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Toxotes Syracuse (Rise of the Republic)Syracuse (Rise of the Republic) Missile Infantry

Toxotes

Archers are ideal for goading the enemy into foolish action.

Although archery was not highly thought of as a military skill in Greece, Crete produced truly excellent archers who were able to sell their services to the highest bidder as mercenaries. Firing bronze-tipped arrows from their heavy self bows, Cretan archers tended to carry shields, indicative of some additional prowess in melee, which must’ve made them an even more enticing proposition for a general hiring mercenaries for campaign. Their finest hours came when Alexander the Great hired Cretans directly into his army to support its unbeatable phalanx. Commanded by Clearchus, 500 Cretans accompanied the Macedonian phalanx into battle at Granicus, off-setting the Persians' numerical superiority on the day and enabling Alexander’s subsequent victory. Whereas the Romans didn’t traditionally use archers in their forces, once they conquered Greece Cretan archers began to appear as auxiliary troops in their armies. Notably, they fought in Caesar’s campaign in Gaul against Vercingetorix, causing him to rally the best archers the tribes could provide to range against them.

Toxotes

Unit Name

Toxotes

Main Unit Key

inv_gre_toxotes

Land Unit Key

inv_gre_toxotes

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

90

Missile Damage

35

├ Missile Weapon

rome_bow

├ Projectile

arrow_normal

├ Missile Damage

31

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

125

Reload

13

Shots Per Minute

6

Ammunition

15

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

12

├ Base Defence

12

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

60

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

20

Base Morale

50

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Toxotes
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Toxotes Lv. 0 Holosidderos Barracks
Holosidderos Barracks
(inv_gre_military_2)
Level 1
Hoplite Barracks
Hoplite Barracks
(inv_gre_military_3)
Level 2
Royal Barracks
Royal Barracks
(inv_gre_military_4)
Level 3
Garrison Buildings
Toxotes x 2 City
City
(inv_gre_major_town_1)
Level 0
Megapolis
Megapolis
(inv_gre_major_town_3)
Level 2
Civil Settlement
Civil Settlement
(inv_gre_minor_town_civil_2)
Level 1
Farming Settlement
Farming Settlement
(inv_gre_minor_town_farm_2)
Level 1
Farming Town
Farming Town
(inv_gre_minor_town_farm_3)
Level 2
Market Settlement
Market Settlement
(inv_gre_minor_town_trade_2)
Level 1
Market Town
Market Town
(inv_gre_minor_town_trade_3)
Level 2
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_greek_amber_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_greek_grain_2)
Level 1
Town (Horse Breeders)
Town (Horse Breeders)
(inv_greek_horse_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_greek_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_greek_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_greek_marble_2)
Level 1
Settlement (Olive Press)
Settlement (Olive Press)
(inv_greek_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_greek_purple_dye_2)
Level 1
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_greek_salt_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_greek_wine_2)
Level 1
Toxotes x 4 Polis
Polis
(inv_gre_major_town_2)
Level 1
Civil Town
Civil Town
(inv_gre_minor_town_civil_3)
Level 2
Town (Amber Trader)
Town (Amber Trader)
(inv_greek_amber_3)
Level 2
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_gold_3)
Level 2
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_greek_grain_3)
Level 2
Town (Shieldmaker)
Town (Shieldmaker)
(inv_greek_iron_armour_2)
Level 1
Town (Blacksmith)
Town (Blacksmith)
(inv_greek_iron_weapon_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_lead_3)
Level 2
Town (Leather Workshop)
Town (Leather Workshop)
(inv_greek_leather_3)
Level 2
Town (Timber Yard)
Town (Timber Yard)
(inv_greek_lumber_3)
Level 2
Town (Marble Cutter)
Town (Marble Cutter)
(inv_greek_marble_3)
Level 2
Town (Mola Olearia)
Town (Mola Olearia)
(inv_greek_olive_3)
Level 2
Town (Dye Works)
Town (Dye Works)
(inv_greek_purple_dye_3)
Level 2
Town (Salt Kiln)
Town (Salt Kiln)
(inv_greek_salt_3)
Level 2
Town (Winemaker)
Town (Winemaker)
(inv_greek_wine_3)
Level 2
Toxotes x 1 Mercenary Camp
Mercenary Camp
(inv_gre_military_mercenary_syracuse_3)
Level 2