxiliary Illyrian Raiders
Fast-moving, stealthy infantry are ideal for hit-and-run tactics.
160 400 400 80 34 26 16 40 60 45 45
17
160 Auxiliary Illyrian Swordsmen
Melee Infantry / Melee Infantry / (3c_Aux_Illyrian_Swordsmen)
Auxiliary Illyrian Swordsmen
Illyrian fury and Roman equipment combined make these troops a force to be reckoned with.
160 420 420 85 34 35 10 45 60 50 40
18
160 Auxiliary Libyan Infantry
Melee Infantry / Melee Infantry / (3c_Aux_Libyan_Infantry)
Auxiliary Libyan Infantry
The desert battlefield hardens warriors, turning them into an unstoppable force.
160 720 720 145 41 36 18 51 75 60 50
19
160 Auxiliary Scutarii
Melee Infantry / Melee Infantry / (3c_Aux_Scutarii)
Auxiliary Scutarii
Heavy infantry, armed with deadly falcata swords, are a handy unit for any general.
160 620 620 125 42 35 21 60 60 55 45
20
160 Auxiliary Steppe Warriors
Melee Infantry / Melee Infantry / (3c_Aux_Steppe_Warriors)
Auxiliary Steppe Warriors
Tribal warfare on the steppes has made these warriors a useful tool for the Empire.
160 270 270 55 30 26 14 54 25 45 20
21
160 Auxiliary Swordsmen
Melee Infantry / Melee Infantry / (3c_Aux_Swordsmen)
Auxiliary Swordsmen
Every capable man will be used in the Empire's military.
160 420 420 85 34 35 10 45 60 50 40
22
160 Auxiliary Thracian Warriors
Melee Infantry / Melee Infantry / (3c_Aux_Thracian_Warriors)
Auxiliary Thracian Warriors
When victorious over a worthy opponent, absorb their strength.
160 420 420 85 46 45 36 12 30 50 40
23
160 Armoured Swordsmen
Melee Infantry / Melee Infantry / (3c_Pal_Armoured_Swordsmen)
Armoured Swordsmen
These well-protected warriors are a threat, both in melee and with their javelins.
160 750 750 150 38 40 32 60 70 60 45
24
160 Hillmen
Melee Infantry / Melee Infantry / (3c_Pal_Hillmen)
Hillmen
Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
160 220 220 45 25 26 12 36 15 45 30
25
120 Gladiators
Melee Infantry / Melee Infantry / (3c_Rom_Gladiators)
Gladiators
Superbly-trained heavy infantry with little fear of death.
120 600 600 120 67 39 22 60 10 65 50
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
120 Auxiliary Archers
Missile Infantry / Missile Infantry / (3c_Aux_Archers)
Auxiliary Archers
The step from hunting to archery is not a difficult one.
120 290 290 60 35 125 6 15 8 24 3 12 10 45 25
27
120 Auxiliary Armenian Archers
Missile Infantry / Missile Infantry / (3c_Aux_Armenian_Archers)
Auxiliary Armenian Archers
Even among the specialised auxiliary archers, Armenian bows cannot be matched.
120 420 420 85 35 150 6 15 28 20 18 32 40 55 50
28
120 Auxiliary Briton Slingers
Missile Infantry / Missile Infantry / (3c_Aux_Briton_Slingers)
Auxiliary Briton Slingers
A good slinger is worth his weight in slingshot, many times over.
120 380 380 75 23 150 7 25 8 24 3 37 25 50 30
29
120 Auxiliary Celtic Archers
Missile Infantry / Missile Infantry / (3c_Aux_Celtic_Archers)
Auxiliary Celtic Archers
The skills of the hunt - hiding and a sudden strike - are the skills of a warrior.
120 380 380 75 35 125 6 15 8 24 3 12 10 45 20
30
120 Auxiliary Cretan Archers
Missile Infantry / Missile Infantry / (3c_Aux_Cretan_Archers)
Auxiliary Cretan Archers
Give a loyal Cretan a bow and he will conquer in the Empire's name.
120 600 600 120 40 150 7 15 12 24 6 14 30 55 55
31
120 Auxiliary Eastern Javelinmen
Missile Infantry / Missile Infantry / (3c_Aux_Eastern_Javelinmen)
Auxiliary Eastern Javelinmen
These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.
120 360 360 70 32 80 7 7 8 24 3 37 15 45 20
32
120 Auxiliary Egyptian Archers
Missile Infantry / Missile Infantry / (3c_Aux_Egyptian_Archers)
Auxiliary Egyptian Archers
Archers can strike down the enemies of the Empire at a distance.
120 280 280 55 35 125 6 15 8 24 3 12 10 45 25
33
120 Auxiliary Gallic Bowmen
Missile Infantry / Missile Infantry / (3c_Aux_Gallic_Bowmen)
Auxiliary Gallic Bowmen
Their skills in archery are best used in the service of the Empire.
120 450 450 90 35 150 7 15 17 24 5 15 10 45 40
34
120 Auxiliary Gallic Skirmishers
Missile Infantry / Missile Infantry / (3c_Aux_Gallic_Skirmishers)
Auxiliary Gallic Skirmishers
Skirmishing is not the most prestigious role in battle, but remains necessary.
120 220 220 45 32 80 7 7 8 24 3 27 40 50 25
35
120 Auxiliary Germanic Hunters
Missile Infantry / Missile Infantry / (3c_Aux_Germanic_Hunters)
Auxiliary Germanic Hunters
A careless man in tribal lands can become a hunter's prey.
120 450 450 90 35 150 7 15 17 24 5 15 10 45 40
36
120 Auxiliary Germanic Skirmishers
Missile Infantry / Missile Infantry / (3c_Aux_Germanic_Skirmishers)
Auxiliary Germanic Skirmishers
Their lack of armour assists their swift, hit-and-run combat-style.
120 220 220 45 32 80 7 7 8 24 3 27 40 50 25
37
120 Auxiliary Iberian Slingers
Missile Infantry / Missile Infantry / (3c_Aux_Iberian_Slingers)
Auxiliary Iberian Slingers
An Iberian stone cast for the Empire can be as deadly as any other.
120 280 280 55 20 150 7 25 8 24 7 37 25 45 35
38
120 Auxiliary Illyrian Archers
Missile Infantry / Missile Infantry / (3c_Aux_Illyrian_Archers)
Auxiliary Illyrian Archers
What they lack in accuracy, range, and stopping power they make up for in sheer volume.
120 300 300 60 35 125 6 15 8 24 3 12 10 45 25
39
120 Auxiliary Illyrian Slingers
Missile Infantry / Missile Infantry / (3c_Aux_Illyrian_Slingers)
Auxiliary Illyrian Slingers
With the right stone, even the lowliest slinger can bring down a noble warrior.
120 330 330 65 20 150 7 25 8 24 3 22 20 45 25
40
120 Auxiliary Numidian Javelinmen
Missile Infantry / Missile Infantry / (3c_Aux_Numidian_Javelinmen)
Auxiliary Numidian Javelinmen
