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HomeHome / Total War: Rome II / Syracuse (Rise of the Republic) / Units / Native Tribeless Warriors
Native Tribeless Warriors Syracuse (Rise of the Republic)Syracuse (Rise of the Republic) Melee Infantry

Native Tribeless Warriors

These warriors fight for no one - meaning all the spoils are theirs to keep.

While Celts often lacked the formal organisations and tactics of their more 'civilised' opponents, they did have extremely able metalworkers, and long experience as mercenaries. In battle, they were not outmatched on an individual level by Romans or Greeks. Celts often favoured the spear in battle. It is a simple weapon, and a typical Celtic warrior might carry several into a fight: lighter javelins to hurl at the enemy on the approach or charge, and sometimes an iron-tipped spear for close combat. Some spears were crafted with barbed tips to cause further damage as they were pulled from wounds. Spears were also convenient for displaying trophies, in the shape of rotting enemy heads. This bloody appearance by the Celts, and a ferocious appetite for battle, was often enough to un-man opponents. Celtic warriors would send a chorus of chants, taunts and insults aimed towards foes, and blow their unearthly-sounding 'carnyx' battle horns. The whole display was intended to frighten foes, and put the warriors into the right frame of mind for battle.

Native Tribeless Warriors

Unit Name

Native Tribeless Warriors

Main Unit Key

inv_local_tribeless_warriors

Land Unit Key

inv_tribeless_warriors

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

150

Recruitment Cost

150

Upkeep Cost

30

Melee Attack

20

Weapon Damage

34

├ Melee Weapon

rome_generic_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

5

├ Base Defence

5

├ Shield

none

└ Shield Defence

0

Armour

0

├ Armour

none

├ Armour Defence

0

└ Shield Armour

0

Health

55

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

30

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Native Tribeless Warriors
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale
Recuitment Requirement
Unit Resouces inv_local_gallic_units
Requires Buildings
Native Tribeless Warriors Lv. 0 Capitoline Hill
Capitoline Hill
(inv_all_capitoline_hill)
Level 0
City
City
(inv_gre_major_town_1)
Level 0
Polis
Polis
(inv_gre_major_town_2)
Level 1
Megapolis
Megapolis
(inv_gre_major_town_3)
Level 2
Metropolis
Metropolis
(inv_gre_major_town_4)
Level 3
Euryalus
Euryalus
(inv_gre_major_town_5)
Level 4
Village
Village
(inv_gre_minor_town_1)
Level 0
Civil Settlement
Civil Settlement
(inv_gre_minor_town_civil_2)
Level 1
Civil Town
Civil Town
(inv_gre_minor_town_civil_3)
Level 2
Civil Colony
Civil Colony
(inv_gre_minor_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(inv_gre_minor_town_farm_2)
Level 1
Farming Town
Farming Town
(inv_gre_minor_town_farm_3)
Level 2
Farming Colony
Farming Colony
(inv_gre_minor_town_farm_4)
Level 3
Market Settlement
Market Settlement
(inv_gre_minor_town_trade_2)
Level 1
Market Town
Market Town
(inv_gre_minor_town_trade_3)
Level 2
Market Colony
Market Colony
(inv_gre_minor_town_trade_4)
Level 3
Village (Amber Shore)
Village (Amber Shore)
(inv_greek_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_greek_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_greek_amber_3)
Level 2
Colony (Amber Road)
Colony (Amber Road)
(inv_greek_amber_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(inv_greek_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_gold_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_greek_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(inv_greek_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_greek_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_greek_grain_3)
Level 2
Colony (Grain Estate)
Colony (Grain Estate)
(inv_greek_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(inv_greek_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(inv_greek_horse_2)
Level 1
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(inv_greek_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(inv_greek_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(inv_greek_iron_armour_2)
Level 1
Colony (Armourer)
Colony (Armourer)
(inv_greek_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(inv_greek_iron_weapon_2)
Level 1
Colony (Weaponsmith)
Colony (Weaponsmith)
(inv_greek_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(inv_greek_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_lead_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_greek_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(inv_greek_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_greek_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_greek_leather_3)
Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(inv_greek_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(inv_greek_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_greek_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(inv_greek_lumber_3)
Level 2
Colony (Timber Trader)
Colony (Timber Trader)
(inv_greek_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(inv_greek_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_greek_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_greek_marble_3)
Level 2
Colony (Marble Architect)
Colony (Marble Architect)
(inv_greek_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(inv_greek_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(inv_greek_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(inv_greek_olive_3)
Level 2
Colony (Olive Oil Trader)
Colony (Olive Oil Trader)
(inv_greek_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_greek_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_greek_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(inv_greek_purple_dye_3)
Level 2
Colony (Master Dye Works)
Colony (Master Dye Works)
(inv_greek_purple_dye_4)
Level 3
Village (Salt Mine)
Village (Salt Mine)
(inv_greek_salt_1)
Level 0
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_greek_salt_2)
Level 1
Town (Salt Kiln)
Town (Salt Kiln)
(inv_greek_salt_3)
Level 2
Colony (Salt Workshop)
Colony (Salt Workshop)
(inv_greek_salt_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(inv_greek_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_greek_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(inv_greek_wine_3)
Level 2
Colony (Master Winemaker)
Colony (Master Winemaker)
(inv_greek_wine_4)
Level 3