Parthia Units
Units
- General (2)
- Melee Infantry (3)
- Missile Infantry (5)
- Spear Infantry (2)
- Melee Cavalry (3)
- Missile Cavalry (5)
- Shock Cavalry (3)
- Elephant (1)
- Fixed Artillery (3)
- Field Artillery (7)
- Admiral (2)
- Melee Ship (5)
- Missile Ship (7)
- Artillery Ship (2)
General | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Missile Cavalry / (Eas_Noble_Horse_Archers) Noble Horse Archers There is an art to using the bow from horseback, in battle or on the hunt. |
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80 | 880 | 880 | 150 | 35 | 125 | 7 | 15 | 39 | 34 | 22 | 19 | 90 | 95 | 55 | ||||
2 |
Cavalry / Shock Cavalry / (Eas_Royal_Cataphracts) Royal Cataphracts Armoured like turtles, brave as lions, with lances like wasp stings… |
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80 | 1450 | 1450 | 200 | 50 | 27 | 76 | 23 | 110 | 120 | 65 | ||||||||
Melee Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
3 |
Melee Infantry / Melee Infantry / (Eas_Hillmen) Hillmen Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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160 | 220 | 220 | 70 | 25 | 26 | 12 | 36 | 15 | 45 | 35 | ||||||||
4 |
Melee Infantry / Melee Infantry / (Eas_Mob) Mob The mob is easily roused, but fickle in its bravery and commitment to battle. |
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120 | 40 | 30 | 5 | 5 | 24 | 3 | 12 | 10 | 40 | 20 | ||||||||
5 |
Melee Infantry / Melee Infantry / (Eas_Par_Sword) Parthian Swordsmen Once their javelins have struck, these Parthians are able to finish off any survivors. |
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160 | 730 | 730 | 130 | 36 | 34 | 19 | 59 | 75 | 55 | 60 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
6 |
Missile Infantry / Missile Infantry / (Eas_Elite_Persian_Archers) Elite Persian Archers The bow and the spear make the man who can use them doubly dangerous. |
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120 | 530 | 530 | 100 | 35 | 150 | 6 | 15 | 28 | 20 | 18 | 32 | 15 | 55 | 50 | ||||
7 |
Missile Infantry / Missile Infantry / (Eas_Javelinmen) Eastern Javelinmen These skirmishers harass an enemy line with javelins, screening their comrades in the process. |
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120 | 370 | 370 | 80 | 41 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||||
8 |
Missile Infantry / Missile Infantry / (Eas_Parthian_Foot_Archers) Parthian Foot Archers If a Parthian can see it, he can shoot at it. |
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120 | 400 | 400 | 80 | 40 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 35 | ||||
9 |
Missile Infantry / Missile Infantry / (Eas_Persian_Light_Archers) Persian Light Archers Archers should be valued for the ability to strike down a distant foe. |
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120 | 360 | 360 | 80 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||||
10 |
Missile Infantry / Missile Infantry / (Eas_Slingers) Eastern Slingers Even giants can be humbled by nimble slingers. |
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120 | 380 | 380 | 80 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||||
Spear Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
11 |
Melee Infantry / Spear Infantry / (Eas_Persian_Hoplites) Persian Hoplites An idea like hoplites is worth copying, even if Greek "liberty" weakens a man… |
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160 | 440 | 440 | 90 | 22 | 25 | 20 | 49 | 75 | 50 | 40 | ||||||||
12 |
Melee Infantry / Spear Infantry / (Eas_Spear) Eastern Spearmen Cheap spearmen are not necessarily poor spearmen. |
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160 | 180 | 180 | 50 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | ||||||||
Melee Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
13 |
Cavalry / Melee Cavalry / (Ara_Camel_Spear) Camel Spearmen Camels, when paired with spears, are a deadly combination indeed. |
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80 | 420 | 400 | 90 | 28 | 25 | 25 | 50 | 25 | 85 | 40 | ||||||||
14 |