These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.
120 340 340 70 32 80 8 7 10 24 4 38 15 50 45
41
120 Auxiliary Peltasts
Missile Infantry / Missile Infantry / (3c_Aux_Peltasts)
Auxiliary Peltasts
A good commander knows the value of skirmishers.
120 420 420 85 32 80 7 7 18 24 10 40 65 50 40
42
120 Auxiliary Persian Archers
Missile Infantry / Missile Infantry / (3c_Aux_Persian_Archers)
Auxiliary Persian Archers
Any Persian worth his salt can use a bow in battle.
120 360 360 70 35 150 6 15 9 24 4 13 10 50 30
43
120 Auxiliary Persian Skirmishers
Missile Infantry / Missile Infantry / (3c_Aux_Persian_Skirmishers)
Auxiliary Persian Skirmishers
As their armour is lacking, skirmishers rely on their agility to survive.
120 320 320 65 32 80 7 7 8 24 3 22 15 45 20
44
120 Auxiliary Rhodian Slingers
Missile Infantry / Missile Infantry / (3c_Aux_Rhodian_Slingers)
Auxiliary Rhodian Slingers
Few can match the deadly accuracy of the men of Rhodes.
120 590 590 120 29 150 8 25 12 24 6 24 25 55 55
45
120 Auxiliary Sabaean Archers
Missile Infantry / Missile Infantry / (3c_Aux_Sabean_Archers)
Auxiliary Sabaean Archers
An archer at home in desert sands is always useful.
120 360 360 70 35 125 6 15 8 24 3 12 10 45 25
46
120 Auxiliary Syrian Archers
Missile Infantry / Missile Infantry / (3c_Aux_Syrian_Archers)
Auxiliary Syrian Archers
The chance to strike down the Empire's enemies at a distance should be embraced, always.
120 520 520 105 35 150 6 15 10 24 4 13 40 55 40
47
120 Auxiliary Thracian Slingers
Missile Infantry / Missile Infantry / (3c_Aux_Thracian_Slingers)
Auxiliary Thracian Slingers
All Thracians are born warriors. Some are good shots too.
120 280 280 55 20 150 7 25 12 24 3 37 15 45 25
48
120 Hamian Archers
Missile Infantry / Missile Infantry / (3c_Pal_Hamian_Archers)
Hamian Archers
Syrian composite bows are considered the world's best.
120 620 620 125 40 150 6 15 28 20 18 32 40 55 50
49
120 Heavy Palmyrene Skirmishers
Missile Infantry / Missile Infantry / (3c_Pal_Heavy_Palmyrene_Skirmishers)
Heavy Palmyrene Skirmishers
Great endurance allows these men to wear armour while harassing and baiting the enemy.
120 600 600 120 41 80 8 10 28 35 12 41 70 55 60
50
120 Palmyrene Skirmishers
Missile Infantry / Missile Infantry / (3c_Pal_Palmyrene_Skirmishers)
Palmyrene Skirmishers
These skirmishers harass an enemy line with javelins, screening their comrades in the process.
120 260 260 50 32 80 7 7 8 24 3 37 15 45 30
51
120 Peltasts
Missile Infantry / Missile Infantry / (3c_Pal_Peltasts)
Peltasts
Skirmishers who also have remarkable melee skill make for versatile units in battle.
120 420 420 85 32 80 7 7 18 24 10 40 65 50 40
52
120 Slingers
Missile Infantry / Missile Infantry / (3c_Pal_Slingers)
Slingers
A good slinger can make the humble rock as effective a projectile as the javelin.
120 270 270 55 20 150 7 25 8 24 3 22 20 45 25
Pike Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
53
160 Auxiliary Armoured Pikemen
Melee Infantry / Pike Infantry / (3c_Aux_Armoured_Pikemen)
Auxiliary Armoured Pikemen
Armour and pikes, both hated by horsemen.
160 740 740 150 39 24 9 33 70 55 45
54
160 Auxiliary Eastern Pikemen
Melee Infantry / Pike Infantry / (3c_Aux_Eastern_Pikemen)
Auxiliary Eastern Pikemen
Cavalry could decide battles, unless blocked by a wall of pikes.
160 430 430 85 39 24 9 33 70 55 55
55
160 Auxiliary Egyptian Pikemen
Melee Infantry / Pike Infantry / (3c_Aux_Egyptian_Pikemen)
Auxiliary Egyptian Pikemen
A line of pikes is highly effective for suppressing aggression.
160 430 430 85 30 20 4 15 50 50 35
56
160 Auxiliary Illyrian Armoured Pikemen
Melee Infantry / Pike Infantry / (3c_Aux_Illyrian_Armoured_Pikemen)
Auxiliary Illyrian Armoured Pikemen
A phalanx armed with pikes presents a formidable threat.
160 740 740 150 39 24 9 33 70 55 55
57
160 Armoured Pikemen
Melee Infantry / Pike Infantry / (3c_Pal_Armoured_Pikemen)
Armoured Pikemen
Equipping the pikemen with armour made the phalanx nigh-unbreakable.
160 740 740 150 39 24 9 33 70 55 60
58
160 Imperial Pikemen
Melee Infantry / Pike Infantry / (3c_Pal_Imperial_Pikemen)
Imperial Pikemen
Only the best and most skilled are promoted to 'Imperial' status.
160 1200 1200 240 49 28 13 43 90 60 70
59
160 Imperial Pikemen
Melee Infantry / Pike Infantry / (3c_Pal_Imperial_Pikemen_commander)
Imperial Pikemen
Only the best and most skilled are promoted to 'Imperial' status.
160 1200 1200 240 49 28 13 43 90 60 70
60
160 Pikemen
Melee Infantry / Pike Infantry / (3c_Rom_Pikemen)
Pikemen
A phalanx armed with pikes presents a formidable threat.
160 500 500 100 34 24 7 25 65 55 45
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
61
160 Auxiliary Arabian Spearmen
Melee Infantry / Spear Infantry / (3c_Aux_Arabian_Spearmen)
Auxiliary Arabian Spearmen
Silver buys desert guile, and some familiarity with the spear.
160 180 180 35 13 25 11 49 45 45 30
62
160 Auxiliary Armoured Gallic Spearmen
Melee Infantry / Spear Infantry / (3c_Aux_Armoured_Gallic_Spearmen)
Auxiliary Armoured Gallic Spearmen
Chainmail does not chill a warrior's heart, or still his lust for battle.
160 740 740 150 26 26 22 72 75 55 55
63
160 Auxiliary Celtic Spearmen
Melee Infantry / Spear Infantry / (3c_Aux_Celtic_Spearmen)
Auxiliary Celtic Spearmen
Their rage and pride is focused on a sharpened point.
160 340 340 70 17 22 21 58 45 50 35
64
160 Auxiliary Eastern Spearmen
Melee Infantry / Spear Infantry / (3c_Aux_Eastern_Spearmen)
Auxiliary Eastern Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 180 180 35 13 25 11 34 45 45 25
65
160 Auxiliary Germanic Spear Masters
Melee Infantry / Spear Infantry / (3c_Aux_Germanic_Spear_Masters)
Auxiliary Germanic Spear Masters
It may not be their first choice of weapon, but the Germans have learned to appreciate the value of the spear in battle.
160 830 830 165 30 26 24 74 75 60 65
66
160 Auxiliary Numidian Infantry
Melee Infantry / Spear Infantry / (3c_Aux_Numidian_Infantry)
Auxiliary Numidian Infantry
Numidian warriors have always been formidable foes for European opponents.
160 280 280 55 13 20 11 64 15 45 30
67
160 Auxiliary Persian Spearmen
Melee Infantry / Spear Infantry / (3c_Aux_Persian_Spearmen)
Auxiliary Persian Spearmen
The spear does not cost much, but can topple the most expensive cavalry.
160 300 300 60 13 25 11 34 55 45 35
68
160 Auxiliary Sabaean Spearmen
Melee Infantry / Spear Infantry / (3c_Aux_Sabean_Spearmen)
Auxiliary Sabaean Spearmen
A man at home in the desert has his uses.
160 180 180 35 13 25 11 34 45 45 30
69
160 Auxiliary Spear Infantry
Melee Infantry / Spear Infantry / (3c_Aux_Spear_Infantry)
Auxiliary Spear Infantry
Able soldiers, well schooled in war, and eager to serve the Empire.
160 400 400 80 18 25 15 55 75 50 45
70
160 Palmyrene Cohors
Melee Infantry / Spear Infantry / (3c_Pal_Palmyrene_Cohors)
Palmyrene Cohors
The basic Palmyrene battle unit, who serve their queen faithfully.
160 680 680 135 42 25 16 50 75 55 55
71
160 Palmyrene Legionaries
Melee Infantry / Spear Infantry / (3c_Pal_Palmyrene_Legionaries)
Palmyrene Legionaries
Rich families make for well-equipped soldiers.
160 820 820 165 50 20 18 53 75 60 65
72
160 Palmyrene Palace Guard
Melee Infantry / Spear Infantry / (3c_Pal_Palmyrene_Palace_Guard)
Palmyrene Palace Guard
Handpicked for their battle prowess, they are the strongest defenders of Palmyra.
160 1120 1120 225 60 29 22 59 90 65 70
73
160 Palmyrene Palace Guard
Melee Infantry / Spear Infantry / (3c_Pal_Palmyrene_Palace_Guard_commander)
Palmyrene Palace Guard
Handpicked for their battle prowess, they are the strongest defenders of Palmyra.
160 1120 1120 225 60 29 22 59 90 65 70
74
160 Palmyrene Spearmen
Melee Infantry / Spear Infantry / (3c_Pal_Palmyrene_Spearmen)
Palmyrene Spearmen
Cheap spearmen are not necessarily poor spearmen.
160 460 460 90 24 25 26 55 70 50 50
75
160 Veteran Palmyrene Legionaries
Melee Infantry / Spear Infantry / (3c_Pal_Veteran_Palmyrene_Legionaries)
Veteran Palmyrene Legionaries
All legionaries are effective fighters, veterans doubly so.
160 1050 1050 210 58 29 22 57 100 65 70
76
160 Vigiles
Melee Infantry / Spear Infantry / (3c_Pal_Vigiles)
Vigiles
These spear-armed garrison troops are also the town watch, riot squad and firemen.
160 200 200 40 13 25 11 54 45 45 30
77
120 Spear Gladiators
Melee Infantry / Spear Infantry / (3c_Rom_Spear_Gladiators)
Spear Gladiators
A spear is no less deadly in battle than in the arena.
120 440 440 90 45 29 28 70 10 60 50
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
78
80 Alae Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Alae_Cavalry)
Alae Cavalry
Skilled in close-combat, these cavalrymen are also well protected.
80 640 640 130 33 25 29 30 70 80 40
79
80 Auxiliary Arabian Camel Spearmen
Cavalry / Melee Cavalry / (3c_Aux_Arabian_Camel_Spearmen)
Auxiliary Arabian Camel Spearmen
A camel is a bizarre beast, yet has its advantages in battle.
80 400 400 80 28 25 25 50 25 85 40
80
80 Auxiliary Bactrian Light Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Bactrian_Light_Cavalry)
Auxiliary Bactrian Light Cavalry
A balanced army requires dashing cavalry as well as implacable infantrymen.
80 430 430 85 37 25 29 26 55 75 30
81
80 Auxiliary Camel Spearmen
Cavalry / Melee Cavalry / (3c_Aux_Camel_Spearmen)
Auxiliary Camel Spearmen
A camel is a bizarre beast, yet has its advantages in battle.
80 400 400 80 28 25 25 50 25 85 40
82
80 Auxiliary Cappadocian Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Cappadocian_Cavalry)
Auxiliary Cappadocian Cavalry
No ambitious commander ignores a force of competent cavalrymen.
80 820 820 165 49 29 38 37 70 80 60
83
80 Auxiliary Celtic Heavy Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Celtic_Heavy_Cavalry)
Auxiliary Celtic Heavy Cavalry
These experienced, high-status warriors make fearsome battlefield opponents.
80 720 720 145 42 27 39 42 60 90 50
84
80 Auxiliary Celtic Horsemen
Cavalry / Melee Cavalry / (3c_Aux_Celtic_Horsemen)
Auxiliary Celtic Horsemen
No general of the Empire would refuse cavalry able to fight and scout.
80 450 450 90 38 27 31 30 40 70 30
85
80 Auxiliary Desert Riders
Cavalry / Melee Cavalry / (3c_Aux_Desert_Riders)
Auxiliary Desert Riders
The desert does not allow fools or cowards to live long.
80 720 720 145 48 38 30 52 45 75 45
86
80 Auxiliary Eastern Heavy Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Eastern_Heavy_Cavalry)
Auxiliary Eastern Heavy Cavalry
On eastern battlefields, nobility is intrinsically connected to strength.
80 750 750 150 44 29 34 35 70 90 50
87
80 Auxiliary Gallic Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Gallic_Cavalry)
Auxiliary Gallic Cavalry
A good commander can put light cavalry to good use in a fight.
80 450 450 90 42 27 39 56 15 75 45
88
80 Auxiliary Iberian Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Iberian_Cavalry)
Auxiliary Iberian Cavalry
A versatile strike force when commanded by a skilled general.
80 500 500 100 50 39 31 50 15 75 40
89
80 Auxiliary Illyrian Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Illyrian_Cavalry)
Auxiliary Illyrian Cavalry
The Empire has infantrymen in abundance; it makes sense, then, to use auxiliary cavalry when it can be found.