Cavalry / Melee Cavalry / (Eas_Median_Cav) Median Cavalry These fine cavalrymen are well able to handle themselves in the cut and thrust of melee. |
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80 | 620 | 620 | 120 | 40 | 25 | 34 | 35 | 70 | 80 | 50 | ||||||||
15 |
Cavalry / Melee Cavalry / (Eas_Noble_Blood_Cav) Noble Blood Cavalry These spear-armed cavalrymen fight well in close-combat, making them a useful striking force. |
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80 | 750 | 750 | 130 | 46 | 25 | 34 | 35 | 70 | 90 | 55 | ||||||||
Missile Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
16 |
Cavalry / Missile Cavalry / (Ara_Camel_Archers) Camel Archers These camel riders are well suited, by inclination and training, to hit-and-run raiding tactics. |
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80 | 450 | 450 | 90 | 35 | 125 | 6 | 15 | 16 | 24 | 8 | 15 | 10 | 85 | 35 | ||||
17 |
Cavalry / Missile Cavalry / (Eas_Armour_Horse_Archers) Armoured Horse Archers A fleet horse archer is never happier than when he has a surfeit of targets. |
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80 | 640 | 640 | 120 | 35 | 125 | 6 | 15 | 36 | 24 | 14 | 13 | 40 | 80 | 45 | ||||
18 |
Cavalry / Missile Cavalry / (Eas_Horse_Skirm) Horse Skirmishers These horsemen are useful, swift-moving skirmishers, well able to harass an enemy. |
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80 | 390 | 390 | 80 | 41 | 80 | 7 | 7 | 9 | 24 | 4 | 38 | 15 | 70 | 30 | ||||
19 |
Cavalry / Missile Cavalry / (Eas_Noble_Horse_Archers) Noble Horse Archers There is an art to using the bow from horseback, in battle or on the hunt. |
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80 | 880 | 880 | 150 | 35 | 125 | 7 | 15 | 39 | 34 | 22 | 19 | 90 | 95 | 55 | ||||
20 |
Cavalry / Missile Cavalry / (Eas_Parthian_Horse_Archers) Parthian Horse Archers Leave a Parthian a bow and one eye, and he may yet conquer. |
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80 | 430 | 430 | 90 | 40 | 125 | 6 | 15 | 10 | 24 | 4 | 13 | 10 | 75 | 40 | ||||
Shock Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
21 |
Cavalry / Shock Cavalry / (Eas_Camel_Cataphracts) Camel Cataphracts These camel-mounted lancers can break enemy lines, and disturb enemy cavalry with their stench! |
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80 | 1160 | 1160 | 190 | 44 | 25 | 71 | 19 | 90 | 100 | 65 | ||||||||
22 |
Cavalry / Shock Cavalry / (Eas_Cataphracts) Eastern Cataphracts Nigh-on invulnerable within their armour, these warriors are a fearsome sight. |
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80 | 1060 | 1060 | 180 | 40 | 25 | 67 | 17 | 90 | 115 | 60 | ||||||||
23 |
Cavalry / Shock Cavalry / (Eas_Royal_Cataphracts) Royal Cataphracts Armoured like turtles, brave as lions, with lances like wasp stings… |
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80 | 1450 | 1450 | 200 | 50 | 27 | 76 | 23 | 110 | 120 | 65 | ||||||||
Elephant | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
24 |
Elephants / Elephant / (Ind_War_Elephants) Indian War Elephants War elephants are a wave of flesh, unleashed against the unwary. |
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24 | 1500 | 1500 | 200 | 34 | 60 | 28 | 20 | 30 | 1005 | 40 | ||||||||
Fixed Artillery | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
25 |
Siege Engine / Fixed Artillery / (Eas_Giant_Ballista) Eastern Giant Ballista The inventive mind makes cruel machines very useful in battle. |
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40 | 730 | 730 | 150 | 210 | 550 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||||
26 |
Siege Engine / Fixed Artillery / (Eas_Scorpion_Bastion) Eastern Bastion Scorpion A man pierced through is unlikely to dispute a battle's outcome. |
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40 | 490 | 490 | 100 | 120 | 400 | 8 | 9 | 24 | 6 | 14 | 10 | 40 | 35 | |||||
27 |
Siege Engine / Fixed Artillery / (Eas_Scorpion) Eastern Scorpion (Fixed) A man pierced through is unlikely to dispute a battle's outcome. |
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40 | 490 | 490 | 100 | 120 | 350 | 6 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||||