80 460 460 90 28 25 30 40 55 75 45
90
80 Auxiliary Persian Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Persian_Cavalry)
Auxiliary Persian Cavalry
A good cavalry charge can break the most ardent of enemies.
80 640 640 130 45 25 29 38 50 90 40
91
80 Auxiliary Sabaean Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Sabean_Cavalry)
Auxiliary Sabaean Cavalry
The desert breeds fierce fighters, and good horsemen.
80 620 620 125 46 38 28 50 15 80 40
92
80 Auxiliary Sarmatian Light Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Sarmatian_Light_Cavalry)
Auxiliary Sarmatian Light Cavalry
Steppe horsemanship is so fearsome that commanders everywhere covet it for their army.
80 380 380 75 39 27 35 51 15 75 40
93
80 Auxiliary Scutarii Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Scutarii_Cavalry)
Auxiliary Scutarii Cavalry
These heavy cavalrymen are well-versed in the cut-and-thrust of melee.
80 680 680 135 42 25 37 44 55 80 55
94
80 Auxiliary Steppe Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Steppe_Cavalry)
Auxiliary Steppe Cavalry
These are hard, almost-fearless cavalry, bred for war on the harsh steppes.
80 680 680 135 48 27 38 47 60 80 50
95
80 Auxiliary Thracian Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Thracian_Cavalry)
Auxiliary Thracian Cavalry
Armed with spears, these superb cavalrymen are ideal for charging flanks and running down routers.
80 450 450 90 31 27 31 36 60 80 45
96
80 Auxiliary Thracian Heroic Riders
Cavalry / Melee Cavalry / (3c_Aux_Thracian_Heroic_Riders)
Auxiliary Thracian Heroic Riders
These noble warriors are far more savage and fearsome than your regular barbarian.
80 1300 1300 260 49 29 43 36 90 90 70
97
80 Auxiliary Thracian Light Cavalry
Cavalry / Melee Cavalry / (3c_Aux_Thracian_Light_Cavalry)
Auxiliary Thracian Light Cavalry
These light cavalry are ideally suited to hit-and-run attacks, and the pursuit of routers.
80 500 500 100 39 27 33 51 15 75 45
98
80 Armoured Camels
Cavalry / Melee Cavalry / (3c_Pal_Armoured_Camels)
Armoured Camels
These camel-mounted lancers can break enemy lines, and disturb enemy cavalry with their stench!
80 820 820 165 36 20 35 42 70 85 60
99
80 Camel Spearmen
Cavalry / Melee Cavalry / (3c_Pal_Camel_Spearmen)
Camel Spearmen
Camels, when paired with spears, are a deadly combination indeed.
80 400 400 80 28 25 25 50 25 85 40
100
80 Palmyrene Legionary Cavalry
Cavalry / Melee Cavalry / (3c_Pal_Palmyrene_Legionary_Cavalry)
Palmyrene Legionary Cavalry
Cavalry support is vital to all infantry work, even in the Legions.
80 620 620 125 30 25 26 30 70 80 45
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
101
80 Alae Skirmishers
Cavalry / Missile Cavalry / (3c_Aux_Alae_Skirmishers)
Alae Skirmishers
Harassing units with javelins from horseback is an ideal way to frustrate your opponents.
80 340 340 70 29 80 7 7 9 24 4 38 15 70 35
102
80 Auxiliary Arabian Camel Archers
Cavalry / Missile Cavalry / (3c_Aux_Arabian_Camel_Archers)
Auxiliary Arabian Camel Archers
These camel riders are well suited, by inclination and training, to hit-and-run raiding tactics.
80 450 450 90 35 125 6 13 16 24 8 15 10 85 35
103
80 Auxiliary Bactrian Horse Archers
Cavalry / Missile Cavalry / (3c_Aux_Bactrian_Horse_Archers)
Auxiliary Bactrian Horse Archers
A hard life on the Bactrian plains kills the weak before they ever see battle.
80 700 700 140 40 125 6 13 40 36 14 17 35 75 50
104
80 Auxiliary Camel Archers
Cavalry / Missile Cavalry / (3c_Aux_Camel_Archers)
Auxiliary Camel Archers
Camels make useful mounts for archers, if only because they upset horses!
80 450 450 90 35 125 6 12 16 24 8 15 10 85 35
105
80 Auxiliary Horse Skirmishers
Cavalry / Missile Cavalry / (3c_Aux_Horse_Skirmishers)
Auxiliary Horse Skirmishers
Excellent local skirmishers to screen the movements of the Legions.
80 460 460 90 32 80 7 7 9 24 4 38 15 70 30
106
80 Auxiliary Numidian Cavalry
Cavalry / Missile Cavalry / (3c_Aux_Numidian_Cavalry)
Auxiliary Numidian Cavalry
Numidians are expert mounted skirmishers, able to strike and withdraw quickly.
80 580 580 115 41 80 8 7 18 24 10 39 15 75 55
107
80 Auxiliary Persian Horse Skirmishers
Cavalry / Missile Cavalry / (3c_Aux_Persian_Horse_Skirmishers)
Auxiliary Persian Horse Skirmishers
Mounted skirmishers have their uses within Imperial forces.
80 390 390 80 41 80 7 7 9 24 4 41 15 70 45
108
80 Auxiliary Sarmatian Horse Archers
Cavalry / Missile Cavalry / (3c_Aux_Sarmatian_Horse_Archers)
Auxiliary Sarmatian Horse Archers
Sarmatians with bows: only a fool would not consider employing them.
80 360 360 70 40 125 6 13 9 24 4 13 10 70 30
109
80 Auxiliary Thracian Horse Skirmishers
Cavalry / Missile Cavalry / (3c_Aux_Thracian_Horse_Skirmishers)
Auxiliary Thracian Horse Skirmishers
Unencumbered by armour, these fast moving skirmishers use javelins to disrupt enemy units.
80 450 450 90 32 80 7 7 14 24 10 33 40 75 35
110
80 Armoured Horse Archers
Cavalry / Missile Cavalry / (3c_Pal_Armoured_Horse_Archers)
Armoured Horse Archers
Well-equipped cavalry that can harass the enemy and take the occasional volley of return fire.
80 660 660 130 35 125 6 13 36 24 14 13 40 80 50
111
80 Camel Archers
Cavalry / Missile Cavalry / (3c_Sas_Camel_Archers)
Camel Archers
An agile, ranged force, defended from horsemen by their peculiar smell.
80 450 450 90 35 125 6 13 16 24 8 15 10 85 35
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
112
80 Alae Clibanarii
Cavalry / Shock Cavalry / (3c_Aux_Alae_Clibanarii)
Alae Clibanarii
This unit of heavily-armoured melee cavalry are an almost unstoppable battlefield force.
80 1450 1450 290 50 27 76 23 110 105 60
113
80 Auxiliary Lanciarii
Cavalry / Shock Cavalry / (3c_Aux_Lanciarii)
Auxiliary Lanciarii
The charge of a lancer sends enemies flying, often in more than one piece.
80 340 340 70 36 25 52 16 35 70 35
114
80 Auxiliary Persian Cataphracts
Cavalry / Shock Cavalry / (3c_Aux_Persian_Cataphracts)
Auxiliary Persian Cataphracts
Persian cataphracts, the purest breed, can almost smash through city walls.
80 1100 1100 220 40 25 67 17 90 100 60
115
80 Auxiliary Pontic Cavalry
Cavalry / Shock Cavalry / (3c_Aux_Pontic_Cavalry)
Auxiliary Pontic Cavalry
Heavy cavalry are an excellent tool for a commander, and well able to break lesser opponents.
80 1200 1200 240 46 25 76 17 60 100 60
116
80 Imperial Palmyrene Cataphracts
Cavalry / Shock Cavalry / (3c_Pal_Imperial_Palmyrene_Cataphracts)
Imperial Palmyrene Cataphracts
The strongest and most well-equipped riders, carrying the pride of Palmyra.
80 1460 1460 290 48 27 80 22 110 105 60
117
80 Imperial Cataphracts Bodyguard
Cavalry / Shock Cavalry / (3c_Pal_Imperial_Palmyrene_Cataphracts_commander)
Imperial Cataphracts Bodyguard
The strongest and most well-equipped riders, carrying the pride of Palmyra.
80 1460 1460 290 48 27 80 22 110 105 60
118
80 Palmyrene Cataphracts
Cavalry / Shock Cavalry / (3c_Pal_Palmyrene_Cataphracts)
Palmyrene Cataphracts
Armoured like turtles, brave as lions, with lances like wasp stings…
80 1060 1060 210 38 25 70 31 95 100 60
119
80 Palmyrene Lanciarii
Cavalry / Shock Cavalry / (3c_Pal_Palmyrene_Lanciarii)
Palmyrene Lanciarii
The charge of a lancer sends enemies flying, often in more than one piece.
80 360 360 70 36 25 52 16 35 70 35
Chariot
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
120
20 Auxiliary Armored Chariots
Cavalry / Chariot / (3c_Aux_Armoured_Chariots)
Auxiliary Armored Chariots
A charging armoured juggernaut is enough to break all but the strongest infantry line.
20 1100 1100 220 46 40 35 62 75 90 70
121
20 Auxiliary Chariots
Cavalry / Chariot / (3c_Aux_Chariots)
Auxiliary Chariots
Any commander would be blind to not recognise the strength of the chariot in battle.
20 900 900 180 43 40 32 59 70 90 60
122
12 Auxiliary Scythed Chariots
Cavalry / Chariot / (3c_Aux_Scythed_Chariots)
Auxiliary Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.
12 1380 1380 275 54 35 45 29 60 100 55
123
12 Scythed Chariots
Cavalry / Chariot / (3c_Pal_Scythed_Chariots)
Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.
12 1380 1380 275 54 35 45 29 60 100 65
124
12 Scythed Chariots
Cavalry / Chariot / (3c_Pal_Scythed_Chariots_commander)
Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.
12 1380 1380 275 54 35 45 29 60 100 65
Elephant
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
125
12 Auxiliary African Elephants
Elephants / Elephant / (3c_Aux_African_Elephants)
Auxiliary African Elephants
In the end, all things must serve the Empire.
12 1400 1400 280 54 60 36 21 30 905 55
126
24 Auxiliary Indian War Elephants
Elephants / Elephant / (3c_Aux_Indian_War_Elephants)
Auxiliary Indian War Elephants
Living, breathing war machines, elephants require special attention if they are to be used effectively.
24 1500 1500 300 34 60 28 20 30 1005 65
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
127
40 Roman Giant Ballista
Siege Engine / Fixed Artillery / (3c_Rom_Giant_Ballista)
Roman Giant Ballista
Giant ballistae can shoot spear-like missiles over great distances.
40 730 730 150 210 550 2 9 24 6 14 40 45 40
128
40 Roman Polybolos
Siege Engine / Fixed Artillery / (3c_Rom_Polybolos)
Roman Polybolos
There is wicked cunning in a machine that can fire so many bolts so quickly.
40 620 620 120 85 260 13 9 24 6 14 40 45 35
129
40 Roman Bastion Scorpion
Siege Engine / Fixed Artillery / (3c_Rom_Scorpion_Bastion)
Roman Bastion Scorpion
These small ballistae fire bolts that can pass through a man.
40 490 490 100 120 400 8 9 24 6 14 40 40 40
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
130
40 Roman Ballista
Siege Engine / Field Artillery / (3c_Rom_Ballista)
Roman Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 1560 560 110 180 420 3 9 24 6 14 40 45 40
131
40 Roman Bastion Ballista
Siege Engine / Field Artillery / (3c_Rom_Ballista_Bastion)
Roman Bastion Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 560 560 110 180 460 3 9 24 6 14 40 40 40
132
40 Roman Beehive Onager
Siege Engine / Field Artillery / (3c_Rom_Beehive_Onager)
Roman Beehive Onager
Angry bees blister the parts other types of shot cannot reach.
40 1580 580 120 20 350 3 9 24 6 14 40 45 40
133
40 Roman Scorpion
Siege Engine / Field Artillery / (3c_Rom_Cheiroballistra)
Roman Scorpion
Mounted on small carts, these ballistae have firepower and mobility.
40 520 520 100 120 350 6 9 24 6 14 40 45 40
134
40 Roman Heavy Onager
Siege Engine / Field Artillery / (3c_Rom_Large_Onager)
Roman Heavy Onager
Enemies deserve the gift of large missiles crashing down on them!
40 1790 790 160 230 480 2 9 24 6 14 40 45 40
135
40 Roman Onager
Siege Engine / Field Artillery / (3c_Rom_Onager)
Roman Onager
The kick of the wild ass can bring down cities and kings.
40 1580 580 120 200 350 3 9 24 6 14 40 45 40
136
40 Roman Bastion Onager
Siege Engine / Field Artillery / (3c_Rom_Onager_Bastion)
Roman Bastion Onager
The kick of the wild ass can bring down cities and kings.
40 580 580 120 200 400 4 9 24 6 14 40 40 40
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
137
160 Assault Hexeres - Palmyrene Spearmen
Heavy Ship / Melee Ship / (3c_Pal_Assault_Hexeres_commander)
Assault Hexeres - Palmyrene Spearmen
These magnificent ships are both intimidating and extremely dangerous.