Field Artillery | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
28 |
Siege Engine / Field Artillery / (Eas_Ballista_Bastion) Eastern Bastion Ballista If a man can be seen, he can be hit. If hit, killed. |
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40 | 560 | 560 | 110 | 180 | 460 | 3 | 9 | 24 | 6 | 14 | 10 | 40 | 35 | |||||
29 |
Siege Engine / Field Artillery / (Eas_Ballista) Eastern Ballista If a man can be seen, he can be hit. If hit, killed. |
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40 | 1560 | 560 | 110 | 180 | 420 | 3 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||||
30 |
Siege Engine / Field Artillery / (Eas_Cheiroballistra) Eastern Scorpion A man pierced through is unlikely to dispute a battle's outcome. |
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40 | 520 | 520 | 100 | 120 | 350 | 6 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||||
31 |
Siege Engine / Field Artillery / (Eas_Large_Onager) Eastern Large Onager Carnage is only the start: wise targets remember urgent business elsewhere. |
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40 | 1780 | 780 | 160 | 230 | 480 | 2 | 9 | 24 | 7 | 14 | 10 | 45 | 35 | |||||
32 |
Siege Engine / Field Artillery / (Eas_Onager_Bastion) Eastern Bastion Onager Really big rocks, thrown at the enemy, punctuate many a debating point in war. |
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40 | 580 | 580 | 120 | 200 | 400 | 4 | 9 | 24 | 6 | 14 | 10 | 40 | 35 | |||||
33 |
Siege Engine / Field Artillery / (Eas_Onager) Eastern Onager Really big rocks, thrown at the enemy, punctuate many a debating point in war. |
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40 | 1580 | 580 | 120 | 200 | 350 | 3 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||||
34 |
Siege Engine / Field Artillery / (Eas_Scorpion_Pot_Ballista) Scorpion Pot Ballista A sting in the tail gives your enemies a particularly nasty surprise. |
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40 | 1560 | 560 | 110 | 30 | 420 | 3 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||||
Admiral | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
35 |
Medium Ship / Artillery Ship / (Eas_Ballista_Five) Light Artillery Penteres - Eastern Ballista (Ship) Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist. If a man can be seen, he can be hit. If hit, killed. |
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40 | 630 | 630 | 126 | 1090 | 5 | 180 | 420 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||
36 |
Heavy Ship / Melee Ship / (Eas_Elite_Archers_Six_Lft_Aft) Tower Hexeres - Hillmen From a shipboard tower, all enemies become little targets to be potted at will. Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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160 | 1360 | 1360 | 272 | 1281 | 5 | 25 | 26 | 12 | 36 | 15 | 45 | 35 | ||||||
Melee Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
37 |
Heavy Ship / Melee Ship / (Eas_Elite_Archers_Six_Lft_Aft) Tower Hexeres - Hillmen From a shipboard tower, all enemies become little targets to be potted at will. Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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160 | 1360 | 1360 | 272 | 1281 | 5 | 25 | 26 | 12 | 36 | 15 | 45 | 35 | ||||||
38 |
Heavy Ship / Melee Ship / (Eas_Elite_Archers_Six) Assault Hexeres - Hillmen These magnificent ships are both intimidating and extremely dangerous. Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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160 | 1290 | 1290 | 258 | 1281 | 5 | 25 | 26 | 12 | 36 | 15 | 45 | 35 | ||||||
39 |
Medium Ship / Melee Ship / (Eas_Hillmen_Four) Assault Tetreres - Hillmen Ramming attacks from these ships inflict terrible damage. Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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120 | 560 | 560 | 112 | 890 | 6 | 25 | 26 | 12 | 36 | 15 | 45 | 35 | ||||||
40 |
Light Ship / Melee Ship / (Eas_Spear_Two_Fire_Pots) Fire Pot Dieres - Eastern Spearmen Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships. Cheap spearmen are not necessarily poor spearmen. |