Cheap spearmen are not necessarily poor spearmen.

160 980 980 195 1046 5 24 25 26 55 70 50 50
138
200 Heavy Tower Octeres - Palmyrene Legionaries
Heavy Ship / Melee Ship / (3c_Pal_Heavy_Tower_Octeres_commander)
Heavy Tower Octeres - Palmyrene Legionaries
Size alone makes these ships imposing: more than suitable for any admiral.

Rich families make for well-equipped soldiers.

200 1950 1950 390 2051 4 50 20 18 53 75 60 65
139
180 Missile Hepteres - Hamian Archers
Heavy Ship / Missile Ship / (3c_Pal_Missile_Hepteres_commander)
Missile Hepteres - Hamian Archers
These massive warships put iron into their crews' hearts, and strike fear into the enemy's.

Syrian composite bows are considered the world's best.

180 1260 1260 250 1617 5 40 150 6 15 28 20 18 32 40 55 50
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
140
60 Assault Bireme - Auxiliary Arabian Spearmen
Light Ship / Melee Ship / (3c_Aux_Ara_Assault_Bireme)
Assault Bireme - Auxiliary Arabian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Silver buys desert guile, and some familiarity with the spear.

60 320 320 65 501 6 13 25 11 49 45 45 30
141
60 Assault Bireme - Auxiliary Spear Infantry
Light Ship / Melee Ship / (3c_Aux_Assault_Bireme)
Assault Bireme - Auxiliary Spear Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Able soldiers, well schooled in war, and eager to serve the Empire.

60 440 440 90 501 6 18 25 15 55 75 50 45
142
120 Assault Quadrireme - Auxiliary Swordsmen
Medium Ship / Melee Ship / (3c_Aux_Assault_Quadreme)
Assault Quadrireme - Auxiliary Swordsmen
Ramming attacks from these ships inflict terrible damage.

Every capable man will be used in the Empire's military.

120 740 740 150 825 6 34 35 10 45 60 50 40
143
60 Assault Bireme - Auxiliary Celtic Swordsmen
Light Ship / Melee Ship / (3c_Aux_Bri_Assault_Bireme)
Assault Bireme - Auxiliary Celtic Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These men fight with proven bravery and well-honed skill-at-arms.

60 390 390 80 501 6 29 40 28 54 65 50 35
144
60 Assault Bireme - Auxiliary Hillmen
Light Ship / Melee Ship / (3c_Aux_Eas_Assault_Bireme)
Assault Bireme - Auxiliary Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Resentment of others can make anyone fight hard.

60 360 360 70 501 6 20 26 10 36 15 45 25
145
120 Assault Quadrireme - Auxiliary Egyptian Infantry
Medium Ship / Melee Ship / (3c_Aux_Egy_Assault_Quadreme)
Assault Quadrireme - Auxiliary Egyptian Infantry
Ramming attacks from these ships inflict terrible damage.

Frontline soldiers trained for hand-to-hand combat with their enemies.

120 660 660 130 825 6 16 24 8 41 55 45 25
146
120 Assault Quadrireme - Auxiliary Gallic Swordsmen
Medium Ship / Melee Ship / (3c_Aux_Gal_Assault_Quadreme)
Assault Quadrireme - Auxiliary Gallic Swordsmen
Ramming attacks from these ships inflict terrible damage.

A Gaul can skilfully swing a longsword for the Empire and remain a Gaul.

120 680 680 135 825 6 25 40 20 58 45 50 40
147
120 Assault Quadrireme - Auxiliary Scutarii
Medium Ship / Melee Ship / (3c_Aux_Ibe_Assault_Quadreme)
Assault Quadrireme - Auxiliary Scutarii
Ramming attacks from these ships inflict terrible damage.

Heavy infantry, armed with deadly falcata swords, are a handy unit for any general.

120 800 800 160 825 6 42 35 21 60 60 55 45
148
60 Assault Bireme - Auxiliary Illyrian Raiders
Light Ship / Melee Ship / (3c_Aux_Ill_Assault_Bireme)
Assault Bireme - Auxiliary Illyrian Raiders
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Fast-moving, stealthy infantry are ideal for hit-and-run tactics.

60 380 380 75 501 6 34 26 16 40 60 45 45
149
120 Assault Quadrireme - Auxiliary Illyrian Swordsmen
Medium Ship / Melee Ship / (3c_Aux_Ill_Assault_Quadreme)
Assault Quadrireme - Auxiliary Illyrian Swordsmen
Ramming attacks from these ships inflict terrible damage.

Illyrian fury and Roman equipment combined make these troops a force to be reckoned with.

120 640 640 130 825 6 34 35 10 45 60 50 40
150
60 Assault Bireme - Auxiliary Numidian Infantry
Light Ship / Melee Ship / (3c_Aux_Num_Assault_Bireme)
Assault Bireme - Auxiliary Numidian Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Numidian warriors have always been formidable foes for European opponents.

60 350 350 70 501 6 13 20 11 64 15 45 30
151
60 Assault Bireme - Auxiliary Persian Spearmen
Light Ship / Melee Ship / (3c_Aux_Per_Assault_Bireme)
Assault Bireme - Auxiliary Persian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The spear does not cost much, but can topple the most expensive cavalry.