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60 | 360 | 360 | 72 | 566 | 6 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | ||||||
41 |
Light Ship / Melee Ship / (Eas_Spear_Two) Assault Dieres - Eastern Spearmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. Cheap spearmen are not necessarily poor spearmen. |
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60 | 310 | 310 | 62 | 566 | 6 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | ||||||
Missile Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
42 |
Light Ship / Missile Ship / (Eas_Javelinmen_One_Halfer) Raiding Hemiolia - Eastern Javelinmen These swift, manoeuvrable ships are a useful scouting force for any admiral. These skirmishers harass an enemy line with javelins, screening their comrades in the process. |
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80 | 440 | 440 | 88 | 467 | 6 | 41 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||
43 |
Medium Ship / Missile Ship / (Eas_Par_Archers_Three_Scorpio) Scorpion Trieres - Parthian Foot Archers Deadly accurate dart-throwers give enemies pause. If a Parthian can see it, he can shoot at it. |
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80 | 850 | 850 | 170 | 758 | 6 | 40 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 35 | ||
44 |
Medium Ship / Missile Ship / (Eas_Par_Archers_Three) Missile Trieres - Parthian Foot Archers A large contingent of archers can make short work of enemy crews. If a Parthian can see it, he can shoot at it. |
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80 | 610 | 610 | 122 | 758 | 6 | 40 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 35 | ||
45 |
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Dbl_Scorpio) Scorpion Penteres - Persian Light Archers Deadly accurate dart-throwers give these ships a significant crew-killing potential. Archers should be valued for the ability to strike down a distant foe. |
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140 | 1210 | 1210 | 242 | 1090 | 5 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||
46 |
Medium Ship / Missile Ship / (Eas_Per_Archers_Five_Lft_Bow) Tower Penteres - Persian Light Archers From a shipboard tower, all enemies become little targets to be potted at will. Archers should be valued for the ability to strike down a distant foe. |
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140 | 1210 | 1210 | 242 | 1090 | 5 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||
47 |
Medium Ship / Missile Ship / (Eas_Per_Archers_Five) Missile Penteres - Persian Light Archers Archers can shoot down upon many enemies from the deck, doing terrible work in the process. Archers should be valued for the ability to strike down a distant foe. |
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140 | 1010 | 1010 | 202 | 1090 | 5 | 35 | 150 | 6 | 15 | 9 | 24 | 4 | 13 | 10 | 50 | 30 | ||
48 |
Light Ship / Missile Ship / (Eas_Slingers_Two_Halfer) Pursuit Trihemiolia - Eastern Slingers Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. Even giants can be humbled by nimble slingers. |
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100 | 540 | 540 | 108 | 650 | 7 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||
Artillery Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
49 |
Medium Ship / Artillery Ship / (Eas_Ballista_Five) Light Artillery Penteres - Eastern Ballista (Ship) Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist. If a man can be seen, he can be hit. If hit, killed. |
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40 | 630 | 630 | 126 | 1090 | 5 | 180 | 420 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||
50 |
Medium Ship / Artillery Ship / (Eas_Onager_Five) Artillery Penteres - Eastern Onager (Ship) With deck-mounted artillery pieces, these ships can rain down destruction on the enemy. Really big rocks, thrown at the enemy, punctuate many a debating point in war. |
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40 | 750 | 750 | 150 | 1090 | 5 | 200 | 350 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 35 |