60 390 390 80 501 6 13 25 11 34 55 45 35
152
60 Assault Bireme - Auxiliary Sabaean Spearmen
Light Ship / Melee Ship / (3c_Aux_Sab_Assault_Bireme)
Assault Bireme - Auxiliary Sabaean Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A man at home in the desert has his uses.

60 320 320 65 501 6 13 25 11 34 45 45 30
153
60 Assault Bireme - Auxiliary Steppe Warriors
Light Ship / Melee Ship / (3c_Aux_Ste_Assault_Bireme)
Assault Bireme - Auxiliary Steppe Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Tribal warfare on the steppes has made these warriors a useful tool for the Empire.

60 340 340 70 501 6 30 26 14 54 25 45 20
154
60 Assault Bireme - Auxiliary Thracian Warriors
Light Ship / Melee Ship / (3c_Aux_Thr_Assault_Bireme)
Assault Bireme - Auxiliary Thracian Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

When victorious over a worthy opponent, absorb their strength.

60 400 400 80 501 6 46 45 36 12 30 50 40
155
60 Assault Dieres - Vigiles
Light Ship / Melee Ship / (3c_Pal_Assault_Dieres)
Assault Dieres - Vigiles
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

60 380 380 75 501 6 13 25 11 54 45 45 30
156
160 Assault Hexeres - Palmyrene Spearmen
Heavy Ship / Melee Ship / (3c_Pal_Assault_Hexeres)
Assault Hexeres - Palmyrene Spearmen
These magnificent ships are both intimidating and extremely dangerous.

Cheap spearmen are not necessarily poor spearmen.

160 980 980 195 1046 5 24 25 26 55 70 50 50
157
160 Assault Hexeres - Palmyrene Spearmen
Heavy Ship / Melee Ship / (3c_Pal_Assault_Hexeres_commander)
Assault Hexeres - Palmyrene Spearmen
These magnificent ships are both intimidating and extremely dangerous.

Cheap spearmen are not necessarily poor spearmen.

160 980 980 195 1046 5 24 25 26 55 70 50 50
158
200 Assault Octeres - Palmyrene Legionaries
Heavy Ship / Melee Ship / (3c_Pal_Assault_Octeres)
Assault Octeres - Palmyrene Legionaries
Anyone who does not quail before an octeres deserves to fill the belly of a fish.

Rich families make for well-equipped soldiers.

200 1800 1800 360 2051 4 50 20 18 53 75 60 65
159
60 Fire Pot Dieres - Vigiles
Light Ship / Melee Ship / (3c_Pal_Fire_Pot_Dieres)
Fire Pot Dieres - Vigiles
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

60 430 430 85 501 6 13 25 11 54 45 45 30
160
200 Heavy Tower Octeres - Palmyrene Legionaries
Heavy Ship / Melee Ship / (3c_Pal_Heavy_Tower_Octeres)
Heavy Tower Octeres - Palmyrene Legionaries
Size alone makes these ships imposing: more than suitable for any admiral.

Rich families make for well-equipped soldiers.

200 1950 1950 390 2051 4 50 20 18 53 75 60 65
161
200 Heavy Tower Octeres - Palmyrene Legionaries
Heavy Ship / Melee Ship / (3c_Pal_Heavy_Tower_Octeres_commander)
Heavy Tower Octeres - Palmyrene Legionaries
Size alone makes these ships imposing: more than suitable for any admiral.

Rich families make for well-equipped soldiers.

200 1950 1950 390 2051 4 50 20 18 53 75 60 65
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
162
140 Missile Quinquereme - Auxiliary Rhodian Slingers
Medium Ship / Missile Ship / (3c_Aux_Asia_Missile_Quinquereme)
Missile Quinquereme - Auxiliary Rhodian Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Few can match the deadly accuracy of the men of Rhodes.

140 840 840 170 1020 5 29 150 8 25 12 24 6 24 25 55 55
163
80 Missile Trireme - Auxiliary Briton Slingers
Medium Ship / Missile Ship / (3c_Aux_Bri_Missile_Trireme)
Missile Trireme - Auxiliary Briton Slingers
A large contingent of archers can make short work of enemy crews.

A good slinger is worth his weight in slingshot, many times over.

80 520 520 105 693 6 23 150 7 25 8 24 3 37 25 50 30
164
140 Missile Quinquereme - Auxiliary Syrian Archers
Medium Ship / Missile Ship / (3c_Aux_Eas_Missile_Quinquereme)
Missile Quinquereme - Auxiliary Syrian Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

The chance to strike down the Empire's enemies at a distance should be embraced, always.

140 960 960 190 1020 5 35 150 6 15 10 24 4 13 40 55 40
165
80 Missile Trireme - Auxiliary Eastern Javelinmen
Medium Ship / Missile Ship / (3c_Aux_Eas_Missile_Trireme)
Missile Trireme - Auxiliary Eastern Javelinmen
A large contingent of archers can make short work of enemy crews.

These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.

80 570 570 115 693 6 32 80 7 7 8 24 3 37 15 45 20
166
80 Missile Trireme - Auxiliary Egyptian Archers
Medium Ship / Missile Ship / (3c_Aux_Egy_Missile_Trireme)
Missile Trireme - Auxiliary Egyptian Archers
A large contingent of archers can make short work of enemy crews.

Archers can strike down the enemies of the Empire at a distance.

80 450 450 90 693 6 35 125 6 15 8 24 3 12 10 45 25
167
80 Missile Trireme - Auxiliary Gallic Bowmen
Medium Ship / Missile Ship / (3c_Aux_Gal_Missile_Trireme)
Missile Trireme - Auxiliary Gallic Bowmen
A large contingent of archers can make short work of enemy crews.

Their skills in archery are best used in the service of the Empire.

80 450 450 90 693 6 35 150 7 15 17 24 5 15 10 45 40
168
80 Missile Trireme - Auxiliary Iberian Slingers
Medium Ship / Missile Ship / (3c_Aux_Hisp_Missile_Trireme)
Missile Trireme - Auxiliary Iberian Slingers
A large contingent of archers can make short work of enemy crews.

An Iberian stone cast for the Empire can be as deadly as any other.

80 420 420 85 693 6 20 150 7 25 8 24 7 37 25 45 35
169
80 Missile Trireme - Auxiliary Iberian Slingers
Medium Ship / Missile Ship / (3c_Aux_Ibe_Missile_Trireme)
Missile Trireme - Auxiliary Iberian Slingers
A large contingent of archers can make short work of enemy crews.

An Iberian stone cast for the Empire can be as deadly as any other.

80 420 420 85 693 6 20 150 7 25 8 24 7 37 25 45 35
170
80 Missile Trireme - Auxiliary Illyrian Archers
Medium Ship / Missile Ship / (3c_Aux_Ill_Missile_Trireme)
Missile Trireme - Auxiliary Illyrian Archers
A large contingent of archers can make short work of enemy crews.

What they lack in accuracy, range, and stopping power they make up for in sheer volume.

80 430 430 85 693 6 35 125 6 15 8 24 3 12 10 45 25
171
140 Missile Quinquereme - Auxiliary Cretan Archers
Medium Ship / Missile Ship / (3c_Aux_Missile_Quinquereme)
Missile Quinquereme - Auxiliary Cretan Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Give a loyal Cretan a bow and he will conquer in the Empire's name.

140 1050 1050 210 1020 5 40 150 7 15 12 24 6 14 30 55 55
172
80 Missile Trireme - Auxiliary Archers
Medium Ship / Missile Ship / (3c_Aux_Missile_Trireme)
Missile Trireme - Auxiliary Archers
A large contingent of archers can make short work of enemy crews.

The step from hunting to archery is not a difficult one.

80 440 440 90 693 6 35 125 6 15 8 24 3 12 10 45 25
173
80 Missile Trireme - Auxiliary Numidian Javelinmen
Medium Ship / Missile Ship / (3c_Aux_Num_Missile_Trireme)
Missile Trireme - Auxiliary Numidian Javelinmen
A large contingent of archers can make short work of enemy crews.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

80 650 650 130 693 6 32 80 8 7 10 24 4 38 15 50 45
174
80 Missile Trireme - Auxiliary Persian Archers
Medium Ship / Missile Ship / (3c_Aux_Per_Missile_Trireme)
Missile Trireme - Auxiliary Persian Archers
A large contingent of archers can make short work of enemy crews.

Any Persian worth his salt can use a bow in battle.

80 460 460 90 693 6 35 150 6 15 9 24 4 13 10 50 30
175
80 Missile Trireme - Auxiliary Sabaean Archers
Medium Ship / Missile Ship / (3c_Aux_Sab_Missile_Trireme)
Missile Trireme - Auxiliary Sabaean Archers
A large contingent of archers can make short work of enemy crews.

An archer at home in desert sands is always useful.

80 420 420 85 693 6 35 125 6 15 8 24 3 12 10 45 25
176
80 Missile Trireme - Auxiliary Thracian Slingers
Medium Ship / Missile Ship / (3c_Aux_Thr_Missile_Trireme)
Missile Trireme - Auxiliary Thracian Slingers
A large contingent of archers can make short work of enemy crews.

All Thracians are born warriors. Some are good shots too.

80 380 380 75 693 6 20 150 7 25 12 24 3 37 15 45 25
177
180 Heavy Tower Hepteres - Hamian Archers
Heavy Ship / Missile Ship / (3c_Pal_Heavy_Tower_Hepteres)
Heavy Tower Hepteres - Hamian Archers
The threatening towers on these powerful warships should serve as a warning to enemies!

Syrian composite bows are considered the world's best.

180 1700 1700 340 1617 5 40 150 6 15 28 20 18 32 40 55 50
178
180 Missile Hepteres - Hamian Archers
Heavy Ship / Missile Ship / (3c_Pal_Missile_Hepteres)
Missile Hepteres - Hamian Archers
These massive warships put iron into their crews' hearts, and strike fear into the enemy's.

Syrian composite bows are considered the world's best.

180 1260 1260 250 1617 5 40 150 6 15 28 20 18 32 40 55 50
179
180 Missile Hepteres - Hamian Archers
Heavy Ship / Missile Ship / (3c_Pal_Missile_Hepteres_commander)
Missile Hepteres - Hamian Archers
These massive warships put iron into their crews' hearts, and strike fear into the enemy's.

Syrian composite bows are considered the world's best.

180 1260 1260 250 1617 5 40 150 6 15 28 20 18 32 40 55 50
180
140 Missile Penteres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Missile_Penteres)
Missile Penteres - Peltasts
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

140 860 860 170 1020 5 32 80 7 7 18 24 10 40 65 50 40
181
80 Missile Trieres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Missile_Trieres)
Missile Trieres - Peltasts
A large contingent of archers can make short work of enemy crews.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

80 660 660 130 693 6 32 80 7 7 18 24 10 40 65 50 40
182
100 Pursuit Trihemiolia - Palmyrene Skirmishers
Light Ship / Missile Ship / (3c_Pal_Pursuit_Trihemiolia)
Pursuit Trihemiolia - Palmyrene Skirmishers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

100 490 490 100 585 7 32 80 7 7 8 24 3 37 15 45 30
183
80 Raiding Hemiolia - Palmyrene Skirmishers
Light Ship / Missile Ship / (3c_Pal_Raiding_Hemiolia)
Raiding Hemiolia - Palmyrene Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

80 370 370 75 402 6 32 80 7 7 8 24 3 37 15 45 30
184
140 Scorpion Penteres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Scorpion_Penteres)
Scorpion Penteres - Peltasts
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

140 710 710 140 1020 5 32 80 7 7 18 24 10 40 65 50 40
185
80 Scorpion Trieres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Scorpion_Trieres)
Scorpion Trieres - Peltasts
Deadly accurate dart-throwers give enemies pause.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

80 710 710 140 693 6 32 80 7 7 18 24 10 40 65 50 40
186
140 Tower Penteres - Peltasts
Medium Ship / Missile Ship / (3c_Pal_Tower_Penteres)
Tower Penteres - Peltasts
From a shipboard tower, all enemies become little targets to be potted at will.

Skirmishers who also have remarkable melee skill make for versatile units in battle.

140 950 950 190 1020 5 32 80 7 7 18 24 10 40 65 50 40
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
187
40 Artillery Penteres - Roman Onager (Ship)
Medium Ship / Artillery Ship / (3c_Pal_Artillery_Penteres)
Artillery Penteres - Roman Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

The kick of the wild ass can bring down cities and kings.

40 760 760 150 1020 5 200 350 3 9 24 6 14 40 45 40
188
40 Light Artillery Penteres - Roman Ballista (Ship)
Medium Ship / Artillery Ship / (3c_Pal_Light_Artillery_Penteres)
Light Artillery Penteres - Roman Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Ballistae can shoot with deadly accuracy over surprising distances.

40 630 630 125 1020 5 180 420 2 9 24 6 14 40 45 40